Most pointless way you have died in a game

Recommended Videos

static x 5 6

New member
Aug 6, 2008
43
0
0
This is all about those pointless deaths you have had in a game....

i was playen call of duty 4 and 2 frags landed by me and there was no place to run to i throw one and the other killed me -.- causen me to go back really far....

This is half how you have died from gamer default, you or your freinds shure stupidity, or just a stupid death that shouldnt of happened.
 

EvadeR

New member
Jul 29, 2008
10
0
0
While playing GTA4 I gave into the urge to fire a rocket into a wall and see how far it would launch Nico with that ragdoll system.

I spent a while doing it but it all turned out to be pointless in the end as I realised he went much further when you fired it into the ground.
 

Katana314

New member
Oct 4, 2007
2,299
0
0
So I'm gonna take this as "deaths due to poor developer choice".

The short version
In COD4, I noticed a grenade symbol near me. I was cornered, so I frantically went to it, and pressed the grenade button to throw it away. Didn't quite work, and I killed myself as it went off. For some reason, it counted me as throwing the nade, and I "killed" myself.

The long version
In COD4, I noticed a grenade symbol near me that had been dropped by a teammate with Martyr. I was cornered, so I frantically went to it hoping to defend myself. What I didn't know was that with friendly fire off and the nade belonging to a friend, I would have taken no damage. However, I picked up the grenade, and now it belonged to myself. I killed myself as it went off.

The shorter version
A TEAMMATE KILLED ME WITH FF OFF. MARTYRS SUCK.
 

Vic Sage

New member
Aug 6, 2008
56
0
0
its not really pointed to this, but, it was actually quite good, i was playing killzone on the ps2 with a mate of mine a while back and forgot to throw my damn grenade, so i ran into him, blowing me and him into the stratosphere, which was rather comic to say the least
 

Epicurus

New member
May 11, 2008
72
0
0
Me and a few buddies used to make machinima, we had this really long video just of all these stupid jumps and tricks we did in BF1942 and Desert Combat, we died in most of them, but it sure was fun.
 

Skalman

New member
Jul 29, 2008
509
0
0
I've gotta say it was during an online match of (i think it was) R6:Vegas.

I were to throw a grenade through a open door but hit the side of the doorway and the grenade bounced back at me, detonating and killing me instantly.

Oh the shame!
 

the monopoly guy

New member
May 8, 2008
2,276
0
0
everytime I play a game online

Halo, I went for the flag on blood gulch. I grabbed it, I got in the jeep, a teamate threw a grenade at an enemy infront of me, I didn't know that, I ran the enemy over and the grenade detonated.
 

Johnny Impact

New member
Aug 6, 2008
1,528
0
0
The most frustrating game I ever played in terms of cheap death....hmm. Two contenders spring to mind.

1) One of the Alex Kidd games, I forget which one, chronically put the graphic of Alex in a slightly different place than the game determined him to actually occupy. This resulted in dozens of cheap deaths and many evenings of screaming, cartridge-hurling fury. To its credit, the damnable game kept on working even after four or five impacts with a concrete wall.

2) Maximo. They say the game is supposed to be hard, but holy crap! I gave up on this cart after only a couple hours of punishment. I don't like games where you can see danger approaching, and you do exactly what you're supposed to do to avoid it, and you get hit anyway. I can forgive that once or twice but some games are like banging your head against a wall. Maximo is one of them.

MMO's: Aside from the requisite number of fell-through-the-geometry deaths, I've had several fun death experiences. The two that spring to mind are: running directly into a train containing every single occupant of Blackburrow, immediately after being warned a train was coming; and discovering myself alone in a boss fight in Blackrock Depths when I suffered some kind of connection error -- somebody said "Go," I went, and then everyone else was gone.
 

Cowtippers

New member
May 5, 2008
18
0
0
Probably from falling 3 times in a row due to Captain Falcons annoying A+left/right attack causes him to lose his chance to recover from a fall T_T

SSBB btw.
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
3,134
0
0
1. Any times I get teamkilled in online FPSes.
2. Any times the controls disobey my input and seal my fate in a boss fight.
3. People fucking up instance runs in WoW.
 

axle 19

Bearer of the Necronomicon
Aug 2, 2008
3,444
0
0
ninja gaiden 2 on mentor after fighting 4 bosses in a row only to die at the final one and every ff kill in fps games
 

Mikav

New member
Jul 28, 2008
64
0
0
SSBB, Fox's weird front-dash thing. I died against master hand in like, 1.5 seconds because of that. I beat my record of killing him by over 5 seconds. (easy lol) Except it was me who died that time!
 

Warhawk2800

New member
Aug 7, 2008
1
0
0
I have to go with the classic, on tomb raider where you save falling down a pit and load the game and die repeatedley
 

Doorman V.2

New member
Aug 6, 2008
2
0
0
One of the most pointless for me is in Half-life. I was on the outside of this big rocket chamber (which contains three ugly serpent motherfuckers that attack you if they hear you) and one of them managed to kill me through a solid wall in one hit (at 100% health). Fuck knows how.
 

TheMadDoctorsCat

New member
Apr 2, 2008
1,163
0
0
One of the superior-but-flawed Master System game "Alex Kidd in the Enchanted Castle"'s weird bugs was in the two actual castle stages. Each "room" was an individual screen with its own puzzles, and to get between rooms you'd touch the edge of the screen, at which point it would flash-scroll through to the next room's single-screen view. This also meant that if you entered a room with momentum - jumping, for example - and you died, you'd re-enter the room in the same position and going at the same speed as you did when you first entered it.

So if, for example, you jump at the side of the screen at speed, and just out of sight in the next room is a pit of deadly lava, and as a result of jumping through the door instead of walking you fall into said lava pit and die horribly, the game automatically resets you at the point at which you enter the room, which also happens to be HALFWAY THROUGH THE SAME JUMP. You know, the one that took you into the pit of deadly lava that you fell into and died.

I had the "infinite continues" cheat on when I managed to get myself in that position, and it didn't do any good since no matter how many lives you lose, you always start in the same place... wasted about fifty lives trying to somehow steer Alex away from that damn pit before I finally gave up... The real bummer is that I was literally five or six rooms away from the final boss and subsequent crown room. In a game that long, failing that way so late into it is no fun!
 

QuadrAlien

New member
Mar 20, 2008
131
0
0
In Wolfenstein: Enemy Territory, I have become quite skilled at techniques for the Covert Ops, carefully stealing an opponent's uniform, flanking the main attack force and coming in from behind so I look like I might just be an ally coming in to support them, getting up behind one of them with the knife...

...and promptly being shot with a rifle grenade by my own side.