So I just recently reached the final Subspace levels in the Adventure Mode of Smash Bros. Brawl. It was a lot longer than I thought. But while the environment's trippy looks and obstacles were only mediocre and it's 'Great Maze' segment annoying, it made me realize just how long it had been since I could tell that a level was the final one merely by looking at it or listening to the music.
All the new games I've played in the past 3 years have failed in this, with the exception of Kingdom Hearts 2's 'World That Never Was'. This may have something to do with the fact that some games now spend 80% of their play time in pitch-dark netherworlds devoid of hope or order, or that the 2D games could simply go with a black background layer and either illuminate the surroundings as little as possible or make them extremely freaky.
What would you consider the most atmospheric, scary or definitive final level you've ever played? Consider looks, music, and the level's overall danger quotient.
All the new games I've played in the past 3 years have failed in this, with the exception of Kingdom Hearts 2's 'World That Never Was'. This may have something to do with the fact that some games now spend 80% of their play time in pitch-dark netherworlds devoid of hope or order, or that the 2D games could simply go with a black background layer and either illuminate the surroundings as little as possible or make them extremely freaky.
What would you consider the most atmospheric, scary or definitive final level you've ever played? Consider looks, music, and the level's overall danger quotient.