My issue with combining Jedi's and Videogames.

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ShogunSam-R-I

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O.K. Im as much a Star Wars fan as much as the next guy (at least before Lucas f@#$ed it up)*cough*. But how is it that in the films, lightsabers can cut through and melt metal 2,3 feet thick but takes 5 or 6 direct hits to take down a stormtrooper in games. WHAT THE HELL!!! AM I MISSING SOMETHING. I know Im gonna catch a lot of crap for this but I cant get down with The Force Unleashed. Again, you cut a AT-AT Walker in half but you have to hit and enemy of flesh and blood 5 times to put them down. At least my favorite Jedi game, Jedi Knight II: Jedi Outcast had a code the allowed realistic saber fights. Limbs flew on that game, and the same could be done to you when fighting a sith. God, I love being a GEEK. Is it just me? What do yall thing?
 

otakon17

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Balance, it's all about balance. If your weapon was as overpowered in the game as the movies than balance is thrown out the window. Of course, there are legitimate ways to say it doesn't cut through guys like butter because of special armor or they automatically dodge/block/parry the attack. I also remember reading that if you were able to chop guys up like a Cuisinart than the ESRB rating would've gone up, limiting the targeted demographic. Off topic, yeah I didn't like it either. The damn Star Destroyer part took too damn long too.
 

Canadamus Prime

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Presumably to make the game a credible challenge. The game wouldn't be very fun if the enemies didn't pose much of a threat to you. ...or at least it wouldn't be very fun for very long.
 

The Madman

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I'm probably among a tiny minority when I say I don't like Jedi or even Starwars in general within games these days. I liked Kotor, don't get me wrong, and Jedi Knight is a brilliant series...

But then I see the trailers like for The Old Republic or series with Vaders apprentice and it just feels wrong. I prefer to think of the series in the old movies terms, with the Force being a subtle thing barely noticed and rarely seen rather than the back-flipping acrobatic dual-wielding ninja jedi throwing force hadouken at the baddies we see nowadays. More mystical than magical, if that makes any sense.

Ah well, guess I'm just grumpy.
 

Kae

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I don't know I haven't played many Star Wars games in which you use lightsabers, but in the Jedi Knight games I remember the dying with 1 or 2 hits though I never really used the sabers all that much I always preferred using a combination of the force and blasters.
 

FilipJPhry

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Just look at the Star Wars Unleashed franchise. Your lightsaber can easily mow down enemy after enemy. It made the game craptastically boring.
 

Collins254

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The battefront games did it well, you could only use jedi/sith/famous character every now and then and only for a short period of time, but they were nigh on unstoppable, though in Battlefront 1 i made a point of killing the enemy heroes as mush as i could(and its easier than you think)
 

AlexiVolkov

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It would be nice if they would at least give us an extra difficulty setting in Star Wars games... Maybe call it "Movies."

General troops couldn't hit the side of the Death Star
Lightsabers killed everyone in a single hit.
You can easily and quickly chop up large vehicles, (AT-ST and such.)
The rare blaster shot that actually hits you will kill you.
Bosses are... well pretty much the same since they can already wreck your shit pretty damn quick if you're not careful.
And we definitely need destructible style buildings, with the ability to carve our way through walls.. and if you're stupid, bulkheads, venting your dumb ass self into space.

I could see how this would be intoxicatingy fun... Maybe make it an unlockable bonus to keep people from blowing through the game in 5 minutes... oh wait... you could do that in Force Unleashed II anyways.... Fuck you Lucas....
 

StormShaun

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Collins254 said:
The battefront games did it well, you could only use jedi/sith/famous character every now and then and only for a short period of time, but they were nigh on unstoppable, though in Battlefront 1 i made a point of killing the enemy heroes as mush as i could(and its easier than you think)
Ahh, I remember the one match in Battlefront 2 where all you do is play as heroes from one side of the force. (Evil or good)
 
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canadamus_prime said:
Presumably to make the game a credible challenge. The game wouldn't be very fun if the enemies didn't pose much of a threat to you. ...or at least it wouldn't be very fun for very long.
Well you see there's the big problem, the combat is always the main part of Star Wars games. Combat wasn't something Jedis wanted to use, if it was at all possible they'd use a more peaceful method. It's not difficult to think of ways to make a game a challenge without combat and also be fun, it's just easier to make combat the focus.

