A lot of people seem to have an issue when a game uses matchmaking, especially a FPS game and im now wondering why. I'll start by admitting that deicated server / client system is the most ideal system for playing a multiplayer FPS game but you have to admit matchmaking would fine in most games.
Ive always tried to stick clear of matchmaking because I always thought it didnt work and was vastly inferior but have been playing a few games lately that have matchmaking multiplayer and really havent had any issue other than it trying to connect with some guys over in France or America :S (Im in Australia by the way)
I have noticed no issues with hosts lagging, idiotic player, people exploiting glitches or doing stupid things. Im sure if I was blindfolded and put on a game of something one being matchmaking other being on dedicated servers I probably would not be able to tell the difference other than the player count. They will both run quite smooth if you are connected locally.
The only things really that matchmaking is lacking is to have admins and such to keep people in line and make sure everything running smoothly but it does have the advantage of being able to get into a game quickly and easily where everyone plays by standard rules and plays a full map cycle. Quite often thats difficult to find as most games with dedis turn into a 24 hour one map server running stat tracking mods which people often play cheaply to maximise some e-stats.
I think the issue here is that people just want the best and think its the end of the world if another system is used. But really the matchmaking isnt that far behind.
Ive always tried to stick clear of matchmaking because I always thought it didnt work and was vastly inferior but have been playing a few games lately that have matchmaking multiplayer and really havent had any issue other than it trying to connect with some guys over in France or America :S (Im in Australia by the way)
I have noticed no issues with hosts lagging, idiotic player, people exploiting glitches or doing stupid things. Im sure if I was blindfolded and put on a game of something one being matchmaking other being on dedicated servers I probably would not be able to tell the difference other than the player count. They will both run quite smooth if you are connected locally.
The only things really that matchmaking is lacking is to have admins and such to keep people in line and make sure everything running smoothly but it does have the advantage of being able to get into a game quickly and easily where everyone plays by standard rules and plays a full map cycle. Quite often thats difficult to find as most games with dedis turn into a 24 hour one map server running stat tracking mods which people often play cheaply to maximise some e-stats.
I think the issue here is that people just want the best and think its the end of the world if another system is used. But really the matchmaking isnt that far behind.