In the game Infamous (A game I have recently managed to play all the way through)upon beating the final boss it ends in a completely arbitrary cliff hanger that introduces atleast two major plot points that were just barely hinted at during the game. I was expecting some kind of final, final boss before tying up the plot with a vague message or cut scene hinting at a sequal, a habit of games that i'm not found of but have come to accept.
While I'm not a fan of the vague sequal hint ending I find it better then an all out cliffhanger that is wholly unnecessary or poorly executed, this is multiplied when dealing with an entire sequal that adds story were story does not need to be added. (I don't know if you agree but I think the Star Wars franchise is a prime example of this)
In hopes that I am not the only one who feels this way I am asking you "Escapist Forum" what sequals/cliffhangers did you find most unnecessary
While I'm not a fan of the vague sequal hint ending I find it better then an all out cliffhanger that is wholly unnecessary or poorly executed, this is multiplied when dealing with an entire sequal that adds story were story does not need to be added. (I don't know if you agree but I think the Star Wars franchise is a prime example of this)
In hopes that I am not the only one who feels this way I am asking you "Escapist Forum" what sequals/cliffhangers did you find most unnecessary