I know moral choice systems can get a bit of flack for being too simple, they either make you a paragon of virtue or Satan's verruca on the foot of the world. So why not broaden it from two choices (good or evil) to four? Specifically the four humours and their associated temperaments (blood/sanguine, yellow bile/choleric, black bile/melancholic, phlegm/phlegmatic. That way you don't have to be either all the way one side or all the way the other, but can combine the various attitudes.
You could just be choleric and achieve power by cutting down anyone in your path if you wanted to play like that, but you could also try and throw a little melancholic in there to channel your yellow bile into a more Manipulative Bastard role. If you want to make the world a better place being sanguine could earn you friends, being melancholic could let you build works of art, but put them together and you could help a village start growing into a mighty city.
Not being involved in the gaming world other than playing with the end products I don't know how hard it would be to implement something like that, and it would probably only fit into "historical" themed RPOGs like Witcher or Elder Scrolls, but I can see it working
You could just be choleric and achieve power by cutting down anyone in your path if you wanted to play like that, but you could also try and throw a little melancholic in there to channel your yellow bile into a more Manipulative Bastard role. If you want to make the world a better place being sanguine could earn you friends, being melancholic could let you build works of art, but put them together and you could help a village start growing into a mighty city.
Not being involved in the gaming world other than playing with the end products I don't know how hard it would be to implement something like that, and it would probably only fit into "historical" themed RPOGs like Witcher or Elder Scrolls, but I can see it working