Between the gameplay and story issues, I don't think Dragon age 2's new conversation mechanic gets enough attention. More importantly than replacing the dialogue list with a radial menu and including protagonist voice acting, they actually tell you what each option does, so no more accidental renegade points, except Dragon Age doesn't even have renegade points, or any morality system for that matter.
For the big decisions Dragon Age still leaves it ambiguous, they remove the indicators and just let you make the choice. But in the bulk of the dialogue, they tell you whether you're being a jerk or a real nice guy, they even indicate just how big of a jerk, or nice guy you are. They just refrain from telling you whether you're a real villain or a hero though by never showing you a morality bar of any kind. So essentially they'll let you know whether your being a douche or not, they just won't tell you whether being a douche is bad.
I, for instance, tried to play as good guy on all the big choices, but always hit the more brutal conversation options. I noticed it had a funny effect on my decision making when it didn't tell me what kind of a person would say each option though. Because I was looking for the tough, harsh, and brutal options in 95% of the conversations, I naturally tended to look for those options when it didn't tell me what they were, even though I had decided at the beginning to choose what I thought were the "good" options. Basically, my role playing as an anti-hero just turned me into a straight up villain.
I haven't decided whether I like it more than DA 1, but I do like it more than Mass Effect where I was constantly worried about accidentally choosing a renegade option when I was playing paragon, and vice versa. Do any of you have thoughts, on the subject? I sometimes like being able to play as a clear cut super villain/hero, but I also like the challenge of moral ambiguity, and I can't tell if Bioware has got the positives of both, or neither in this case.
Also, I made all the Mass Effect/Dr. Horrible fans here a picture, and I couldn't figure out how to work it into the post. Enjoy.
For the big decisions Dragon Age still leaves it ambiguous, they remove the indicators and just let you make the choice. But in the bulk of the dialogue, they tell you whether you're being a jerk or a real nice guy, they even indicate just how big of a jerk, or nice guy you are. They just refrain from telling you whether you're a real villain or a hero though by never showing you a morality bar of any kind. So essentially they'll let you know whether your being a douche or not, they just won't tell you whether being a douche is bad.
I, for instance, tried to play as good guy on all the big choices, but always hit the more brutal conversation options. I noticed it had a funny effect on my decision making when it didn't tell me what kind of a person would say each option though. Because I was looking for the tough, harsh, and brutal options in 95% of the conversations, I naturally tended to look for those options when it didn't tell me what they were, even though I had decided at the beginning to choose what I thought were the "good" options. Basically, my role playing as an anti-hero just turned me into a straight up villain.
I haven't decided whether I like it more than DA 1, but I do like it more than Mass Effect where I was constantly worried about accidentally choosing a renegade option when I was playing paragon, and vice versa. Do any of you have thoughts, on the subject? I sometimes like being able to play as a clear cut super villain/hero, but I also like the challenge of moral ambiguity, and I can't tell if Bioware has got the positives of both, or neither in this case.
Also, I made all the Mass Effect/Dr. Horrible fans here a picture, and I couldn't figure out how to work it into the post. Enjoy.
