Moments in games that make gaming what it is

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Sandacious

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May 16, 2011
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As the title of this website suggests, gaming is about escapism. If I punch someone randomly in real life then the chances are good that they'll hit me back hard, the authorities will get involved, and/or everyone will think I'm a lunatic to be avoided. Punch someone in a game and, depending on the game they might go flying, a body part may come off, and/or a tangible reward will appear.

The point is, games are meant to let you experience things that real life simply won't allow. Occasionally I'll be playing a game and a certain moment, move, or event will remind why I play; I'll feel for a brief second like I'm the boss and the world is my unnaturally obliging secretary.

My examples are:

a) Crackdown. I'd levelled up my melee attack to a high level and was standing on a busy street in the path of an oncoming enemy vehicle. Just, JUST as it was about to plough into me and knock me down, I sent out a godlike boot and flipped it over on to its roof. The message was clear - "Did you see that?", I wanted to say to my erstwhile digital adversaries, "I have a foot more powerful than your fancy truck and all the guns and men therein. I eat bricks and shit nails. I couldn't get more manly if I had just burst your tyres with the unstoppable erection I now have". It was good.

b) Every fight in Batman: Arkham Asylum. I'm not hyperbolising a jot when I say the combat in that game is literally beautiful. If you take the time to get even half way decent at it then a fight will never, ever feel like a chore. Nothing could be more sublime than the serene balletic grace with which you flatten faces and snap the extremities of hapless, heavily muscled career criminals.

What moments in your gaming history make you feel, in the impeccable words of Ben "Yahtzee" Croshaw, like "a monster truck that walks like a man"?
 

teh_Canape

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May 18, 2010
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I'd say the Card Bridge from Alice Madness Returns for how awesome it is, actually, the whole game itself deserves a mention for it's art design and awesome and creative environments
 

StBishop

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Sep 22, 2009
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Ninja'd by OP: Batman Arkham Asylum.

When I saw/heard of the game I thought it would be lame, I didn't think a good batman game could be made (no reason, I just thought that everyone in the world except me was stupid and thought batman was shit and needed to be made wrong or something) then I saw the cover art and my initial impression was confirmed (or so I thought.

Then when I was looking for a copy of Fable 1 pre-owned in EB Games I saw that B:AA was in the play case, so I went to play it ironically.

I stood there for over an hour saying I'm Batman!! I'm Batman!! I'm fucking Batman!! I'm Batman!

As you may have guessed the demo was a combat minigame (similar to the challenges you can unlock) and I was hooked. I was actually just stopping by while getting food on a road trip so I had to leave, but I got B:AA eventually and was pleased.

Also, ummmmmm. Honestly, playing an archery based Rogue in DA2. It feels weighty unlike most games that let you play archery based heroes.

I also enjoyed playing a Sword and Board Warden in DA:O. Was fun being a badass tanky mother fucker who eats dark spawn for breakfast and shield bashes arch demons for lunch.