Morrowind build critique?

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DarklordKyo

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Nov 22, 2009
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I want to go back to Morrowind, as people keep on hailing it as the franchise's magnum opus, but I want to make sure to make a class that will facilitate full enjoyment based on my preferred playstyle (generally, a sword-wielding battlemage). As such, how does the following build sound?

Race: Redguard

Birthsign: The Atronach

Custom Class: Paladin

Specialization: Combat

Attributes: Stamina, Agility

Major Skills: Long Blade, Block, Heavy Armor, Armorer, Restoration

Minor Skills: Destruction, Alteration, Mercantile, Speechcraft, Alchemy

Might replace Stamina with Strength, though increased survivability would be nice, and debating whether I should use block, or if I should go claymore & replace it with Alchemy (replacing Alchemy with Enchanting in the Minor Skills if so). What do you doods think?
 

Saelune

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Stamina? You mean Endurance? Or Speed?

A general tip for major/minor skills, is that those are the skills that level you up. Its usually good to have a couple less used skills in there to have more control of leveling, and always have atleast one skill tied to an attribute that is not a class skill. My current character I accidentally have all the willpower skills as class skills, so unless I ONLY level them, I cant get +5 in Willpower without wasting points down the line, though I have been more min/max focused this playthrough, not that you HAVE to.

When leveling up, I usually save, rest to see what my +'s are, reload then use trainers on non class skills to get the 3 I want to +5s for max points. Again, dont have to kill yourself over it, but might be worth doing occasionally atleast.

Ultimately Id say you're gonna be fine. A combat focused character works pretty well, and since you are staying open to magic, magic is always ALWAYS useful in Morrowind.

Mysticism has teleportation spells which is always good, but most characters can cast those.

The Atronach sign depends on how dependant on magic you are. You cant regen magic yourself, so magic use outside combat may prove troublesome down the line, but the 50% absorb can be a life saver at times, so it can even out. I never use potions though, but if you do, you wont have as much trouble as I do.
 

DoPo

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Jan 30, 2012
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The most annoying and troublesome thing in Morrowind (and Oblivion) is how the levelling system works. Or arguably doesn't. You actually do not want skills you'll be using all the time as major/minor[footnote]with very few exceptions where the skills is super hard to level up otherwise, like Mercantile[/footnote] otherwise you cannot control your levelling efficiently and you'll level too fast. Which may sound great but it's not because of how the attribute bonuses are calculated - if you are levelling really fast, you'll be getting quite crappy attribute improvements. Weapon and armour skills are particularly bad at this because you have completely no control over them and you may just gain 2-3 levels when you go somewhere to kill some stuff, which means even worse attribute bonuses.

I heavily recommend getting a levelling overhaul mod, like Galsiah's Character Development (GCD) [http://mw.modhistory.com/download--6955] or MADD Leveler [http://mw.modhistory.com/download-68-11157]. They broadly do the same thing but in different approaches. The way I'd describe them is "they make the levelling like Skyrim" because you stop caring about the skills and what to level and just play normally - you just get attributes as you level up skills naturally. By the way, I'm saying "like Skyrim" in quotes, because it's actually the other way around - Skyrim makes the levelling like them[footnote]Ah yes, there were many people who criticised Skyrim for simplifying the levelling system too much when...in reality some of the most popular mods for both Morrowind and Oblivion are ones that make levelling simpler and it was Skyrim which took after them.[/footnote]. I've used GCD myself but it doesn't really matter that much which one you go for.

Other than that, if we just take vanilla skills

- Long Blade - it's fine. It's probably one of the best wepon skills in the game. Not necessarily "OP", but long blades are the easiest to find.
- Block - this one is really good, actually. It's also one of the skills I'd place as major or at least minor if you're going to use it. Reason being that your block skill gives you a block chance - and that's the way you use it - it automatically triggers on some attacks. And the way you level up the skill is by blocking. So if you don't block (because your skill is low) you can't level it up as much.
- Heavy Armor - as long as you pick an armour skill and stick to it, you'll be fine. The only thing here is that you need a bit more strength to carry the armour, but you can also enchant the armour with stuff like permanent feather (you can carry more, so it negates the armour weight).
- Armorer - useful for combat types. It's a skill you can safely put as major/minor as you can also control how it levels.
- Restoration - it's a fine skill. Provides healing and stuff.

- Destruction - probably not that useful if you are not going to be slinging spells all the time.
- Alteration - other than unlock and shield, it doesn't offer that much. You can also get the effects through Enchanting, so...your choice whether to get it. It's not something I'd expect you to be spamming, though.
- Mercantile - yeah. It's not that necessary, as eventually you'll be swimming in money regardless. You can also do some tricks like selling arrows one by one (1 arrow = 1 septim, but if you sell 200 at once, you might get paid 150 septims). At any rate, Mercantile is a ***** to level up anyway, so whatever.
- Speechcraft - it has a similar problem as Block in that it's chance based, so getting a boost is really useful. It's a really good skill, too, even if there isn't really anything to convince people of - you can raise disposition (which in rare situations is what you need to get some information) and you can also taunt people to make them attack you. Protip, if somebody attacks you, it's not a crime to kill them and take their stuff.
- Alchemy - the skill breaks the game if exploited. If you don't exploit it it's still useful. For an somebody using Atronach it's probably a bit more useful, as you will need potions to refill your magicka.

