More Info Released About Dark Souls 2

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00slash00

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epicnamebro, the dark souls lore master, recently released a video talking about a recent interview that revealed more information about what we can expect from the new dark souls game...and its not the BEST news, for traditional fans of the series. now a lot of this is still speculation and im not going to cry that the series is ruined, especially when the game is this far off, but it is a little discouraging. heres the video, what are your thoughts? is this disappointing to you or do you not care? or does this even make you MORE excited for the next game?

http://www.youtube.com/watch?v=nB0LXzDfLKs
 

Exius Xavarus

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May 19, 2010
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Yunno, I'd really like to join this discussion, but I'm one of those few losers with awful internet and couldn't load YouTube videos within any reasonable amounts of time. And unfortunately for me, my internet is very, very slow right now.

Uhh...What's the disappointing news?
 

00slash00

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Exius Xavarus said:
Yunno, I'd really like to join this discussion, but I'm one of those few losers with awful internet and couldn't load YouTube videos within any reasonable amounts of time. And unfortunately for me, my internet is very, very slow right now.

Uhh...What's the disappointing news?
basically they want to limit player choice, the guy in charge of dark souls and demons souls wont be involved, they want the game to be more action oriented, it seems like you wont be creating your own character and the guy in the trailer is the character you will be playing and the girl in the trailer is apparently his love interest in the game. i mean as long as its still as difficult as the first two games im sure ill still enjoy it, but it just seems like its not going to have the same feel as the previous souls games
 

Exius Xavarus

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00slash00 said:
Exius Xavarus said:
Yunno, I'd really like to join this discussion, but I'm one of those few losers with awful internet and couldn't load YouTube videos within any reasonable amounts of time. And unfortunately for me, my internet is very, very slow right now.

Uhh...What's the disappointing news?
basically they want to limit player choice, the guy in charge of dark souls and demons souls wont be involved, they want the game to be more action oriented, it seems like you wont be creating your own character and the guy in the trailer is the character you will be playing and the girl in the trailer is apparently his love interest in the game. i mean as long as its still as difficult as the first two games im sure ill still enjoy it, but it just seems like its not going to have the same feel as the previous souls games
What, Dark Souls isn't action-oriented enough already? Player choice was kinda what Demon's/Dark Souls was all about. I'm sorry, but I'm having hard time understanding how you would make DkS even more action oriented.
 

00slash00

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Exius Xavarus said:
00slash00 said:
Exius Xavarus said:
Yunno, I'd really like to join this discussion, but I'm one of those few losers with awful internet and couldn't load YouTube videos within any reasonable amounts of time. And unfortunately for me, my internet is very, very slow right now.

Uhh...What's the disappointing news?
basically they want to limit player choice, the guy in charge of dark souls and demons souls wont be involved, they want the game to be more action oriented, it seems like you wont be creating your own character and the guy in the trailer is the character you will be playing and the girl in the trailer is apparently his love interest in the game. i mean as long as its still as difficult as the first two games im sure ill still enjoy it, but it just seems like its not going to have the same feel as the previous souls games
What, Dark Souls isn't action-oriented enough already? Player choice was kinda what Demon's/Dark Souls was all about. I'm sorry, but I'm having hard time understanding how you would make DkS even more action oriented.
my guess would be less penalty for damage. in souls games you have to carefully time attacks, blocks, and rolls. id imagine making it more action oriented would mean giving combat less of a tactical feel and more of a hack and slash feel, like god of war or something
 

Rawne1980

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I could not watch that video.

He has some irritating as fuck background tune that was grating on my nerves.

I'm not sure what to think just yet. I don't know enough about how things are going to play out in the game to say if it's good or bad so i'll wait until I know more.
 

XMark

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Well, none of that is known for sure, except that Miyazaki is no longer in charge.

The trailer always showed the main character in full armor so theoretically you could still create your own player character. If the character is meant to be that trailer woman's love interest, that could possibly restrict your character creation options to male only, but from what I hear, the love interest thing was only what the actress playing that character interpreted for her acting performance. I'll bet that her relationship to the player character will just end up being something left to the player's imagination.

