No denying MNC is an awesome game. I just feel it needs a little tweaking (as all games do).
The support is overpowered in my opinion. He has 3 nukes, which one hit anything, which he can throw a considerable distance. His heal/hurt gun means that he can run towards you jumping up and down, making it difficult to kill him. He can heal any ally to 200% health, and quickly. His shotgun can one hit Assassins, and take away about 50% of most other classes with one shot. His turret, can out gun an assult, and even a tank. He can hack turrets at your base (although very difficult if multiple turrets are assembled).
I would change the nukes so that he only has 1 or 2, and he can only drop them. His turret needs to become a support weapon, as he his a "Support" player, although he is more effective at attacking than intended. I also feel that his heal/hurt gun should only drain abilities, not health. The shotgun would then be his main defence, making him more of a support player...
Do you agree, if not why?
The support is overpowered in my opinion. He has 3 nukes, which one hit anything, which he can throw a considerable distance. His heal/hurt gun means that he can run towards you jumping up and down, making it difficult to kill him. He can heal any ally to 200% health, and quickly. His shotgun can one hit Assassins, and take away about 50% of most other classes with one shot. His turret, can out gun an assult, and even a tank. He can hack turrets at your base (although very difficult if multiple turrets are assembled).
I would change the nukes so that he only has 1 or 2, and he can only drop them. His turret needs to become a support weapon, as he his a "Support" player, although he is more effective at attacking than intended. I also feel that his heal/hurt gun should only drain abilities, not health. The shotgun would then be his main defence, making him more of a support player...
Do you agree, if not why?