My adventure with XCOM long war 2

Recommended Videos

iwinatlife

New member
Aug 21, 2008
473
0
0
I finally have gotten around to playing some and it has been rather fun so far.I took the advice of others and plunged straight into Long war without trying vanilla. Only lost 2 soldiers and both of them them were in the first mission(Advent Grenadier flashbang spam is just no fun ) Sadly the literal first casualty was my player insertion character modeled vaguely off me and named in my honor. On the flip side the character I named after my Girlfriend survived to become a badass shotgun toting assault trooper and currently my second most useful soldier right behind my shinobi who seems unfairly strong.

Only a few missions in and generally been very successful. Base building seems to be going well. Made contact with another resistance group. Acquired a couple more engineers. Looking for a scientist next. Was bout to start one of the Jailbreak missions on my next session.

How has everyone else been enjoying the mod? Anyone have memorable tales of woe or victory?
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
Original XCOM 2 - About 90 hours played
Long War 2 - 220 hours played and counting

Once I wrapped my head around the mechanics I started enjoying it a LOT. I'm quite deep into my campaign (researching plasma at the moment) and I'm still holding my own, although missions are starting to get a bit hairy. Andromedons and Elite Mutons are starting to show up.

It's a far superior game to vanilla, and holds its difficulty curve far better.
 

meiam

Elite Member
Dec 9, 2010
3,828
1,992
118
Been sorta enjoying it, but still feel like it needs some big improvement.

Early game mission diversity is pretty awful, all mission are a variant of sneak to the objective and race to the vac point, on hard you pretty much don't even have time to fight on the way there, you might as well just give up if you get discovered. Would be really nice if there was at least some optional way of not evacing the mission so you could grab the corpse (or hell, just let us carry the corpse when we evac)

Class are a lot of fun, but I find them unbalanced. Shinobi and assault are god tier since they can ignore cover, but ranger and sharpshooter are pretty useless without a reliable way to destroy cover. I'm guessing they'll become better as enemy who don't use cover become more common, but leveling them there is a giant pain as there role is pretty much just to use flashback grenade now.

The mechanic really need clearer explanation, even reading the in game help file I still have almost no idea how to liberate region, I know I need to do some missions but I don't really know which. Plus it's really annoying when one of those mission shows up but you don't have the time to infiltrate so you have to wait for it to re appear. On that note you really have no choice but to rush liberating an early region because otherwise the supply flow is just too low, this means almost completely ignoring supply in the first 3 month to focus on intel hard.

The dark event also don't work all that well, if they pop up in a region you don,t have access to yet or they appear but with just a few hour left there's just nothing you can do, feel like your getting punished for something you couldn't do anything about. On top of that some are really no problem at all while others are crippling if triggered early.
 
Jan 27, 2011
3,740
0
0
It's a little obtuse (Figuring out how to liberate a region, Infiltration over 100% reduces detection radius, the mechanics of how Intel rebels generate missions, etc aren't properly explained), but overall I love it.

Lost about 6 troops so far, it really demands proper tactics, or heavy infiltration followed by a stealth run. Seriously, that first Retaliation, omg...Managed to get all my rebels out, but lost someone who got flashbanged and was slowed down and unable to reach the evac point before the 12-odd reinforcement dudes popped her in the face.

I'm well aware that I'm probably going to lose the run (I'm in July, and I have not liberated any of my 3 regions yet and only JUST got laserguns and officers (Went for a useless proving grounds before Guerilla training school, big mistake). I mean, I have 3 really solid squads and one half-decent one, I have one non-liberated region with 13 guys just cranking out nothing but supplies 24-7 because it's a Strength 5 zone and fuck that I'm not running missions there if I don't have to...

But I'm fairly certain that if I don't liberate a region and start cracking down on the Doom Project meter, I'm going to be staring at a big fat game over screen sooner than later.

Even so I'm having a blast. It actually does feel like a fully fledged expansion of the base game, even if it's got a few rough edges (Dark events being researched in places I don't have access to yet and now oh joy stun lancers have Lightning reflexes, GREAT). Having to have multiple squads available to deal with multiple infiltration at once makes soldiers a really important commodity.