Regarding player choice, they only said that they were going to limit player choice in the beginning of the game. So I'm guessing the beginning of Dark Souls 2 will do a bit more linear hand-holding before it opens up, which isn't necessarily a bad thing. I mean, the first time I played Dark Souls, I got frustrated and gave up only about 10 hours in. I went back several months later and finished the game and loved it, but I do think that making the beginning more accessible can only be a good thing. As long as they remember to ramp up the difficulty afterwards.

They also say they're going to be more straight-forward with the story, which I also consider something overall positive. If I hadn't watched a ton of YouTube videos explaining the lore, I wouldn't have known anything about what the heck was going on through the whole game. The story in Dark Souls is way too hidden. I'd like to at least know why someone is attacking me or who they are when I'm fighting them.
 

Nomanslander

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00slash00 said:
they want the game to be more action oriented
More action oriented? What does that mean? I mean the other two games were already pretty "action oriented" but if they're saying they're going to turn this into another Metal Gear Rising (exchange the slow and methodical action for some mash X button to do high flying spectacle a la Devil May Cry bullshit) than I'm going to murder them - the developers - ALL!
 

Vegosiux

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00slash00 said:
my guess would be less penalty for damage. in souls games you have to carefully time attacks, blocks, and rolls. id imagine making it more action oriented would mean giving combat less of a tactical feel and more of a hack and slash feel, like god of war or something
I'm not sure what's "tactical" about "Hey I have no clue what this guy does, so I'll just run in a few times and get pulverized to get all the information I need" to be completely honest. Once you have that information, the gameplay is purely reactive, which is, in my eyes, a bad thing, and limiting player choice in and of itself.
 

rbstewart7263

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Vegosiux said:
00slash00 said:
my guess would be less penalty for damage. in souls games you have to carefully time attacks, blocks, and rolls. id imagine making it more action oriented would mean giving combat less of a tactical feel and more of a hack and slash feel, like god of war or something
I'm not sure what's "tactical" about "Hey I have no clue what this guy does, so I'll just run in a few times and get pulverized to get all the information I need" to be completely honest. Once you have that information, the gameplay is purely reactive, which is, in my eyes, a bad thing, and limiting player choice in and of itself.
I think the best thing for me to do is to try(and fail) to avoid all news on dark souls 2 till at least a preview state. I want to hear a true souls fans opinion on say a 5 or 10 hour play.
 

00slash00

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Vegosiux said:
00slash00 said:
my guess would be less penalty for damage. in souls games you have to carefully time attacks, blocks, and rolls. id imagine making it more action oriented would mean giving combat less of a tactical feel and more of a hack and slash feel, like god of war or something
I'm not sure what's "tactical" about "Hey I have no clue what this guy does, so I'll just run in a few times and get pulverized to get all the information I need" to be completely honest. Once you have that information, the gameplay is purely reactive, which is, in my eyes, a bad thing, and limiting player choice in and of itself.
as i said, timing your attacks blocks and rolls correctly. the fact that you have to learn patterns doesnt make the game less tactical. regardless of what your feelings are about souls combat, theres a world of difference between god of war combat and dark souls combat
 

rbstewart7263

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The first Dark Souls II details have emerged from EDGE. Subscribers have started to receive their issues, and a ton of information has already been transcribed from the magazine.

Read on below for a comprehensive summary of content from EDGE?s article.

- Edge says they were shown a 10 minute playthrough of Dark Souls 2, and it is a huge step forward graphically. It looks on par with Watch Dogs and Star Wars 1313 in terms of ?next-gen?-ness, or so they claim.

- Miyazaki is not working on the development of Dark Souls 2. He is not a director or producer, and is merely a ?supervisor?.

- Even as a supervisor, he isn?t making any development decisions. He only tried to reinforce the team?s commitment to releasing things on time, because of the bad experience they had with the patches in Dark Souls, and he also recommended the return to server-based gameplay ala Demon?s Souls.