- Enchanting - it's super useful for class. I know you were wondering whether you should replace Block with it, but I'd suggest dropping something else in favour of this skill. When you get enchanted items (e.g., sword that does fire damage on hit) then Enchanting determines how much charge this uses and also how fast it recharges. It also determines how much charge you get from using a soul stone on the item. It's really useful because pretty much everybody will be using enchanted items. It's also another skill that's quite hard to level up, so getting it as major skill is quite beneficial.

Other than skills, you also have the attributes you get at the start. Frankly, they don't really matter. You only get a slight bonus. Skills are way more important. With that said, there are two attributes that are "the best" to pick up - Endurance and Luck. The former because more HP and Endurance level ups are not retroactive, the latter because there is no skill that provides has Luck as a governing attribute, so increasing Luck is hard. It's not crucial, however, so don't feel like you have to max out Luck.
 

LostCrusader

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Feb 3, 2011
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I remember destruction being a real pain in the ass. Unlike the other magic schools, destruction is the one you need to be using in combat and it can get you killed if yout spell fails and eats your mana up.

I would second the recomendation for enchanting. Its good to keep in mind you have more armor pieces to enchant in morrowind than the later games. Another suggestion would be conjuration, which I liked because it gave you a way to control leveling your combat skills though summoning minions and attacking them. Plus bound weapons are bad ass.
 

jademunky

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Mar 6, 2012
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I went with a Bosmer with light armour, stealth and archery with (of course) acrobatics and mysticism and became this leaping God-of-Death in shiny green armour late-game. Seriously, don't worry too much about heavy armour and instead make a sneaky murder-machine that can walk through the air.

Don't worry about mercantile and speechcraft, you can just steal whatever you want.

Also if you go short-blades, there is a fantastic one in Balmora (early-game-city) that you can steal very easily that will pretty-much last you till the end of the game.
 

DarklordKyo

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jademunky said:
I went with a Bosmer with light armour, stealth and archery with (of course) acrobatics and mysticism and became this leaping God-of-Death in shiny green armour late-game. Seriously, don't worry too much about heavy armour and instead make a sneaky murder-machine that can walk through the air.

Don't worry about mercantile and speechcraft, you can just steal whatever you want.

Also if you go short-blades, there is a fantastic one in Balmora (early-game-city) that you can steal very easily that will pretty-much last you till the end of the game.
Appreciate the recommendation, but I don't want a thief build.
 

jademunky

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Mar 6, 2012
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DarklordKyo said:
jademunky said:
I went with a Bosmer with light armour, stealth and archery with (of course) acrobatics and mysticism and became this leaping God-of-Death in shiny green armour late-game. Seriously, don't worry too much about heavy armour and instead make a sneaky murder-machine that can walk through the air.

Don't worry about mercantile and speechcraft, you can just steal whatever you want.

Also if you go short-blades, there is a fantastic one in Balmora (early-game-city) that you can steal very easily that will pretty-much last you till the end of the game.
Appreciate the recommendation, but I don't want a thief build.
Sounds like someone in this thread doesn't have what it takes to make Vvardenfell great again!
 

DarklordKyo

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Saelune said:
The Atronach sign depends on how dependant on magic you are. You cant regen magic yourself, so magic use outside combat may prove troublesome down the line, but the 50% absorb can be a life saver at times, so it can even out. I never use potions though, but if you do, you wont have as much trouble as I do.
That's why I chose Alchemy. From refining my Oblivion character, I found that a healthy stack of cheap mana pots counteracts the stunted magicka enough on a Redguard that it's basically all buffs.
 

Glongpre

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Don't worry about min-maxing, as once you start leveling things get easier and easier pretty much regardless of your build. There aren't any level scaling enemies like Oblivion, so you won't run into the problem of your non-combat skills leveling too much and screwing you over.

Just play whatever you want. Your build will work fine.

FYI though, speechcraft is super annoying in Morrowind, be prepared to fail like 99% of your attempts.
 

Saelune

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Glongpre said:
Don't worry about min-maxing, as once you start leveling things get easier and easier pretty much regardless of your build. There aren't any level scaling enemies like Oblivion, so you won't run into the problem of your non-combat skills leveling too much and screwing you over.

Just play whatever you want. Your build will work fine.

FYI though, speechcraft is super annoying in Morrowind, be prepared to fail like 99% of your attempts.
Save Scum :D

Though my character has a high personality score, and good luck, so its not as bad for me as other characters.
 

renegade7

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Feb 9, 2011
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I never use armorer as one of my major or minor skills. It's an easy skill to grind, just buy/steal a bunch of hammers and bang away at something broken. I haven't played in a few years, but I remember there's a store in a town near Balmora where there's several repair hammers just lying out. I've also never been that keen on relying on mercantile, since it's so easy to grind for gold.

Enchanting is a good skill. You have way more pieces of armor than in other TES games, and that means you can have more enchantments active at any time.

I wouldn't mix Atronach with a character that's going to be using magic as a primary weapon. I almost always use Atronach in my characters, but it's for the 50% chance to absorb magic rather than the boost in MP, which is a great defensive bonus.