Monday Night Combat: Support overpowered?

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Naughty MrPeeps

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Jul 31, 2009
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No denying MNC is an awesome game. I just feel it needs a little tweaking (as all games do).

The support is overpowered in my opinion. He has 3 nukes, which one hit anything, which he can throw a considerable distance. His heal/hurt gun means that he can run towards you jumping up and down, making it difficult to kill him. He can heal any ally to 200% health, and quickly. His shotgun can one hit Assassins, and take away about 50% of most other classes with one shot. His turret, can out gun an assult, and even a tank. He can hack turrets at your base (although very difficult if multiple turrets are assembled).

I would change the nukes so that he only has 1 or 2, and he can only drop them. His turret needs to become a support weapon, as he his a "Support" player, although he is more effective at attacking than intended. I also feel that his heal/hurt gun should only drain abilities, not health. The shotgun would then be his main defence, making him more of a support player...

Do you agree, if not why?
 
Jul 22, 2009
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Really support?

I'd say support is underpowered, only really good thing they got is shotgun and missile strike? I forget...

Assault however... high speed and damage makes it so easy to get mass kills.
 

DeadlyYellow

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Jun 18, 2008
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Never heard of the game, but most seem to always come with a few characters out of whack. It takes some thorough testing to really establish a character's general power in relationship to others. If it's that unbalanced, chances are he'll be nerfed.
 

BlindChance

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Sep 8, 2009
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The one I've found the most difficult is the Assassin, whose sheer power and mobility can destroy a moneyball in seconds if it's dropped. That said, I know a lot of people who've argued the Support, and it's true that two Supports working together are pretty unstoppable.
 

Naughty MrPeeps

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Jul 31, 2009
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BlindChance said:
The one I've found the most difficult is the Assassin, whose sheer power and mobility can destroy a moneyball in seconds if it's dropped. That said, I know a lot of people who've argued the Support, and it's true that two Supports working together are pretty unstoppable.
That brings me onto another point actually. I think they should limit the number of players using the same class.