- The new directors, Tomohiro Shibuya and Yui Tanimura, are indeed the From Software staff who previously directed the Another Century?s Episode series. The decision to have the two directors replace Miyazaki was a company decision made by both From Software and Namco Bandai Games to help move the series forward in a fresh direction.

- Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else.

- Darks Souls 2 will be a direct sequel, and have an open world of about the same size, but more dense with content.

- It does not take place on Lordran. The name of the world is the key of the story, they will reveal it at a later date.

- One thing Shibuya wants to enhance is the action in the game. He feels that he can contribute because of his experience working on action games in the past.

- Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle.

- He promises there will still be ?hidden? elements in the story and world which can be missed.

- Development started in September last year, and was done in parallel with some of the Dark Souls patches and DLC content.

- The game is 25% complete, and the team is substantially larger than Dark Souls. The world creation internal staff for the sequel is nearly double that of the first game.

- The game might not make it for 2013.

-This the article source for the infamous ?we want the skyrim audience? quote. To be perfectly clear, even though this was already known, this quote is from the writers of the article and not From Software.

-Huge leap in graphical quality. The game is compared to Watch Dogs and Star Wars 1313. Dynamic lighting and smoother animations all around.

-Hidetake Miyazaki, the director for Dark/Demon?s souls, will not be directing the game and will only be lightly involved in the production. To be perfectly honest it basically seems like his name is there to be there- his involvement is mostly about getting the project started and occasionally checking in on it.

-The unknown nature of the games came from Miyazaki?s interest in western fantasy/mythology and his relative inability to read the English text as a child, leaving him to fill in the blanks.

-Miyazaki was disappointed about having to patch Dark Souls, saying that they pushed the game out without being 100% complete. Dark Souls II will be complete when it launches.

-Server based PVP is back (yay!)

-The information about the directors for the game is worrying. Information is unclear whether or not Miyazaki willingly stepped down from the director?s chair. Namco calls is a ?company decision? and has this disturbing anecdote to share:

?For the IP to evolve and provide a new experience within the Dark Souls world the new wind from directors Shibuya and Tanimura is key to providing players with a brand new Dark Souls experience. In order to maintain expectations and satisfaction and the rewards players experience this was the time to bring in new characteristics and tastes of the directors for the series to continue evolving.?

That **** sounds worrying to me. I could just be paranoid since this is one of the last bastions of hardcore gaming being released, but it sounds too much like PR bull ****.

-Miyazaki is working on a new game he can?t talk about.

-Miyazaki is disappointed he doesn?t have a greater role in Dark Souls II

-The Graphics are shockingly close to the trailer?s quality

-According to Shibuya, one of the co-directors, the player?s ability to parse meaning from subtle hints or clues will determine the difficulty of the game and the challenges that are there to experience.

-The map is roughly the same size, but has more content and more ?areas of interest?.

-The notion that Dark Souls needs to evolve was ?common?. Edge says not to expect a minor update.

-In designing map areas, the main concept was to create areas that had not been in either game.

-Talks of implementing a system that will let you reveal the clues you?ve learned over the course of the game (wut?)

-Shibuya talks about ?limiting players options for the early portion of the game, making it simpler to understand new concepts. Then, after a certain amount of time has elapsed, they will suddenly experience the true dark souls experience?.

All credit goes to EDGE.

Some of the things here like miyazakis lack of involvement are troubling. others like that last quote there from shibuya that after a certain amount of time youl get the true dark souls experience is actually very heartening to me.

I think they want more people to experience TRUE dark souls not MAINSTREAM IT! and thats ok with me. provide people who dont and lets face it most of us plowed through blind in our first souls game and shambled and looked online cause "we really wanted to know what the fuss is about" The games true experience and challenge was never about a lack of understanding of controls and mechanics so a better way to convey this before throwing players to the gauntlet is fine with me.....


....as long as they throw us to the gauntlet.
 

hazabaza1

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To sum up my feelings on the matter:
I don't like this Shibuya bloke.
 

