Morrowind: A sermon about hype (Warning: Attempt at Yahtzee-esque humour)

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Hey Joe

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Dec 23, 2007
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First things first. I know this game has been reviewed quite a few times and I know its mentally handicapped younger brother Oblivion has been as well. I know this, and yet I embark on some kind of retroactive feces flinging adventure in stating what has already been said.

So why do I do this you ask? Because I want to vent my frustration about something that I?ve noticed from my hobbit hole of a study. You see, over the years I?ve seen games come and go like tarted up professional celebrities/whores, and the one thing that?s always stuck in my craw is hype.

You see, when Morrowind first came out it was treated like a mixture between the second coming of Christ and phallus made entirely out of precious jewels. I remember waiting in eager anticipation so I could play, nay, experience Morrowind and even made several upgrades to the ?thing? in the corner cowering like an abused housewife.

I waited outside my local games store, and over the course of a week got to know the sales staff, and they got to know me as the guy who licked their store windows. The day finally came and I took the game home with all the anticipation of a groom taking a virgin home from the alter. However, once I installed the game, I was in for a shock. Much like the groom discovering an unchaste wench, I was dismayed by what I saw.

Sure, the world was big and it was pretty, but you couldn?t see the whole thing without dying about umpteen times.

It seemed wherever I went and whatever I did, I was murdered by everything from huge freaking monsters to a twig with delusions of consciousness. If you?ve ever played Morrowind for more than five minutes, these next words should have you rolling about the floor in the foetal position. Cliff Racers.

You go outside a main town for more than three seconds are you are set upon by screeching death from above. Running wouldn?t help, because these things seemed to stick to you like jam, or a woman who really?really wants babies. Nipping outside to find a certain plant? Cliff Racers. Venturing to Mount Doom? Cliff Racers. Popping off to kill some farking Cliff Racers? Conspicuous absence of Cliff Racers.

But, hey, the most annoying enemy ever invented wasn?t enough to throw off my youthful optimism! What?s a couple of Cliff Racers and certain death when I had this awesome game to explore? At least I think it?s awesome?it?s what people have told me is awesome.

Suddenly, I became determined to enjoy this game. I studied up on game strategies so I wouldn?t die every time I traveled from town to town, I bought protection and divine intervention spells to get me out of trouble, and I bought 20 cans of Red Bull so I wasn?t distracted by sleep.

I pushed through the annoyingly vague quest directions such as ?the place you are looking for is near a rock? and bugs that would have my character floating one minute and then spinning about like an epileptic panda on crack the next.

What finally broke me however, was the combat.

?What the hell!? I totally hit that guy!?, a familiar catch-cry to all of those who have played the game. For some bizarre reason, Bethesda thought it would be endearing to have the player swing a sword in first person, hit your enemy and not have ANYTHING HAPPEN.

I realise this is an RPG but for chrissake! If you?re going to use a first person perspective, you CAN NOT have a player hit an enemy for no damage. It will start riots in the street, people will void their bowels in letterboxes and economies will collapse as the IT nerds on which modern society is based start to feast on the flesh of hobos.

A part of the addiction in gaming is offering incentives for the player to keep on trudging through the same fights over and over again. If there is no payoff for a particular action, a player will become bored with it very quickly. When this happens in something as integral as combat, it?s going to piss some people off.

Some of the weather effects were astounding however, like the rain or looking up into the night sky, but why oh why did there have to be dust storms? Note to Bethesda, if people don?t like it in real life, they?re not going to like it in their game.

?But I liked this game!? some of you will undoubtedly whine at me. Indeed, some people have fond memories of an expansive world full of life and character, and indeed I do concede this game has some good qualities.

It?s huge, there?s stuff to explore and lots of quests. One gets the feeling however, that the gaming community will gloss over the bad points of a game if they?ve been told to.

You see, the reviews for this game before it came out like that hot piece of jail bait at the debutante ball, were great. They praised the game for providing a huge playground in which to indulge their fantasies in the safety of their own homes. They admitted there were a few flaws, but ultimately this was an experience to be savoured.

I went into this game thinking, ?hey, a few flaws. For the game of the year I can deal with that?. What can I say? I was young and naïve. If a strange man offered me a copy of Morrowind to climb into his van, I would ask him if he?d like a side of anal sex with that.

Ultimately, that is what Morrowind feels like. It lures us in with promises of candy and fun and then roots us up the arse.

