most deep, execution heavy fighting games?

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K-sha

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I just thought this might be a fun discussion, as long as it doesnt create flame wars "no way this isn't here, this game is too easy to be here". I'm fine with people disagreeing but you should try to back it up with somethings. also opinions often change as you learn more game mechanics. also almost every game has some easy things to pull off and some really hard things. I do enjoy playing hard things because of the odd sense of accomplishments.

here's what I think are the deepest/most execution heavy based on my experience. 1st covering 2d. because 3d are really different.
1.Arcana Heart 3 Love Max
Hard to describe how deep this game is. some other spots are toss ups but I think AH3LM is definetly number 1. as opposed to just picking 1 of 23 character, there are 23 arcana's to choose which affect passive stats, efc effects and have their own move lists. meaning 529 different characters(full match up knowledge is insane). add to that this game has so many ah unique mechanics it's rediculous. the homing mechanic is something everyone's got to learn that is basically how to move in this game. I still use the wrong homing all the time, Which also makes the game extremely fast paced. combo execution is also really high, for most basic combos. for some characters they may require faster inputs than most airdashers, while others(mei fang, weiss jump cancels) require weird timing. optimal combos also change depending on whether you homing cancel or efc cancel, critical hit, arcana choice, etc. 1/2 the casts Critical hearts are actually so rediculous I never even pull them off in training mode. most pros don't even try them in tournaments.

2.(tossups)
Blazblue central fiction: this series has gotten more and more complex as it went on. there doesnt seem to be as much jump cancel instant airdash combos as ah3lm or xrd(unless you pick rachel). Even Mai Natsume who seemed really easy to get the basic combos down is really hard, once you try to learn to time 214(hold)x combos, when I often miss BB(hold)6 or 8 C. because it's easy to let go by accident. Rapid cancels are a quite a bit harder to pull off than romans, because like AH3LM there's no stun or time freeze. timing overdrive cancels can be tricky at first
Guilty Gear Xrd Revelator: some characters seem a lot easier than XX counterparts(i-no), though I haven't played XX enough to compare. been learning i-no for a day, and the ground dash followed but 236x is a bit hard to do consistently. roman cancel slow downs definetly made things easier.

4. Nitroplus blasters: Some really weird crossovers and jumping sweeps here in this game. assist cancels can be just like rapids or efc in ah3lm/bbcf. timing can sometimes seem strict when throwing assists without combos. one thing that made this game easier to combo compared to above airdashers is that there seems to be a lot more hitstun, and burst cancels just freeze the opponent, meaning it's pretty easy to throw high hitting combos. the main thing to remember is banishing guard is powerful. also move lists tend to be fairly simple since everyone's lvl 2 is CE, and level 3 is 236236BC, all other supers are just normal +2 buttons.

5.KOF: the only non airdasher on this list. I mainly put this here because short hops take time to learn and it's mostly kof specific(aquapazza have them for some characters). I dont know if there's many character specific combos like the above games.

3D games. I only got decent and played DOA5LR so I can't compare to anything else. I would say compare to most 2d games, theres a lot less aerial game. a lot more mixups while doing combos unless it's a launcher, to avoid counters, and recovery frames if you finish combos while they block. and tag combos can be really execution heavy. There's a lot less execution as far as weird movements go, with some odd exeptions. actually using counters are pretty hard. I often try and end up blocking since eventhough I can predict combo patterns, its hard to tap direction and free at right time, and i end up blocking combos instead, then just striking counter or throw.
I might get into tekken 7 so I would have some comparison.
 

Maximum Bert

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Firstly I would not intrinsically link execution heavy with deep a game with extremely simple execution can be extremely deep and vice versa although they can of course be both as well. Its not even about the amount of options either yes you could argue more options means more possibilities means more depth but a few meaningful options can also lead to incredibly deep mind games with your opponent meaning should someone continually dominate in such a game make it all the more impressive.

I find most people tend to think the game they play is the most deep because they know how deep it is and do not really understand other games which they dont play as much (obv). I would say there are very few fighters out there that do not have a lot of depth nowadays they are just made a lot better as a whole (though perhaps not in regards to all specifics) and yes I would even say MK has depth now something I never thought would be possible.

As for execution I really dont know but I will go with Arcana Hearts 3 (I was just wtf with some of the stuff). KOFXIII required some crazy execution with some characters and people in certain circles always bang on about how crazy hard Smash Melee execution is and Virtua Fighter as well so ill put those out there. Personally I dont care to be honest my own favourite fighting series SC doesnt exactly require massive amounts of execution as a whole but I still love it.

Or maybe fighter within has the most heavy execution requirements. It was so strict on them that 100% of people found it unplayable.
 