I really wish I had more time to play. I basically average one mission a day. XD
 

iwinatlife

New member
Aug 21, 2008
473
0
0
aegix drakan said:
It's a little obtuse (Figuring out how to liberate a region, Infiltration over 100% reduces detection radius, the mechanics of how Intel rebels generate missions, etc aren't properly explained), but overall I love it.

Lost about 6 troops so far, it really demands proper tactics, or heavy infiltration followed by a stealth run. Seriously, that first Retaliation, omg...Managed to get all my rebels out, but lost someone who got flashbanged and was slowed down and unable to reach the evac point before the 12-odd reinforcement dudes popped her in the face.

I'm well aware that I'm probably going to lose the run (I'm in July, and I have not liberated any of my 3 regions yet and only JUST got laserguns and officers (Went for a useless proving grounds before Guerilla training school, big mistake). I mean, I have 3 really solid squads and one half-decent one, I have one non-liberated region with 13 guys just cranking out nothing but supplies 24-7 because it's a Strength 5 zone and fuck that I'm not running missions there if I don't have to...

But I'm fairly certain that if I don't liberate a region and start cracking down on the Doom Project meter, I'm going to be staring at a big fat game over screen sooner than later.

Even so I'm having a blast. It actually does feel like a fully fledged expansion of the base game, even if it's got a few rough edges (Dark events being researched in places I don't have access to yet and now oh joy stun lancers have Lightning reflexes, GREAT). Having to have multiple squads available to deal with multiple infiltration at once makes soldiers a really important commodity.

I really wish I had more time to play. I basically average one mission a day. XD
...Now I feeel Terrified that I am under using my excess soldiers and afraid of the eventual retaliation missions.

My Single Squad is gonna lead to me getting super overwhelmed soon isnt it.
Time to do an all Recruit mission and pray.
 
Jan 27, 2011
3,740
0
0
iwinatlife said:
...Now I feeel Terrified that I am under using my excess soldiers and afraid of the eventual retaliation missions.

My Single Squad is gonna lead to me getting super overwhelmed soon isnt it.
Time to do an all Recruit mission and pray.
:eek: You're only sending out one squad at a time?

Dude. You must be skipping a lot of missions. What are you going to do if your only squad is out on a mission and a Dark Event pops up that needs dealing with?

If you're in the early game and have a region with Strength 1, send out your rookie squads into Extremely Light Enemy conditions, they can handle that. Even if you stealth the whole mission you'll still get plenty of EXP for them.

Seriously, I already start freaking out a bit if I have my A-Team and one of my two B-Teams out on a mission, leaving me with just one of my B-teams and only a half decent 4th squad waiting on the Avenger. I mean, I might have a major important Dark Event I need to counter or a Supply Raid or a retaliation to deal with! XD

I can't imagine how you're holding together just sending out a single squad!
 

iwinatlife

New member
Aug 21, 2008
473
0
0
aegix drakan said:
:eek: You're only sending out one squad at a time?

Dude. You must be skipping a lot of missions. What are you going to do if your only squad is out on a mission and a Dark Event pops up that needs dealing with?

If you're in the early game and have a region with Strength 1, send out your rookie squads into Extremely Light Enemy conditions, they can handle that. Even if you stealth the whole mission you'll still get plenty of EXP for them.

Seriously, I already start freaking out a bit if I have my A-Team and one of my two B-Teams out on a mission, leaving me with just one of my B-teams and only a half decent 4th squad waiting on the Avenger. I mean, I might have a major important Dark Event I need to counter or a Supply Raid or a retaliation to deal with! XD

I can't imagine how you're holding together just sending out a single squad!
Welllll I have yet to have a retaliation or a dark event so I would be in the genesis levels of early game. Am I incurring massive penalties that I am unaware of by not doing every mission? Besides of course not getting all the benefits.
 
