We've had, like three peopl in the last week making the claim that 30fps is just plain better than than 60fps under certain circumstances, such as for 3rd person adventure games. Just to help me solidify my thouhts, Ima say what I think is going on here.
Assassin's Creed: Unity (for example) may well look better in 30fps than 60fps, but here's the thing: that's the fault of the developers, not of higher framerates as a concept.
Take The Hobbit for example. It was shot in, and shown in some cinimas at 48fps, instead of the more traditional 24fps. Many people, myself included, thought it looked a little off somehow. And it did, and this was because, filming, effects, makeup techniques, etc, have been used in such a way, and for so long, as to fulfil an illusion under the scrutiny of 24 frames per second. Now, with the additional subtlety that comes through when viewing at twice the frame rate, some of those techniques don't hold up. The Hobbit did indeed look a little strange as a result of 48fps. But that's not because 48fps is in some way inferior for films, it's just that film makers need to get better at using it. No big hoohar.
So if Ubisoft had been saing something like "At this point in time, we are simply better at making good looking adventure games in 30fps than we are at making good looking adventure games at 60fps" than I, and probably a lot of people, would be more accepting of what we percieve as an antiquated framerate. But that's not what they (and other developers) are saying. They've been taking the easy way out and just claiming that 30fps is somehow inferior for their purposes.
No devlopers. Bad. Go to your respective rooms.
Just as with the Hobbit example, if AssCreedUinty does indeed look better at 30fps, that isn't a short coming on the part of higher framerates, it simply means they need more practise working with 60fps and more time to develop and update their techniques in order for their games to stand up to the challenge that is looking good in 60fps.
I'm not saying it would be easy. And despite the fact that pleanty of games already do it, I'd be willing to give them that time, without complaining, in order to get used to crafting games for 60fps. But to just fold your arms like a child and volenterily forget how numbers work, or god forbid, make the bat shit claim the human eye cannot percieve 60 frames per second... well it's no wonder people are gobsmacked at the size of the foot currently in Ubisoft's mouth.
Assassin's Creed: Unity (for example) may well look better in 30fps than 60fps, but here's the thing: that's the fault of the developers, not of higher framerates as a concept.
Take The Hobbit for example. It was shot in, and shown in some cinimas at 48fps, instead of the more traditional 24fps. Many people, myself included, thought it looked a little off somehow. And it did, and this was because, filming, effects, makeup techniques, etc, have been used in such a way, and for so long, as to fulfil an illusion under the scrutiny of 24 frames per second. Now, with the additional subtlety that comes through when viewing at twice the frame rate, some of those techniques don't hold up. The Hobbit did indeed look a little strange as a result of 48fps. But that's not because 48fps is in some way inferior for films, it's just that film makers need to get better at using it. No big hoohar.
So if Ubisoft had been saing something like "At this point in time, we are simply better at making good looking adventure games in 30fps than we are at making good looking adventure games at 60fps" than I, and probably a lot of people, would be more accepting of what we percieve as an antiquated framerate. But that's not what they (and other developers) are saying. They've been taking the easy way out and just claiming that 30fps is somehow inferior for their purposes.
No devlopers. Bad. Go to your respective rooms.
Just as with the Hobbit example, if AssCreedUinty does indeed look better at 30fps, that isn't a short coming on the part of higher framerates, it simply means they need more practise working with 60fps and more time to develop and update their techniques in order for their games to stand up to the challenge that is looking good in 60fps.
I'm not saying it would be easy. And despite the fact that pleanty of games already do it, I'd be willing to give them that time, without complaining, in order to get used to crafting games for 60fps. But to just fold your arms like a child and volenterily forget how numbers work, or god forbid, make the bat shit claim the human eye cannot percieve 60 frames per second... well it's no wonder people are gobsmacked at the size of the foot currently in Ubisoft's mouth.