Let this be a lesson to you. Don?t believe what the reviewers tell you. Do not buy a game based on somebody else?s judgement. Rent it first or play a demo for chrissake! If you go into a game expecting the world of it because some guy told you it?s good, or expecting the worst because it was savaged in the press, you are going to be disappointed either way.

In fact, DO NOT READ THIS REVIEW.

Shit, too late.
 

tiredinnuendo

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As always, you are entitled to your opinion. I didn't read any reviews for Morrowind, I just happened to pick it up on a whim because I liked previous Elder Scrolls titles. Looking back now, in my mind only Fallout has the potential to rival Morrowind for title of best game ever, so different strokes.

That said, I thought your use of "Yahtzee-esq humor" was forced and actively detracted from any section in which you employed it. In fact, as a statement for any reviewers to be on this site, if you find yourself writing "Yahtzee-esq" on your review, it would be best to go back and edit it, because I'd much rather see you write your own review than do a (usually terrible) impression of someone else's.

Also, I think this reads more like an opinion piece than a real "review". When reviewing, it's always nice to write to all parties. For example, most of what you decribe as cons, I would address under one single bullet point, which is that Morrowind is "unforgiving", and I would then put that point on my list of pros, because I'm tired of being hand-held. Many gamers do not share this point of view, but it's worth mentioning both sides of any given argument.

Ultimately, this is a game that almost everyone has either already played or never will, so the "review" quality of the review need not be held to such high standards, that said, I think the above changes would've made for an overall better piece. I look forward to your next review.

- J
 

noteventime

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Mar 10, 2008
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I think that what you're criticising is a major part of what makes Morrowind so non-linear, something I've always considered something positive. Even though I generally prefer games with a more solid story line. And I can't remember having any major issues with Cliff Racers, not even close to my annoyance with the helicopter crocodiles from Donkey Kong Country 3 anyway.
 

qbert4ever

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Dec 14, 2007
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noteventime said:
And I can't remember having any major issues with Cliff Racers...
You must not have explored very much then. Those F'ing thigs were EVERYWHERE.

Anyways, okay review I guess. Not the best one ever, but your points are valid and at least you have a basic understanding of the english language. Which, really, is better then most of the reviewers on this board. Seeing as how most people here do nothing but give this game constant fellatio, it's nice to have someone point out the flaws of the game.

Speaking of which, the deal-breaker for me with this game was the merchants. Say what you will about Oblivion, but at least the shop-owners never ran out of cash, forcing you to walk from town to town in order to sell your 10 god-damn items. "But qbert4ever, did you not find the crab/orc/otherrandombeast that has tons of gold to trade with?" Yes. I did. And for the record, the crab can go jump off a cliff. I should not have to travel to some armpit town instead of a big city in order to sell my hard earned items.
 

nightmare_gorilla

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Jan 22, 2008
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i will say the cliff racer thing was the biggest glarring error of the game i remember trying to walk somewhere that didn't have transportation and i'd turn around to find about 5 of them following me like wayward children. it did suck until i became strong enough to just kill them off without a thought.

that being said, your review is fairly crap, i can understand trying to be funny while reviewing a game but i ask you, what have you said about the game, i know yahtzee inspires emulation in us all, i know my friends and i have borrowed some of his better insults, but you see in a game review you need to spend more than about 3 sentances discussing the game, in morrowind i know almost everything that can be said has already been said but you're review on it's own is still crap. no offense intended, just being honest here, you could have covered alot more of the game in a smaller space and been just as amusing. what you have here sounds like an offhand comment, and from reading it it's evidentr you didn't play all that much of it.

the reason for the dust storms was explained in the main quest infact once you beat the main quest the dust storms actually go away.
 

WingedFortress

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Feb 5, 2008
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First off, you arent yahtzee. Any attempt to be will only come across as a poor imitation, and make people take you less seriously. Either find your own niche, or be more subtle about your rip off. Do not tell people you're blatantly copying someone, or they will hate you for it.

Other than that, I whole heartedly disagree with everyone you say, minus the cliff racers. I could come up with a blurb on why its so great, and why your so wrong, but I'd rather not waste my breath. Obviously, you just didnt dig that world like I did.
 

Thaliur

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Jan 3, 2008
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Hey Joe said:
Let this be a lesson to you. Don?t believe what the reviewers tell you. Do not buy a game based on somebody else?s judgement.
I like this part. "Don't buy the game, and don't make others decide for you."

Well, dangerous wildlife is a part of Morrowind (the island), and actually I never really had any trouble with Cliff Racers. Those annoying Scribs waking me up and fleeing about every second rest were far worse, and even they didn't make the game bad.
Cliff Racers die from two Fire Bites, or one hit with a staff, and can easily be outrun later.