Jan 27, 2011
3,740
0
0
iwinatlife said:
I can't imagine how you're holding together just sending out a single squad!
Welllll I have yet to have a retaliation or a dark event so I would be in the genesis levels of early game. Am I incurring massive penalties that I am unaware of by not doing every mission? Besides of course not getting all the benefits.[/quote]

You're not getting any penalties, but you're also missing out on a lot of stuff.

Jailbreaks give you more and more rebels in your haven which helps a ton when scanning for missions, "Find a Lead" missions are super important because they can start the chain to liberate a region or they give you nice freebies for completing them (The old XCOM 2 rumors), and other stuff gives you supplies you'll desperately need. Not to mention if you only send out your one squad all the time, then you'll only have one squad that's up to scratch then things get tough.

When a Region is Strength 1 or 2, that's your opportunity to hit the area hardcore for missions and make your haven stronger, or start the mission chain to prepare that region to get liberated from enemy control. If you're not taking advantage of Advent's weakness in the region, then you're letting the opportunity go to waste, really.
 

Dansen

Master Lurker
Mar 24, 2010
932
39
33
...Now I feeel Terrified that I am under using my excess soldiers and afraid of the eventual retaliation missions.

My Single Squad is gonna lead to me getting super overwhelmed soon isnt it.
Time to do an all Recruit mission and pray.
I havent gotten very far because it kept hard crashing, they fixed it recently so Im back in. I find the best way to build up your forces is to mix in one or two rookies/squadies with your vets on the early missions. If you manage to keep your teams alive, you will have a good pool of battle hardened troops relativly quickly.

I find the senarios a bit obtuse at times. And new mechanics need to be read up on instead of learned through the game. That being said, I find it a much more interesting experience than the base game, although it still retains the ludicrous enemy scaling of vanilla. Seriously, the new sectoids are a lower mid tier enemy introduced in the first mission, they have singlehandedly ruined several of my runs.
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
Meiam said:
Early game mission diversity is pretty awful, all mission are a variant of sneak to the objective and race to the vac point, on hard you pretty much don't even have time to fight on the way there, you might as well just give up if you get discovered. Would be really nice if there was at least some optional way of not evacing the mission so you could grab the corpse (or hell, just let us carry the corpse when we evac)
You're actually hamstringing yourself if you do nothing but run stealth missions. There is a place in LW2 for stealth missions, but early on it is absolutely critical to try and alien sweep on the way to the objective. For the kill XP, and most particularly for the loot. The loot helps kickstart your early-game economy and also helps bring some soldier types online. There is no reason you cannot fight through an extremely or very light mission.

Meiam said:
Class are a lot of fun, but I find them unbalanced. Shinobi and assault are god tier since they can ignore cover, but ranger and sharpshooter are pretty useless without a reliable way to destroy cover. I'm guessing they'll become better as enemy who don't use cover become more common, but leveling them there is a giant pain as there role is pretty much just to use flashback grenade now.
Shinobi are a bit OP, yes, particularly if you cheese shadowstep/faceoff. They probably need some toning down. Assault are arguably one of the worst classes in the game, largely due to their reliance on aggressive flanks, which 50% of the time will trigger a second or third pod, due to pod density as missions get more difficult.

Rangers are early game workhorses and probably the most reliable source of early game damage outside of grenades or hail of bullets gunners. Walk Fire is an essential ability. Once you get them up around Rapid Reaction level they become gods of the battlefield. My best Ranger is currently sitting at 70 kills in 19 missions.

Sharpshooters take a little while to come online, assuming you're building the classic squadsight/nest sniper. They're also hamstrung a bit on tight timer missions that require a lot of mobility. On liberation missions or troop ambushes or supply raids or ANY mission with high volume killing, however, they are essential. A properly kitted out sniper with DFA, Scope and Stock can reliably kill almost any enemy on the map with zero risk.

Don't get too caught up in cover destruction early. Sapper is too unreliable and grenades are too scarce (and loud). Skills like Hail of Bullets, Walk Fire, Combat Protocol, and simple volume of fire is usually more than sufficient to kill disoriented early game mooks. As missions get more dangerous and aliens get more difficult, you should be expanding your repertoire of skills and tools.

