Multiplayer games financially more viable?

Recommended Videos

Reynaerdinjo

New member
Feb 5, 2010
113
0
0
Dear Escapists,

Currently I'm working on an article about multiplayer games. The general gist will be that currently, multiplayer games are the better option for game companies to develop from a financial perspective. Now I'm looking for game examples that illustrate this point. So far I've come up with Diablo III, a game that used to be single player friendly, Call of Duty, F.E.A.R. 3, Brink, Dead Space 2 and Assassin's Creed: Brotherhood. Are there any other examples of game series which used to focus on single player but now focus heavily on MP or have incorporated an (inferior) multiplayer mode? And what do you guys think of this development?

Bonus question: I've heard that Mass Effect 3 will have multiplayer as well. Any thoughts on that?
 

Terminate421

New member
Jul 21, 2010
5,773
0
0
It totally depends on the game and how it affects it.

Take Dead Space 2 and Bioshock 2.

Dead Space 2 had a multiplayer mode but it felt like a bonus, like it was just there, it didn't take up any of the campaign space. It was also relatively part of the campaign. (If you pay attention to what the missions do, then you can understand how they are incorporated with the campaign)

Bioshock 2's multiplayer did. Bioshock 2 felt rushed and not a quality game due to it having it. Also, it just didn't play well.
 

Bloedhoest

New member
Aug 11, 2011
271
0
0
Bioshock 2 is one of the few games that I cast aside because of the amount of manure it consists of.


I agree with Yahtzee on this, a good game stands on the single player. A multi player should feel as a bonus, not as a mandatory part to get to get some value for money.
 

Terminate421

New member
Jul 21, 2010
5,773
0
0
Bloedhoest said:
Bioshock 2 is one of the few games that I cast aside because of the amount of manure it consists of.


I agree with Yahtzee on this, a good game stands on the single player. A multi player should feel as a bonus, not as a mandatory part to get to get some value for money.
That quote for me however is a little biased towards the side of people who don't play multiplayer for a game.

I enjoy Halo: Reach for its multiplayer alot but its single player is also pretty awesome.

The value of the multiplayer in the game is what affects its ability to be "good"

If the multiplayer feels like a last second add on then its single player should make up for it, if the multiplayer was fully integrated before the start, then its there.

Notice how Dead Space 2's multiplayer was almost confirmed just as they announced it. It wasn't a bad multiplayer, it wasn't significant but it didn't feel tacked on. And actually contributes to the story.

Yet Bioshock 2's was announced about 5 months after the game was announced to being made. Its multiplayer was awful and was easily noticed as tacked on.
 

Bloedhoest

New member
Aug 11, 2011
271
0
0
Yes, I only play single player. Thing is, I want to get my entertainment out of the single player. For me, when buying a game the SP is the only thing that matters and should represent the amount of money that I spend on it.
 

Reynaerdinjo

New member
Feb 5, 2010
113
0
0
SgtFoley said:
Well they are both a good move and a bad move. They are good because multiplayer adds more playability to the game and means that people are both more likely to buy it and keep it longer. The downside of all of this is that they keep the same game longer and so may be less likely to buy as many games. When you can get one game that will last you 200 hours or 20 games that will last you 10 hours its obvious which one is the better choice for the consumer.
That makes sense. On the flipside however, people are still willing to buy every new iteration of a multiplayer game that only adds on the previous game in minor ways. Take CoD for example, or FIFA: the versions don't differ that much but every times millions of people get totally excited about the newest release. I am really wondering about this, why do people put up with this?
 

Smertnik

New member
Apr 5, 2010
1,172
0
0
Aren't SP games more profitable? You will only play just a few MP games (I haven't touched another MP FPS since TF2 came out, for instance) while you'll keep buying SP games simply because they end at some point.
 

Reynaerdinjo

New member
Feb 5, 2010
113
0
0
Sleekit said:
MP games are, at least as far as FPSs go, way easier to develop.

you have no narrative to develop, no complicated levels to construct to portray that narrative, no NPCs or Mobs to create to place in it and no AI or narrative related coding.

all you do is make some player and weapons models, add the sound and basic physics, rules and scoring structure and stick em in what is usually quite a simplistic environment they run around in (despite how pretty it might look. never forget the construction tools and engine do a great deal of the work in that department) and the players generate all of the enjoyable gameplay by interacting directly with each other.

you really have to screw up the basic ruleset or mechanics badly to make one that isn't "fun" if you have a bunch of peebs in there with you.