Oh, and Oblivion shop owners DO run out of cash if you sell them too much or ask high prizes, and in Oblivion you don't have the opportunity to accept lightweight expensive items instead of money if the merchant is broke.

And the quest location description are actually pretty good. At least I alwys found every place I had to visit.
And in a real RPG set in a medieval-style fantasy world, this is much more suitable than quest markers that even follow moving creatures around.
 

Gigantor

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Dec 26, 2007
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Too...many...metaphors...

One minute it's a jewel encrusted phallus, the next it's a panda on poppers or some such gubbins. Maybe this is a result of 'Yahtzee-esque-ism-atosis' but if you find yourself ending every paragraph with 'like an epileptic x on [insert illegal substance here]' then you need to take a step back and re-evaluate your style. On a technical level you might want to look into longer paragraphs- it comes across as a bit stichomithaic (God bless you Shakespeare seminars!) and leaves the arguments underdeveloped. Also, you say 'you see' three times, twice in quite close succession- things like that can grate on the eyes ever so slightly.

As for the content of your review, I'd largely disagree. I remember the game being relatively coolly received by a lot of critics on it's release, citing as they did very reasonable problems like steep-ass system requirements, crashes and bugs, wooden characters, clunky combat, cliff racers, dust storms...pretty much the same things that pissed in your cornflakes. The difference is, though, that years have passed since the game was first released, and mods are now readily available to change pretty much any aspect of the game you could wish to.

If you want to play the game and enjoy it, keep in mind you may not to mod it a wee bit. If, however, you don't want to enjoy it, you can do that too. Just don't expect people to nod heads in agreement. The whole piece felt like you played the game for an hour, settled on some things you didn't like about it, but got too caught up in zany Family Guy imagery to describe the game. No one who's played a lot of Morrowind will argue it's perfect, and personally I think anyone who says it's less than frequently ridiculous are deluding themselves- you say fans will concede there are 'a few flaws' to put up with, but I think 'a massive bucket load of inconveniences and game breaking absurdities' is closer. BUT! I love the game. Why? I shall leave you to consider that, because that's how we Morrowind fans roll...
 

wilsonscrazybed

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Dec 16, 2007
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I am going to have to personally disagree with your views on the hype surrounding this game?s release. There was no hype to mention from what I can remember. In fact I remember not even hearing about it till a year after it came out. I liken this game more to a cult classic if anything. Retroactively there is quite a vocal group of people who shout about this game being one of the best games ever. Many of those people probably would have forgotten all about it by now if it wasn?t for one thing, mods. Mods made Morrowind a great game. Without the massive (and I mean massive) communities of mod developers, the game might have sunk into the oblivion of mediocre RPGs that came out around that time (pun not intended). Aside from making the game better by fixing annoying mechanics (see: Cliffracers), they also added a shit-ton of content that in the end extended the game play into epic proportions.

Your piece seems more than a little masturbatory. It is insulting to people who liked Morrowind. Highly uninformed about many of this game?s aspects and overly reliant on the fact that people may have had similar technical problems that were easily fixed by installing simple mods. There is little in the way of a self dialog, you are simply telling people what to think rather than allowing them to formulate their own opinions based on your experiences.

Some of the things you wrote have the semblance of humor, but fail in execution. Often things are funny because of the way that you say them but completely devoid of humor written.

That all being said, keep writing. The media would have you believe that instant gratification exists, and you were born with special abilities. That couldn?t be further from the truth. YOU ARE NOT SPECIAL! You should expect to commit yourself to years of toiling with the pen before writing anything worth reading. My best suggestion is to grow a thick shell because criticism is rampant. Even the nicest person might have something to say about your art that you don?t want to hear. If you want some praise, write a letter to your mom.
 

Hey Joe

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Dec 23, 2007
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And now for Part Two.

Morrowind is possibly the best game of all time. At a time where mediocrity was being celebrated and players were being talked down to by developers releasing dumbed-down parodies of the glorious games of yesteryear, Morrowind was bold and refreshing.

I?ve lost count of the number of games that promised a ?wide open world with an immersive experience?. For once though, Morrowind actually delivered on its promise. It gave you a world where you could lose yourself for days, in a state of suspension in all time and space.

This is something that all fantasy RPG?s should aim for as the ideal of an audio-visual experience. However, not only has Morrowind presented an audio-visual delight, it has also delivered an utterly compelling gameplay experience.

