brigallo said:
0p3rati0n said:
Go with World at War seriously. It's the best s*** you'll get out of Wii. It's not half bad either. If you debate me on that then your obviously a 360 addict that has his/her eyes taped to the t.v. screen. But any way World at War is really fun on Wii (if you like wii) It's like a last resort. Like me I tried to get it for my PC (which is s***) so it failed. So I got it for my Wii. Which I don't regret. I only regret the fact that I bought something in which Treyarch didn't put enough planing or effort in to it.
It's good on the Wii, but it's hardly the best the console has to offer. I personally see either The Conduit or The Grinder to be shaping up to be a better online experience than WaW on the Wii, although it is a good experience. They are better looking though, that's for sure.
If you can't wait a month for The Conduit, try out Medal Of Honour Heroes 2. It will probably be really, really cheap right now, and it supports up to 32 players online.
Mentalgen said:
I'm kinda wishing developers would play to the wii's strengths and stop trying to make gritty-realistic FPSs for the wii. It's just not graphically powerful enough to handle the normal-mapped, phong-shaded, bastard children of the Unreal 3 engine people have come to expect from the genre.
I'm thinking, tf2, battlefield heros, something where a relative lack of texture memory won't hurt the visuals. Also, big-cartoony characters show up better in the lower resolutions the wii is limited too.
I know the controls can be fun, the visuals just have to complement the system, not highlight it's flaws.
I think High Voltage Software are showing what the Wii is really capable of with their recent slew of games. The Wii itself is more powerful than most think, with it's hardware being capable of doing a lot of what the 360 and PS3 can do, but to a lesser extent (TEV pipelining being the force behind that).
Gritty games can come onto the Wii and work, but they just need someone who is capable to bring out the potential without shoehorning the unreal 2 engine into them or whatever they were using before.
Also check out the game Oliveira was talking about, it looks promising.