First of all, I used the search tool to see if there were topics like his, I couldn't find any, but I might be horribly wrong.
Moral Choices in games happen more often, especially in (western) RPG's.
Some are a clear 2 way system of either good or bad. (fable)
Some are more about being a nice guy or a dick. (Mass Effect)
And some are about freedom and restraints. (Fallout / Oblivion)
But I usually get the feeling these moral choices matter so little.
Lets take for example Fable, Fallout 3 and Oblivion. You can be a murderous bastard, a stealing thief and causer of mass genocide, but still the game expects you to save the world.
In Fallout 3, even though you blow up Megaton, kill everyone you meet, help slavers raiders;
Fable has the same, you're a guard killing, people murdering S.O.B, the smoke from your eyes is poison to the very touch, but you still end up saving the world.
Why?!
Why isn't there a game that I can actually join the bad guys if I want to?
A game where the moral choices don't just give you a slightly different ending cinematic. A game where you can actually be a massive bastard and adjusts the main story or quest to it.
Imagine Oblivion if you could actually enter the portals and help the demons. Rule the land with an iron fist.
Not just a moral system placed in to dick around during free-roam mode, but has actual influence on the game itself.
As far as I know, no such game exists. How would you imagine this?
Moral Choices in games happen more often, especially in (western) RPG's.
Some are a clear 2 way system of either good or bad. (fable)
Some are more about being a nice guy or a dick. (Mass Effect)
And some are about freedom and restraints. (Fallout / Oblivion)
But I usually get the feeling these moral choices matter so little.
Lets take for example Fable, Fallout 3 and Oblivion. You can be a murderous bastard, a stealing thief and causer of mass genocide, but still the game expects you to save the world.
In Fallout 3, even though you blow up Megaton, kill everyone you meet, help slavers raiders;
Your daddy will still love you and sacrifice himself for you so you can save the world. And you have to in order to finish the game.
Fable has the same, you're a guard killing, people murdering S.O.B, the smoke from your eyes is poison to the very touch, but you still end up saving the world.
Why?!
Why isn't there a game that I can actually join the bad guys if I want to?
A game where the moral choices don't just give you a slightly different ending cinematic. A game where you can actually be a massive bastard and adjusts the main story or quest to it.
Imagine Oblivion if you could actually enter the portals and help the demons. Rule the land with an iron fist.
Not just a moral system placed in to dick around during free-roam mode, but has actual influence on the game itself.
As far as I know, no such game exists. How would you imagine this?