Meiam said:
The mechanic really need clearer explanation, even reading the in game help file I still have almost no idea how to liberate region, I know I need to do some missions but I don't really know which. Plus it's really annoying when one of those mission shows up but you don't have the time to infiltrate so you have to wait for it to re appear. On that note you really have no choice but to rush liberating an early region because otherwise the supply flow is just too low, this means almost completely ignoring supply in the first 3 month to focus on intel hard.
You should COMPLETELY ignore supply in a region you want to liberate. Two on recruit, everyone else on intel, scan almost exclusively in that region. First you want anything labelled "Find a Lead". Once you've successfully run that, subsequent missions in the chain will have "Liberation" in their description...there's usually a couple of "rescue a defector" style missions involved. Then the radio tower, then the full on base assault. If you set a haven advisor early (always a soldier) and kill the Faceless in the Haven, it'll double your intel output and make it MUCH easier to find missions with long infiltration timers. On my most recent campaign I had my first region liberated by the 7th of April. Once liberated, switch your soldier advisor to an engineer (assuming you took out the faceless) and set all to supply except for one on recruit (for the 3% chance at a scientist/engineer, or if you still need staff) and one on intel. Move to your next region. That will finally bring your supply flow online. Before that you are ENTIRELY reliant on "war time economy", which means running all those stealth missions and ignoring loot and kills is cutting your own throat.

Meiam said:
The dark event also don't work all that well, if they pop up in a region you don,t have access to yet or they appear but with just a few hour left there's just nothing you can do, feel like your getting punished for something you couldn't do anything about. On top of that some are really no problem at all while others are crippling if triggered early.
Tactical DE's is a tough one. Having them pop in a region where you couldn't do anything about it isn't great "game feel", but the DE's are simply replacing the natural alien tech evolution, so you're SUPPOSED to miss a few of them. Otherwise the game would have the same sloppy inverted difficulty curve of Vanilla.
 

meiam

Elite Member
Dec 9, 2010
3,828
1,992
118
BloatedGuppy said:
I have no idea how you're getting reliable damage with rangers early game, you usually have around 23% chance to hit enemy, even shooting twice that's 46% chance to hit and rarely kill in one shot. Just like sniper they can be good in mission without timer when you can afford to slowly whittle at the enemy, but 8/10 mission early game have a very tight timer of 8-12 turns (and takes at least 5-6 turn to reach objective even dashing all the way, which you can never do) so you really can't afford to wait and get that lucky hits in, better to flank and risk another pod, you can just flashbang them. Same with killing enemy, when I can I'll hold out at the end of mission and kill any reinforcement, but that's only possible in mission where you choose when to extract, any rescue/escort missions killing enemy is just wasting precious time.

As far as squad, you should be running as many as the number of missions that you find, if you have very short time but its a mission you can stealth, send in 2-3 rookie anyway. If they fail, w/e you can just extract them or if you lose them no big deal but you can usually sneak to the objective and make a mad dash to escape at the end.
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
Danbo Jambo said:
How does it compare to Enemy Within?
Vanilla?

Vastly superior.

Still needs some mechanical polish to pull even with LW1, at which point it will surpass it simply due to randomly generated maps relieving ennui.
 

BloatedGuppy

New member
Feb 3, 2010
9,572
0
0
Meiam said:
I have no idea how you're getting reliable damage with rangers early game, you usually have around 23% chance to hit enemy, even shooting twice that's 46% chance to hit and rarely kill in one shot.
The only time I get shooting numbers that low are with rookies shooting at full cover enemies on the other side of the map, or against sergeants with tac sense, who appear late enough that it's not really an issue because you have other ways of dealing with them. Are you turning your 53% accuracy troopers into Rangers or something?

Meiam said:
Just like sniper they can be good in mission without timer when you can afford to slowly whittle at the enemy, but 8/10 mission early game have a very tight timer of 8-12 turns (and takes at least 5-6 turn to reach objective even dashing all the way, which you can never do).
That's an exaggeration. Most mission objectives are a good 2-3 turns away, unless you cranked NCE and you're running a lot of 9 mobility soldiers around. The only real exception to this are prisoner rescues, which can be on some huge-ass maps (especially if you have map packs installed). No, you don't want to get dug in trading 23% shots with the enemy, but again...I have no idea why you're getting such terrible accuracy. Between scopes and hair triggers and the eventual +5% on laser weapons you should be hitting reasonably regularly, especially if you use walk fire intelligently.