as an added bonus a lot of the time players make extra maps & mods etc and extend the game themselves. partly because these basic multiplayer building blocks aren't actually all that hard to make which is why you'll see way, way, way more multiplayer maps & mods etc than you'll ever see fan made maps, conversions or expansions for a single player game.

that's why ultimately hobbyists made Counterstrike and Team Fortress Classic, impressive tho they were, and a dozen other multiplayer mods for Half Life rather a fan made equivalent of something like Opposing Force or Blue Shift.

seriously if any of you had ever mucked around with the likes of ID source code releases you'd be disgusted at the fact they try and sell multiplayer FPSs as full price software nowadays.

compared with single player games there's virtually nothing to them.
its like making a FPS with all the hard to make bits removed.
Very well written argument. Do you think that because MP is easier to develop, they are directly more profitable? Or are there other reasons (such as people only buying a few MP games) that actually make them less interesting financial opportunities?
 

Dyme

New member
Nov 18, 2009
498
0
0
Bloedhoest said:
Focusing on the MP is admitting that the SP is crap.
Starcraft 2 (~and every Blizzard game?!) is primarily about MP, and SP is still really good.

And I don't think MP is easier to develop than SP, and here's why:
-Balancing (big big thing most developers screw up, nearly only important MP because AI always sucks anyways)
-Gameplay actually has to be top-notch, or people will just play a better game (For example Starcraft and Command and Conquer: MP I would only play the best one, SP I play both, even though one might be worse.)
-You have to have servers, support etc. if your game is MP.
 

Reynaerdinjo

New member
Feb 5, 2010
113
0
0
Dyme said:
Bloedhoest said:
Focusing on the MP is admitting that the SP is crap.
Starcraft 2 (~and every Blizzard game?!) is primarily about MP, and SP is still really good.

And I don't think MP is easier to develop than SP, and here's why:
-Balancing (big big thing most developers screw up, nearly only important MP because AI always sucks anyways)
-Gameplay actually has to be top-notch, or people will just play a better game (For example Starcraft and Command and Conquer: MP I would only play the best one, SP I play both, even though one might be worse.)
-You have to have servers, support etc. if your game is MP.
The first two points are valid for SP too. If your SP game isn't balanced difficulty wise, people will have less fun with it. Add to that the AI programming which is one of the most difficult things to pull off successfully. And if your SP game doesn't have top notch gameplay OR a great story, and preferably both, people might just buy a better game too. The server maintenance costs do count, though.
 

Dyme

New member
Nov 18, 2009
498
0
0
Reynaerdinjo said:
Dyme said:
Bloedhoest said:
Focusing on the MP is admitting that the SP is crap.
Starcraft 2 (~and every Blizzard game?!) is primarily about MP, and SP is still really good.

And I don't think MP is easier to develop than SP, and here's why:
-Balancing (big big thing most developers screw up, nearly only important MP because AI always sucks anyways)
-Gameplay actually has to be top-notch, or people will just play a better game (For example Starcraft and Command and Conquer: MP I would only play the best one, SP I play both, even though one might be worse.)
-You have to have servers, support etc. if your game is MP.
The first two points are valid for SP too. If your SP game isn't balanced difficulty wise, people will have less fun with it. Add to that the AI programming which is one of the most difficult things to pull off successfully. And if your SP game doesn't have top notch gameplay OR a great story, and preferably both, people might just buy a better game too. The server maintenance costs do count, though.
Yea, but SP games don't have to be perfect. Unlike MP games.
There is a finite amount of decent games. I can play Bulletstorm or Duke Nukem and they are okay games. Not the best shooters I played, but I played them anyways. I wouldn't play them in multiplayer (if they even have one).

And balance is nice to have in SP. It is absolutely crucial in MP.
If you find an overpowered weapon, use it and own the AI all you like, it won't complain. And if you don't want it, then don't. In MP that ruins fun for everyone. Besides, many people in SP don't even look for balance, they just want to wtfpwn everyone (and enjoy the story). (Of course there are a few people who want to be challenged, but seriously, then play MP and not SP.)

And programming a actually good AI obviously is incredibly difficult, that's why no one ever does it. So it is not required.

In SP games get bought even if they aren't the best. (Of course it helps though :D)
In MP it's feast or famine. The more people play your MP, the better it gets. And the other way round. So your game has to be groundbreakingly awesome or it is gonna fail (if it is based around MP).
 