It was unafraid to throw you in the deep end with nothing but a pair of manacles and a lock pick. That is the inherent beauty of this game. It starts you out in a small fishing town and slowly unfolds as all great sagas should, to take you on a journey of epic proportions.

The sheer size of the world being presented, rather than being a daunting task for the player to cope with, became an endearing quality. A game whose themes encompass areas as vast as religion and colonial expansion, the epic lands seem to compliment the game perfectly. The harsh ash lands and their dust storms make a perfect counterpoint to the civility and grace of Vivec, as the quest takes you further into the darkness and dust to confront Dagoth Ur.

It?s a game that is visually arresting. Some of the vistas that you take in on your epic journey are beyond breathtaking. One can?t help but to feel more?complete while staring past the rain or gazing into the clear night sky near the city of Balmora.

It?s also a game that pleases the ear, with epic orchestral scores underpinning your experience as you travel the vast lands trying to rid the isle of ancient evil. Heart wrenching music will accompany you on your fights as your comrade in arms.

If it uses a superb game engine of audio-visual delights in order to draw the player into its world. It uses challenging gameplay to keep the player suspended in verisimilitude.

I stated that it was refreshing that in this day and age where you are rewarded for merely killing a meagre minion, that Morrowind presents a challenge to old school and new school gamers alike.

It?s a game that is as unforgiving and harsh as the creatures that inhabit the world. It rewards the player who is prepared, and punishes the player who dallies in ineptitude. It serves to make the gameplay experience even more compelling, as in this border colonial world, death is always on a knife edge.

Not like the games where a weakness on a foe is pointed out in an overtly obvious fashion that any Johnny-be-simpleton can comprehend. Oh no. It?s not that Bethesda are sadistic developers only interested in the pain of the player, it?s that the harshness of the game is integral to its artistic merit.

So, Bethesda has made a game not for mass appeal, but for compelling gameplay. For a modern day game, it exists as almost an antithesis of other, shallower games.

But don?t take my word for it, go and rent the game.

============================================================================================

*Let?s see if anybody gets what I?m trying to do!*
 

hailmagus

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Jan 17, 2008
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morrowind was great, and if you couldn't handle the cliff racers... then... yeah.
the funny thing is when i first saw the boss (forgot him name, dagoth or something... or maybe that was the boss for oblivion, i don't know) i thought he was a scare-crow or something because of his little sunmask... it was funny. but other than that, fantastic game. i was very pleased
 

rougeknife

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Jan 2, 2008
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Mere words cannot express my love for Morrowind. I mean, out of the 709 songs that are in my playlist right now, half way through reading the post, the menu music came on. Spooky.
It was a game I lusted for as a boy, then, years later, as a young man with enough cash to fork out and buy my own PC rather than use the old beige box my parents gave me (a few MBs short of the min system requirements), Morrowind was the first game I installed on it. I never removed it from the Hard Drive.

I plan to do the same with my next PC.

Though, I must admit. Every time I was told to go out into the wild, (I spent most of my time in the towns looting homes, turning stolen ingredients into perfectly legal potions, then selling the potions and whatever else wasn?t bolted down when I broke and entered to the local store) several curse words crossed my mind. Don?t get me wrong, the wild was beautiful, intriguing, but there would be cliff racers? there are always cliff racers. *shudders*

That?s why I loved Bloodmoon so much. No cliff racers. Though their where a few creatures that where just as bad if not worse, by the time I went on that island, my winter wonderland, I had effectively broken the game and could outrun or jump over most of the monsters on the isle, if not brutally maul them with TrueFlame or HopsFire.

I?ve seen many games offer free roaming environments, but nothing comes close to good old ES:III

But the Cliff Racers... oh god, I can hear them now...
 

rsviesh

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Mar 11, 2008
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Heh i was bored so i decided to reply. I used this game for what i think it was meant as....Mass Murder with a bit of a storyline. I managed to complete a couple quests...just enough for a house, then i went and killed the people who gave it to me. The rivals as well. I had never even heard of the game till i saw it in the sale bin for $20. For $20 i cant really find any faults except for the ability to kill main characters, which they fixed in the next one.
 

twincannon

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Feb 21, 2007
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MW/TES3 was an explorer gamer's wet dream. Sadly, they completely missed this point in OB/TES4. Whereas in MW the world felt completely hand-crafted and every nook and cranny held different secrets, and me and my friends were talking about rare books we had found and which was our favorite; OB felt entirely "generated" and that once you had seen one aspect, you've seen it all. Caves, gates, bandits, etc... they were all boring and same-y. The quest system reflects this as it felt straight out of an MMO barring a few "look at me" quests like the Painter quest. The fast travel only adds to this feel.