Meiam said:
...better to flank and risk another pod, you can just flashbang them. Same with killing enemy, when I can I'll hold out at the end of mission and kill any reinforcement, but that's only possible in mission where you choose when to extract, any rescue/escort missions killing enemy is just wasting precious time.
Popping extra unwanted pods is overwhelmingly how 90% of XCOM missions go sideways.

Meiam said:
As far as squad, you should be running as many as the number of missions that you find, if you have very short time but its a mission you can stealth, send in 2-3 rookie anyway. If they fail, w/e you can just extract them or if you lose them no big deal but you can usually sneak to the objective and make a mad dash to escape at the end.
I played my second campaign in a "do all the missions, all the time" mindset and it absolutely screwed me. Advent's vigilance was through the roof in all surrounding areas, I wasn't advancing any one region's liberation chain fast enough because I was spread too thin, and I was dealing with 6+ STR in multiple neighboring regions. My reward? A lot of largely useless 30 intel missions.

I've been a lot more selective about missions now, and I'm on Plasma tech months into my campaign with two fully liberated regions and a third on the way, four well equipped squads and a host of extra soliders, an almost fully kitted out ship, a controlled Avatar timer, and a campaign that very much looks like it's heading towards success.
 

Amigastar

Any Color you like
Jul 19, 2007
134
0
0
I hate this stupid mod, i really do. It's just so frustrating idk, i think i'm gonna roll back to vanilla, because constantly being outnumbered by enemies is not fun :(
Even if my Infiltration is 200% there are still missions that are masochistic.
Actually i don't really hate it but its so frustrating at times.
 

baddude1337

Taffer
Jun 9, 2010
1,856
0
0
As someone who didn't really ply Xcom 2 much as I couldn't get into it, I'm having great fun. It's a much more tricky learning experience, as I'm learning the base game as well as LW2 at the same time (hence for my current and first playthrough I'm on easy). I really do like the squad mechanic, as having multiple squads adds great variety to your teams and means you don't just have one elite squad.

I'm also impressed by all the mods available for Xcom2. I have pretty much every cosmetic and decent voice one out there, and a mod that lets me customise soldiers from the start.

Only things I'm struggling with is that research is usually stunted as you rarely get missions that let you take corpses, and after 4 months or so my recruitment pool has never had anybody in it (I haven't had any casualties yet, and have 4 full squads of 8, so its not so bad)
 
Jan 27, 2011
3,740
0
0
baddude1337 said:
and after 4 months or so my recruitment pool has never had anybody in it
You need to set some Haven guys to Recruit.

You can also put a soldier in charge of the haven as an advisor, and they'll do some recruitment too, and boost it to boot. They'll also track down spies that may have gotten into the haven.
 

baddude1337

Taffer
Jun 9, 2010
1,856
0
0
aegix drakan said:
baddude1337 said:
and after 4 months or so my recruitment pool has never had anybody in it
You need to set some Haven guys to Recruit.

You can also put a soldier in charge of the haven as an advisor, and they'll do some recruitment too, and boost it to boot. They'll also track down spies that may have gotten into the haven.
I do have a decent number of my people on recruit, in fact I did actually get a recruit earlier. It does seem pretty slow though. I think most of my soldiers have come from the prisoner missions at this point.

As for the spy part, yeah, had a few of those missions already. I guess that's why I was losing so much income to unknown sources for the first few months.

As an aside: Does anybody know how you build the robot units? I activated the DLC mid game so I won't get the mission, have proving grounds purchased but have yet to see the research or option to build them. Would love to get my hands on them, as the MEC's were my favourite part of the first game.
 

meiam

Elite Member
Dec 9, 2010
3,828
1,992
118
You can recruit people under armory, they come as rookie trough.