Reynaerdinjo

New member
Feb 5, 2010
113
0
0
Sleekit said:
Reynaerdinjo said:
Sleekit said:
MP games are, at least as far as FPSs go, way easier to develop.

you have no narrative to develop, no complicated levels to construct to portray that narrative, no NPCs or Mobs to create to place in it and no AI or narrative related coding.

all you do is make some player and weapons models, add the sound and basic physics, rules and scoring structure and stick em in what is usually quite a simplistic environment they run around in (despite how pretty it might look. never forget the construction tools and engine do a great deal of the work in that department) and the players generate all of the enjoyable gameplay by interacting directly with each other.

you really have to screw up the basic ruleset or mechanics badly to make one that isn't "fun" if you have a bunch of peebs in there with you.

as an added bonus a lot of the time players make extra maps & mods etc and extend the game themselves. partly because these basic multiplayer building blocks aren't actually all that hard to make which is why you'll see way, way, way more multiplayer maps & mods etc than you'll ever see fan made maps, conversions or expansions for a single player game.

that's why ultimately hobbyists made Counterstrike and Team Fortress Classic, impressive tho they were, and a dozen other multiplayer mods for Half Life rather a fan made equivalent of something like Opposing Force or Blue Shift.

seriously if any of you had ever mucked around with the likes of ID source code releases you'd be disgusted at the fact they try and sell multiplayer FPSs as full price software nowadays.

compared with single player games there's virtually nothing to them.
its like making a FPS with all the hard to make bits removed.
Very well written argument. Do you think that because MP is easier to develop, they are directly more profitable? Or are there other reasons (such as people only buying a few MP games) that actually make them less interesting financial opportunities?
well that's defiantly part of it.

they cost less time to make because you simply have less complicated work to do and "time is money" as a WoW Goblin would say.

the other part of the puzzle i think is that, as i said, they are inherently enjoyable unless you seriously screw up the mechanics IF you enjoy the "high octane" person on person competitive nature of the gameplay.

young adults (especially male young adults), the exact same demographic who buy the most video games, are inherently competitive in almost everything they do. it's one of those natural phases of human development and its about defining yourself as you move from child to adult. when you get older and have kinda achieved that you naturally grow out it, become less confrontational, more "laid back" and so on.

on top of this those same young adults have the most disposable income of any group. most do not have the overriding fiscal "responsibilities" so often muttered about by moaning parents and the like.

so you have 3 thing all lined up:

1. they are easy (and thus cheap) for the developers to make.
2. the age demographic who buys the most video games are naturally highly personally competitive because of the age they are at.
3. the same age demographic has high levels of disposable income.

that imo is what makes them highly profitable.


on the flip side and addressing the other question you raise about the fact the majority of people only usually play a specific few . . . well im not entirely sure but it could be partly down to the desire to be part of a peer group which is the other huge pressure on young adults.

everyone, at the ages discussed, wants to be "in" with their chosen crowd and so there is perhaps a limited amount of titles that are viable in the market because ultimately vast swathes players will migrate to the title (or titles) that is/are considered to be "it" at a given moment and if you aren't there you're excluded from the peer group and at the age ranges we are talking about NOT being excluded from your peer group is like one of the most important things in the entire universe. ever.

for publishers/developers what they want is to produce an game that is seen as "it"
that's when they hit the jackpot aka Halo. Modern Warfare etc
as vast swathes of people will "have to" buy it due to peer pressure.

they go to great lengths to try and ensure that their next game is seen as "the next big thing" in pursuit of that goal.
Wow, thank you for this great analysis.

I have a question. Do you or does anyone else know about MP games that tried to be 'the next big thing' but somehow failed? I can't really think of that many examples, except maybe Homefront.
 

SammiYin

New member
Mar 15, 2010
538
0
0
Reynaerdinjo said:
I have a question. Do you or does anyone else know about MP games that tried to be 'the next big thing' but somehow failed? I can't really think of that many examples, except maybe Homefront.
I'm tempted to say Medal of Honor here, not that it tried anything new, but literally tried to be the big thing that is cod.
And yea, when you try to be call of duty, but release 5 maps and about 8 guns, you're going to lose.
Another one would be Crysis 2, I love that game, but the multiplayer was a hybrid of Halo and Call of duty [which is in itself a good idea] but it didn't feel like it worked too well, [or maybe I just sucked, I need to go back and check]

Thirdly, Fear 3 failed by having unique, interesting sounding multiplayer, but not letting me actually play it...