Morality and GTA clones

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Dikaiosune Exousia

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I have always had a problem with GTA and similar games. I like being a good guy, but the games do not allow it. In order to get through the game, you must be a brutal sociopath. This seems somewhat odd to me given that the big appeal of these games is that they provide a sandbox, where I can do what I want. I still play them, but only with friends, and I never buy them myself.

While I was playing saints row 2 a few days ago, I began to think that they were missing an opportunity here. I can customize my gang in so many ways, but despite being the leader, I can't actually control the type of gang I'm leading.

Picture if you will, a game where you can be Batman and Robin Hood, using your gang to fight the corrupt and defend the community. Or you can be Keyser Soze, with your brutal tactics crushing your enemies and bringing the city into your iron grasp. Or anything in between.

To take this even further, you could have respect and fear stats (visible or invisible) which could have their own rewards and drawbacks. A respected gang might get more recruits and less trouble from the cops, while facing more aggression from rival gangs. A feared gang would receive less resistance from rivals, but would face brutal conflicts with the authorities. And the two could be independent stats, going up and down without necessarily affecting each other directly. It could even affect behavior of your AI buddies, altering their tactics and priorities. Difficult to balance, but doable.

Of course, some of the basic things would have to stay off the moral radar. Carjacking, accidents, and even driving on the sidewalk taking out dozens of pedestrians shouldn't e held against you. That would break the game. Even just causing general mayhem should be doable without screwing up your plans. It is a sandbox after all. Explanations for why no one notices it's you wouldn't be too hard.

Now of course I am not saying that any existing franchise should necessarily do this. While I wouldn't complain if they were to give me exactly what I want, those games are what they are, and I don't expect them to change. But there could certainly be room for a new game in the same genre.

So what say you, is this a good idea? Would you want to see a moral dimension in a sandbox crime game? Do you have your own ideas for how this could be done, or even some other idea about what's missing from this genre? Or am I just crazy?
 

Christemo

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MaxTheReaper said:
Sounds a bit interesting, but like morality systems in other games, it would likely boil down to "save the environment, hug kittens," and "rape orphans, punch puppies."
pretty darn true, although under the evil category you should add "sings High School Musical bullshit in public".
 

Christemo

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MaxTheReaper said:
Christemo said:
pretty darn true, although under the evil category you should add "sings High School Musical bullshit in public".
Look, there's evil (for instance, myself and Hitler,) and then there's unspeakable (Cthulhu, High School Musical.)
and Miley Cyrus. no wait, shes in the Satans Granddad category.
 

SL33TBL1ND

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MaxTheReaper said:
Sounds a bit interesting, but like morality systems in other games, it would likely boil down to "save the environment, hug kittens," and "rape orphans, punch puppies."

Also, I like being a sociopath.
...In games, I mean.
A good example of this is Bioshock. Just one little sister and you suddenly become the most evil bastard of all time! But from what I've heard Infamous seems to handle this well but I don't really know.
 

Blackadder51

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SL33TBL1ND said:
But from what I've heard Infamous seems to handle this well but I don't really know.
It does not work well, its ether "good" or "evil"

OT: That could work well, but it would be hard to implement
 

SL33TBL1ND

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Blackadder51 said:
SL33TBL1ND said:
But from what I've heard Infamous seems to handle this well but I don't really know.
It does not work well, its ether "good" or "evil"

OT: That could work well, but it would be hard to implement
Well thanks for the update there!
 

Dottie

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Well there is True crime streets of LA but that games sucked imo....and it's not really the same idea it's just a gta clone where you're a good guy.
 

Blackadder51

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SL33TBL1ND said:
Blackadder51 said:
SL33TBL1ND said:
But from what I've heard Infamous seems to handle this well but I don't really know.
It does not work well, its ether "good" or "evil"

OT: That could work well, but it would be hard to implement
Well thanks for the update there!
.......o_O
I cant tell if your being sarcastic or not....
 

SL33TBL1ND

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Blackadder51 said:
SL33TBL1ND said:
Blackadder51 said:
SL33TBL1ND said:
But from what I've heard Infamous seems to handle this well but I don't really know.
It does not work well, its ether "good" or "evil"

OT: That could work well, but it would be hard to implement
Well thanks for the update there!
.......o_O
I cant tell if your being sarcastic or not....
I'm not.
 

Kollega

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MaxTheReaper said:
Christemo said:
pretty darn true, although under the evil category you should add "sings High School Musical bullshit in public".
Look, there's evil (for instance, myself and Hitler,) and then there's unspeakable (Cthulhu, High School Musical.)
Ah-ha,now you're running. Afraid for your dear life and dignity,huh? Maxi!

OT: That actually sounds good. Idea of a sandbox crime game where you can play as Batman villain was neat enough,but a game where you can play as Batman-esque vigilante himself? Sounds intresting. And idea of sandbox game where you play as Robin Hood and steal from the rich to give to the poor simply rocks. Or maybe those could be combined and called "Batman and Robin". LOLOLOLOLOL.

I'd play that.
 

Dikaiosune Exousia

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MaxTheReaper said:
Sounds a bit interesting, but like morality systems in other games, it would likely boil down to "save the environment, hug kittens," and "rape orphans, punch puppies."

Also, I like being a sociopath.
...In games, I mean.
Actually, I think this is where these games have a natural advantage. Unlike other games where you play as the "hero" in sandbox crime sims, you actually have a reason to be an evil bastard. There would be no need to twist the player's arm to make them do bad things. And I would imagine the good option would still be a criminal, so it would be rather difficult to force the player to give his enemies hugs or volunteer at a nursing home (well, maybe in GTA, between watching TV and bowling with your cousin).
 

lostclause

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It would at least be different. Problem would be balance. If you make the benefits overpowered then people will strive for the extremes (Infamous), making it feel forced, and if you make them small people will end up not caring (Bioshock, the differences were virtually nil since you got so much Adam anyway).
But it sounds like fun, I'd give it a go.

Personally, I quite liked Fable's moral choice system (apart from the points where you had to kill major npcs). It affected your looks, a couple of spells and minor npc's reaction (may have changed in the expansion). Enough of an effect for me to give both extremes a go but not enough for me to worry about it too much unless I choose to.