Most infuriating "cutscene incompotence" moment?

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DaMan1500

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Jul 10, 2009
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You might already know what this is if you read a lot of TV Tropes, but what I'm refering to is when, during a cutscene, your character does something profoundly and uncharacteristicly stupid, is threatened by something that shouldn't actually be a threat, or is hurt by an injury they could have just shrugged off in actual gameplay. I have this on my mind because I've been playing through Max Payne 3, which has a few of these. One around the middle of the game was so bad it almost gave me a brain aneurysm from rage. I can't say what it is specifically because I don't know how to make those nifty spoiler box thingies, but basically Max looks into a window and sees a group of baddies who don't know he's there, but rather than give control back to my so I can go into slow-mo and shoot them all in the face, he instead walks through the front door armed with just a pistol (one of the only cutscenes in the game where he doesn't keep the weapons he was using before it started) and asks all the guys with assault rifles to drop their weapons. It goes about as well as you'd expect.
 

Jacco

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May 1, 2011
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DaMan1500 said:
You might already know what this is if you read a lot of TV Tropes, but what I'm refering to is when, during a cutscene, your character does something profoundly and uncharacteristicly stupid, is threatened by something that shouldn't actually be a threat, or is hurt by an injury they could have just shrugged off in actual gameplay. I have this on my mind because I've been playing through Max Payne 3, which has a few of these. One around the middle of the game was so bad it almost gave me a brain aneurysm from rage. I can't say what it is specifically because I don't know how to make those nifty spoiler box thingies, but basically Max looks into a window and sees a group of baddies who don't know he's there, but rather than give control back to my so I can go into slow-mo and shoot them all in the face, he instead walks through the front door armed with just a pistol (one of the only cutscenes in the game where he doesn't keep the weapons he was using before it started) and asks all the guys with assault rifles to drop their weapons. It goes about as well as you'd expect.
Any cutscene in the bullshit "game" that was Resident Evil 6. The entire situation could have been resolved and soooooooooo much trouble could've been saved it the characters had just executed who they were cut scene-ing with.


also,

add this around your text
 

Nouw

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Mar 18, 2009
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In Mafia 2, the main character Vito is sent to make a hit. Simple right? Well, in the cutscene he has the target at gunpoint and doesn't shoot him! Someone grabs him from behind and things get ugly quick. It wasn't the most infuriating but infuriating nonetheless.
 

Tanis

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Aug 30, 2010
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Remember in KOTOR where you first face the bad guy and you're KICKING HIS ASS...

And then that dumb cow goes 'I'LL SAVE YOU' and toss herself to him?

Yeah...
 

TheCommanders

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Nov 30, 2011
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The Assassin's Creed games in general are pretty guilty of this. If I had a quarter for every time the main character lets a target leave without killing them (even though from game play we know they easily could have) I could stay in an arcade for a month.
 

DementedSheep

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Dues ex: HR, the scene with Zhao was just painfully bad. Not just because of gameplay and story segregation where the character appears stronger in the actual game than they are story wise, I?m use to that and can accept it so long as the character doesn't stand there looking like a deer caught in headlights while this going on but because Adam got hit with stupid bat aswell. ?oh I?m really just a helpless woman, continue standing there brooding while I walk around behind you.?
 

Misterian

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Oct 3, 2009
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Eternal Sonata has given me this;

There's this encounter with that chubby armored guy with the big hammer, he suddenly attacks, you beat the crud out of him, then he somehow immediately recovers than throws the heroes in jail with our heroes not fighting back the slightest despite kicking their captain's butt.

Look, Eternal Sonata, if you want to fit in the 'heroes go to jail' part of the story, you could do something more credible, like an actual 'supposed-to-lose' fight like you did that that one lad who was able to beat up Chopin and Polka, but no, you had to pull this 'you-beat-him-except-you-didn't-nyah-nyah!' fight.

seriously, Namco, what was up with that?
 

DJjaffacake

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Shepard's
sudden inability to shoot straight whenever Kai Leng gets a cutscene is incredibly irritating
in ME3
 

sanquin

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Mass effect comes to mind the most for me. There is no one single cutscene that does it, just the overall theme of the cutscenes in both the second and third game.

-Suddenly your character can't aim properly any more.
-Suddenly a single bullet can take you or someone else down, shields and health be damned.
-Suddenly your character can jump and such.
-Suddenly you have weapons your character can't use or doesn't even have on them.

And one that's specific to ME3, not really cutscenes but conversations. But still:
In previous games you'd be able to often pick what you wanted to say from 3 options. Multiple times during a single conversation even. Or you could ask several questions if you wanted more info before answering. In ME3 you more often than not just got 2 options. One paragon, one renegade. And then you'd be stuck watching the rest of the conversation while you did nothing as you didn't get any more options after that. It felt like the game had been set on auto-play at those times.
 

purf

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Jacco said:
Any cutscene in the bullshit "game" that was Resident Evil 6. The entire situation could have been resolved and soooooooooo much trouble could've been saved it the characters had just executed who they were cut scene-ing with.
Previously, on Resident Evil:

 

Amaror

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Apr 15, 2011
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Oh yeah max payne 3.
cutscne - narrator goes:
"There she was. They dragged her through the door into the next room. I wondered, if i will ever be able to catch her."
Me going:
"She was 10 meters away from you, from an optimal position to jump down and killing everyone, before you touch the ground, and you just watch, you IDIOT!"
 

Starik20X6

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Oct 28, 2009
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Any game (usually RPGs) where a character dies and the other characters don't use a revival item on them. I get that for narrative purposes you may want a character to remain dead, and if that's the case make the gameplay not counteract it! Have the character get vaporised or something so they can't be healed, or don't have any of the characters 'die' in battles. Just make it so the game follows its own internal logic.
 

Dragoon

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TizzytheTormentor said:
Has to be Persona 4...
"You're..."
Uh, guys, shouldn't you stop here?
"not..."
Dude, seriously, you know what will happen if we don't...
"ME"
Oh great, we could have prevented this, but instead we stood around like asshats...

Also from Persona 4...
*confronting victim* "There he is! Wait, which ones the shadow?"
Oh I don't know Chie, could it be the one who is giving off an eerie purple aura and has big yellow eyes?
Yeah that was slightly annoying, for me it's a little thing but games that have the default weapons in cutscenes even though you have a different weapon equipped really bug me. It's even worse if in some cutscenes it shows them with the weapon you equipped and in others it shows the default, just breaks the immersion for me.
 

LawlessSquirrel

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DJjaffacake said:
Shepard's
sudden inability to shoot straight whenever Kai Leng gets a cutscene is incredibly irritating
in ME3
Gah, that drove me nuts! I was stumped about what I could add to this thread, but I second this wholeheartedly.

Too many times in that game I had to remind myself 'this is just to push the story forward, it's fine.'