Differing environments, multiple paths, different strategies, compelling story, RPG elements and a realistic story would make the game fun.
 

LogicNProportion

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It's why I love TOR.

At least, in melee on melee combat, the two characters (or character and NPC, whatever) have their moves coordinated until the killing blow. The most they get otherwise is grazes on arms, etc. Very nice touch on BioWare's part.

But I understand, it bothers me a whole lot, too. Which is why I love Jedi Academy and despise Force Unleashed. In the former, limbs fly off in the dozens. In Force Unleashed, it's like you're hitting them with a baseball bat.

There's only a few materials where that would work, such as Mandalorian Iron and Phrik (which would short the saber out).

...Which brings me to questioning why the strength skill matters at all to a lightsaber user in TOR... Lightsabers are practically weightless, it's why using them is so difficult because you have a hard time keeping track of where the blade is. The only time physicality would come into question is when faced with one of the aforementioned materials, or against another lightsaber...

...Just sayin'...
 

Vrach

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ShogunSam-R-I said:
O.K. Im as much a Star Wars fan as much as the next guy (at least before Lucas f@#$ed it up)*cough*. But how is it that in the films, lightsabers can cut through and melt metal 2,3 feet thick but takes 5 or 6 direct hits to take down a stormtrooper in games. WHAT THE HELL!!! AM I MISSING SOMETHING. I know Im gonna catch a lot of crap for this but I cant get down with The Force Unleashed. Again, you cut a AT-AT Walker in half but you have to hit and enemy of flesh and blood 5 times to put them down. At least my favorite Jedi game, Jedi Knight II: Jedi Outcast had a code the allowed realistic saber fights. Limbs flew on that game, and the same could be done to you when fighting a sith. God, I love being a GEEK. Is it just me? What do yall thing?
How is it that in the movies and IRL when you shoot someone in the balls, they're instantly incapacitated and soon dead, but in any FPS, a male soldier just keeps going?
 

teisjm

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Heres the problem.

Add playable jedi in your game, as strong as in the movies: Rage incoming, due to balancing issues.
Choose not to add jedi as playable in your star-wars game: Rage incoming "OMGWTF why can't i be a jedi, I HATE YOU GUYS!"
 

RuralGamer

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StormShaun said:
Collins254 said:
The battefront games did it well, you could only use jedi/sith/famous character every now and then and only for a short period of time, but they were nigh on unstoppable, though in Battlefront 1 i made a point of killing the enemy heroes as mush as i could(and its easier than you think)
Ahh, I remember the one match in Battlefront 2 where all you do is play as heroes from one side of the force. (Evil or good)
Oh that level was awesome; Count Dooku Force Choke/Lightning chain lock FTW. I really liked that mission, especially trying not to die as Boba Fett or the like by running/jet packing away.

OT: I am hoping TOR's fights will be as good as they claim, but we'll have to wait and see...
 

Stall

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As others have said, it's all because of balance. Lack of balance really can throw off a game. When you give players an alternative that is just too powerful, then the game stops being fun.

It's the same reason that video game shotguns are totally different than real life ones. Sometimes, you have to sacrifice realism or adherence to the lore to create something with balance.

RuralGamer said:
OT: I am hoping TOR's fights will be as good as they claim, but we'll have to wait and see...
A lot of the press has been saying TOR's combat is very... safe. It's not going to rock the boat, if that is what you are hoping for.
 

Atmos Duality

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Truly-morphic terrain wouldn't make for very challenging gameplay. Using your lightsaber like an all-purpose-can-opener would be cool the first two, maybe three times you tried it, but it would get very old, very fast after that.

But props for actually remembering that there were games where a lightsaber was a lightsaber, and not a Light-Truncheon or "Light-Ball-o-Stats".
I laughed my ass off when I watched my friend play the first Force Unleashed. It was hilarious watching some poor rebel get BEAT DOWN by a Lightsaber...only to stand back up afterward.
No limbs were hacked off. No clean "piercing death". The lightsaber might as well have been a fucking Billy Club.