LaoJim said:
*snip for space*
I think if you were writing a book about the history of video games, you would have to write a chapter about the moral panics about video games which started in the 1990's over Doom and Mortal Kombat. Remember MK has digitized graphics of real people, where you could decapitate or pull the spine off them. That was different from the simpler graphics of things like Splatterhouse. Still, from a gaming mechanics and long term perspective, SF2 was definitely more influential.
I think we are sort of in agreement on the first part although I will just try and clarify my position anyway as I have said influential games are all over the place but the most influential are largely the first one in a genre. You seem to be going of on a tangent about popularity which I suppose is related but not exactly the same yes we do have a lot of FPS games now much more than platformers but that dosent change the fact that we still largely do what we do in subsequent games to what we did in the first of the genre.
In some ways they have changed a lot small tweaks here and there that build up and then shift around but really what do we do in a FPS we run around and shoot stuff in first person exactly like we did back in the day, what do we do in platformers run and jump to clear the level same as we did back in the day. This is why I am saying the first are the most influential because everything still largely follows their blue prints. Some game types are largely forgotten and not really made anymore and so in a way they are not that influential or relevant at the moment but they still have laid down something which we recognise and could be reiterated upon again. Lots of games are influential ofc especially if they are popular because lots of devs and publishers want that phat loot but I would still argue the most influential are the originators of brand new genres even though others after can still be very influential themselves.
As for Mortal Kombat if we are talking about controversy I would agree it deserves a mention I still remember when it first came out and people were going mad over it because of the poorly animated characters looked realistic to some short sighted people and there was ofc blood and fatalities basically it was all style over substance. I digress however influentially I would still say its impact was very minor it wasnt even the first game to use those sort of graphics in a game I think pit fighter was and ofc the whole violence thing was done before anyway. So I suppose it introduced fatalities thats it and that has had bugger all influence over anything.
I remember a racing game causing controversy before MK. I was so young I cant remember the name but it had a black screen with white line graphics and you had to run gremlin creatures over then a tombstone would pop up and basically you had to kill as many of these creatures as you could without crashing into the tombstones. Apparently it to was to realistic in its depiction of violence which as it turns out like with MK was not very.
Its controversy likewise had little influence over games in general and I dont think it advanced or hindered the evolution of games in the slightest. The only reason it is recalled with nostalgia is because of the blood, digitised actors and fatalities it has a place in the history of games but its legacy and influence on games is very little.
Purely for fighting games I would say the most influential are Karate Champ, Street Fighter 2 and Virtua Fighter. Not all of these are the most popular but all it takes is one to inspire someone to make something that is, whether directly or indirectly.