K-sha

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you can say all decent fighting games are deep(don't know about super shitty ones like shaq fu, and other older ones). But I relate it to chess and checkers. A game like SF seems like checkers, while your typical airdasher is more like chess. while there's infinite strategy in checkers, its typically not considered as deep as chess.
I can't talk about smash, since I never play it. I've heard of VF, but think most of the claims are probably exagerated.

simple executions fine sometimes, since it's less frustrating. It is always fun and seems like an accomplishment to pull off something crazy hard to do.
There are no characters I know in games I play regularily that are completely simple. Mai's pretty simple but once you learn to delay her attacks and time right, she's not that easy to use at high level. Some people said Noel was really easy, but her Dash cancels were some of the hardest things in BB. I just learned of rachel's short hops using her wind. Which added a lot more difficulty to BB.

Persona and french bread games to me are examples of things that are really simple to pick up and play on the surface difficult to master. you don't even have to know anything other than mash A to do a simple auto combo. french bread games dont even do airdashing anymore and you just use C for supers, instead of implimenting more motions. Melty doesn't have air dashing but it's easy to do some low hitting combos by mashing. They are just as hard to play and do more complex things in.
 

Danbo Jambo

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K-sha said:
1.Arcana Heart 3 Love Max
Hard to describe how deep this game is. some other spots are toss ups but I think AH3LM is definetly number 1. as opposed to just picking 1 of 23 character, there are 23 arcana's to choose which affect passive stats, efc effects and have their own move lists. meaning 529 different characters(full match up knowledge is insane). add to that this game has so many ah unique mechanics it's rediculous. the homing mechanic is something everyone's got to learn that is basically how to move in this game. I still use the wrong homing all the time, Which also makes the game extremely fast paced. combo execution is also really high, for most basic combos. for some characters they may require faster inputs than most airdashers, while others(mei fang, weiss jump cancels) require weird timing. optimal combos also change depending on whether you homing cancel or efc cancel, critical hit, arcana choice, etc. 1/2 the casts Critical hearts are actually so rediculous I never even pull them off in training mode. most pros don't even try them in tournaments.
How on earth is it that I've never even heard of this game before? This is exactly what I mean when I bitchh about the AAA industry burying quality games.

Just had a gander at the gameplay and it looks right up my street, not to mention I'm quite a sexist dinosour type who lives seeing scantly glad women in games.

Ordering it now. Thanks for posting.
 

K-sha

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Dec 2, 2016
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Danbo Jambo said:
K-sha said:
1.Arcana Heart 3 Love Max
Hard to describe how deep this game is. some other spots are toss ups but I think AH3LM is definetly number 1. as opposed to just picking 1 of 23 character, there are 23 arcana's to choose which affect passive stats, efc effects and have their own move lists. meaning 529 different characters(full match up knowledge is insane). add to that this game has so many ah unique mechanics it's rediculous. the homing mechanic is something everyone's got to learn that is basically how to move in this game. I still use the wrong homing all the time, Which also makes the game extremely fast paced. combo execution is also really high, for most basic combos. for some characters they may require faster inputs than most airdashers, while others(mei fang, weiss jump cancels) require weird timing. optimal combos also change depending on whether you homing cancel or efc cancel, critical hit, arcana choice, etc. 1/2 the casts Critical hearts are actually so rediculous I never even pull them off in training mode. most pros don't even try them in tournaments.
How on earth is it that I've never even heard of this game before? This is exactly what I mean when I bitchh about the AAA industry burying quality games.

Just had a gander at the gameplay and it looks right up my street, not to mention I'm quite a sexist dinosour type who lives seeing scantly glad women in games.

Ordering it now. Thanks for posting.
if you are looking for scantily clad woman, you'll probably be disapointed. only Mei fang and scharlachrot can be considered scantily clad. and it's got a no panty shot thing. Minori has her underboobs, but she's in the arcade only release(six stars).
 

Danbo Jambo

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Sep 26, 2014
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K-sha said:
if you are looking for scantily clad woman, you'll probably be disapointed. only Mei fang and scharlachrot can be considered scantily clad. and it's got a no panty shot thing. Minori has her underboobs, but she's in the arcade only release(six stars).
Managed to snag it for ?8 so ordered it anyway and it's just arrived :) Looking forward to seeing how it plays!
 

DarklordKyo

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What about Smash Bros. Melee?, you need a pretty good sense of execution to do some of the advanced tech (even relatively simple advanced tech, like wavedashing and Shuffling).
 

K-sha

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never tried smash for more than a few minutes, so i have no idea how to play it at high level. by the time I realized you can, i no longer knew anyone into that game with nintendo systems