Sp3ratus

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This has me really worried for Dark Souls 2. At the time of announcement, it was a definite day 1 buy for me, just like Dark Souls was, after loving Demon's Souls. I know it's too early to judge a game, but all of what has been revealed feels to me like Miyazaki was forced to step down from the producer role, in order to have the two other producers, who is willing to mainstream it more, direct the game. I think I'll wait and see this time around and read reviews before buying it.

It's this quote in particular:
The decision to have the two directors replace Miyazaki was a company decision made by both From Software and Namco Bandai Games to help move the series forward in a fresh direction.
The Souls series doesn't need a "fresh direction"...
 

DrunkOnEstus

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Yeah, I'm going to speculate here, so please don't accuse me of stating facts when that's not what I'm doing.

This feels a hell of a lot like the way EA pushed the Mass Effect series moving from 1 to 2. ME1 is one of my favorite games, I think it stands up perfectly fine on its own. Knowing it was a trilogy, I thought we would have the Star Wars of a new generation, a space opera born from an interactive medium. I haven't beaten 2 yet. It's such a fucking slog for me. I force myself through Gears of War and planet scanning to get to the story and RP that got me hooked. But that's not what this is about.

TO ME, this looks like Namco loved all that money, and the success of the PC version, and want to maximize the possibilities. Everything I read and hear seems to come from the publisher, and not From themselves. Personally, if you have a success that earned you millions, I don't see how it makes sense to "capture new audiences" when it can compromise the existing audience that got you to where you are. They could please both, but it would take some expert tightrope walking and be masterfully executed. From my perspective, I'm almost ready to declare that a lineage starting with King's Field has come to an end. At least we got many great games spanning three console generations, but it still saddens me.

With two new directors, and a team over double the size, I foresee a "too many cooks in the soup" issue arising. The tight focus of Dark Souls was probably helped by it having a relatively small team, with full communication between all of the departments. I can't imagine Dark Souls 2 could be a "complete work of art", where all of the elements and mechanics work together to portray one vision such as Ico or SotC.

Bottom line, I won't be buying this on day one, and typing those words truly and honestly breaks my heart. Executive meddling has fucked me on so many sequels that I won't risk being taken even by a developer dear to me. I actually agree with ENB that Miyazaki's new project looks more enticing that what's happening here. I'm not saying that the sky is falling, but I'm incredibly cautious when I should be elated and excited. From, enjoy being Namco's "RPG division". I hope they respect your artistic pursuits better than EA does for Bioware.
 

Nomanslander

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Sp3ratus said:
The decision to have the two directors replace Miyazaki was a company decision made by both From Software and Namco Bandai Games to help move the series forward in a fresh direction.
The Souls series doesn't need a "fresh direction"...
EXACTLY!

What made Dark/Demon's Souls so great was the fact that they were already taking gaming in a fresh direction. No contemporary game has ever been like these two, and just about every game design decision was a complete 180 when it comes to industry standard, and what was important was that it worked marvelously.

The industry hasn't gotten any fresher than with these two titles. And switching directors fills like what would happen if they switched Christopher Nolan from making the Batman trilogy to McG. >>

...

Now I don't know, I kinda feel like I shouldn't put any interest in this game at all and focus more on what Miyazaki has in store with is new undisclosed project. The only way Dark Souls 2 can revive any interest now is if this Shibuya character actually tries to make his "Dark Souls" instead of just being there to mainstream-up the title. He'll never be able to make Miyazaki's Dark Souls, so at least he can try to do his own which isn't a bad thing in the slightest.

=/
 

Vegosiux

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00slash00 said:
as i said, timing your attacks blocks and rolls correctly. the fact that you have to learn patterns doesnt make the game less tactical. regardless of what your feelings are about souls combat, theres a world of difference between god of war combat and dark souls combat
Actually...it does make the gameplay less tactical. Tactics only come into play once you have all the information you need, and then you use that information to devise a strategy of attack. Or defense.

I agree there's a wold of difference between GoW and DS combat, but neither of them is "tactical". You know what's "tactical"? Persona 3 on highest difficulty.
 

Westaway

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That magazine has been out for a while, and like every single other person who read it, I'm pretty fucking pissed off and sad that one of my favorite franchises is dying because of it's publisher.