First - a couple of rules I'd like to outline to make this thread more worthwhile and useful:
1) Only list [your most difficult] decisions that affect a game's storyline structure/progression. Refrain from mentioning illusion decisions, as they're simply a cheap trick to make the content appear more interactive on a larger scale. (Example: A -> B, (C,D) in between, whichever you choose, your destination will remain B.)
2) A preferable mention would be a title which has multiple endings that aren't decided by pressing a button on the last scene (Deus Ex Human Revolution) or else, in a more tragic/comedic way. Most of the time, within a flexible story, player's actions / choices / decisions must influence the final outcome(s).
Please mention at least 3 different games to make this more exciting to read, as variety of experiences is important.
That's it. You can also discuss decisions forced upon player with others. Keep it civil, though.
1) Only list [your most difficult] decisions that affect a game's storyline structure/progression. Refrain from mentioning illusion decisions, as they're simply a cheap trick to make the content appear more interactive on a larger scale. (Example: A -> B, (C,D) in between, whichever you choose, your destination will remain B.)
2) A preferable mention would be a title which has multiple endings that aren't decided by pressing a button on the last scene (Deus Ex Human Revolution) or else, in a more tragic/comedic way. Most of the time, within a flexible story, player's actions / choices / decisions must influence the final outcome(s).
Please mention at least 3 different games to make this more exciting to read, as variety of experiences is important.
That's it. You can also discuss decisions forced upon player with others. Keep it civil, though.