MW was one of the best experiences I've had in gaming and I explored that world for months. Oblivion was, simply, a good game. Really, OB could've never lived up to what MW made for me... a shame, really.
 

Copter400

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I gotta friend who loves this game. He's played it so much, he can read Daedric. It comes up in conversation everyday.

I, on the other hand, haven't played it. In fact, the only Elder Scrolls game I've played is Oblivion, so I haven't experienced the greatness of Morrowind, which is probably why I like Oblivion so much.
 

Hey Joe

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Dec 23, 2007
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Right then. The above reviews are the damned worst I have ever written in my life. They were not designed to be well intentioned and level headed explorations of the pros and cons of Morrowind. They were each as bad as each other. One was so over the top in trying to be funny that it ceased to be humour around line two and then descended into sheer vulgarity. The other was such a trip up my own arse to praise a game that I now wear myself as a hat. For example,

?If it uses a superb game engine of audio-visual delights in order to draw the player into its world and uses challenging gameplay to keep the player suspended in verisimilitude.?

What the hell is that!?

Anyhow. The reason I chose two appalling reviews to write is to do a little experiment. I wanted to demonstrate the ability for the reviewer to go either way in praise and scorn for the game. Morrowind served as the perfect vehicle for this exploration as it is a game that gamers universally love or despise.

So I decided to lead with the review that piled scorn upon the game and acknowledged no good features of the game. Then on the flip side I presented a review that was so kind to the game it bought the thing flowers.

It was meant to show the folly of presenting such extreme views on the one game. More to the point however, I meant for the contrast to highlight how readers rely on the word of the reviewer. But of course, people did not just nod when I posted my initial review.

The sad thing is that reviewers seem to have a position of authority, even when posted on an amateur review board such as this. So when I presented an extreme view in the negative, people ran in the other direction. The leapt to the defense of the game, and subsequently labeled the reviewer as wrong as misguided.

Now, isn?t a sad indictment on us all if we are relying on the word of a reviewer for validation of our own opinions? When I posted an overwhelmingly negative review, there were a lot more people to comment on how the reviewer was wrong, rather than agreeing with the points.

Then, I posted a kiss-arse review and not a word was posted about how unbalanced the review was. It seemed that it was okay to unfairly lavish praise upon a game but not heap unfair scorn upon it.

The moral of the story is STOP RELYING ON REVIEWERS TO FORM YOUR OPINIONS.

You may not realize or want to acknowledge this is the case, but as soon as somebody says something that contradicts what you have been told in the past by reviewers (That Morrowind is a brilliant and yet flawed game), and doesn?t validate their own opinion, they get scared, confused and finally angry. No doubt this post will provoke the same reaction, but onto other another topic.

Something else happened in the course of this reviews subsequent posts that I found very interesting indeed (and didn?t anticipate at all).

You?ll note that the thread title is tagged with ?warning: attempt at yahtzee-esque humour?. Instead of putting people off from reading the thread, it actively encouraged them to read and comment on the review. When compared to the more level headed reviews I have done in the past,

http://www.escapistmagazine.com/forums/read/326.52828

http://www.escapistmagazine.com/forums/read/326.53197

http://www.escapistmagazine.com/forums/read/326.53600

it becomes rather clear that people seem to read the title ?attempt at Yahtzee-esque humour? and click in earnest.

So why (if attempts to be Yahtzee are so derided in the community) is this the case? Wouldn?t people who hate these attempts (I being one of them) just ignore the review completely? Do people actually like to read what they so detest? Is this syndrome to blame for the popularity of other poor reviews?

Again, it comes down to validating one?s own position. When given the opportunity to reinforce one?s own position, people will jump on it. So when people read that this was going to be a ?yahtzee-esque? review they jumped on in to tell the world that they hate these types of reviews, rather than just ignoring it.

It seems to me that if you hate a particular thing, it is better to ignore it than publicly whine about it. So now I?d like to ask a question, and I don?t ask this in the spirit of meanness, I?m really just curious.

Why do you comment on such things, rather than ignore them? Do you believe that by commenting, you are helping toward eradicating the thing you deride? Does the relative anonymity of the internet have something to do with it?

I?m sorry if this post has felt quite pointed, that was not my intention. I just had a few ideas floating around the back of my mind about the relationship between reviewer and audience that needed crystallization.

I could theorize and postulate all I wanted, but if I wanted to examine the relationship in action I needed to come up with something definite.

Uhh?..discuss.