My thoughts: Sins of a Solar Empire

Recommended Videos

Snapshot720

New member
Feb 5, 2008
14
0
0
First I'll start off by saying that this is my first review of a game, and I would love feedback.

----------

When I picked up Sins, I really didn't know what to expect. I only knew that it is a fairly successful '4x game', whatever that meant, and it had spaceships. Given that X2 didn't work on my new vista rig, I decided that a good helping of ship crunching and planet bombing was in order.

Well, I was more than surprised. First in a okay way, and then in a great way.

It's hard to understand the game at first. It really seems like an overwhelming venture if you just jump into the game blind. That ends up to be a clever ploy on the part of the designers, considering that once you get into the meat of the game (as well as spend some time with the tutorials) things quickly fall into place. A good example of this is that the tutorial will guide you along a path, but you wont know exactly what's in store for you until you walk down it.

Lets get to specifics, shall we?

Graphics: I'll start here, because in my opinion graphics shouldn't be a main focus in any game. They should be good, but gameplay is always first... That being said, the graphics are impressive considering that the game came out of a small studio. Up close, a single ship doesn't look stunning, but once you have a clash of two fleets in cinema mode it can look sublime. To clarify, the graphics technically are a bit sub-par, but the art direction is quite exemplary.

Sound: The sound goes from the casual easy listening, from complimenting peace time and empire building, to soaring tracks during an epic battle. The transition is also something I couldn't help but take note of. When I was zoomed in on a battle, the song reminded me of the heavy conflict, and when I pulled back to a galaxy view it faded the further I got. Something like that may seem small in words, but in practice it just pulled me into the experience more.

Gameplay: This was the big surprise. The balance was so perfect between combat, research, diplomacy, economy, and building that I found myself actually enjoying having to balance so many factors. A well built fleet, put together with balance in mind, and supported by a strong economy, will take care of itself. The AI is stunning. I soon learned that leaving them to take care of themselves was much more successful than when I tried to micro manage.

Though, here is where the game may turn some off. This is not a strategy game... Or let me clarify, this is a game where strategy is where to move your fleet(s), and how to manage your empire, not where to position one group of ships or another during battle.

I often found myself watching some TV off to the side, reading a book, or getting up frequently to do this or that while playing (during slower moments). Though at other times I was getting so sucked in that I became glued to my seat. It's also important to note that in a 'large' game, five and a half hours is only a drop in the bucket. It's more than perfect for those who love to game, but might only have blocks here and there, and like to multitask while gaming.

Final note: Sins is really an amazing venture. It does a wonderful job of sucking you in, but letting you leave it to it's own devices when the need tends to arise. With that in mind, don't expect something that will paste your eyes to the screen with every waking moment.

Definitely worth a try for anyone who loves strategy or empire building games.
 

neems

New member
Jan 4, 2008
176
0
0
Nice review - clear and succinct. I'm not a big fan of breaking reviews in to sections with headings, except perhaps as a conclusion, but it definitely got the job done.

It is probably worth noting that the 1.03 patch is now available for Sins. I've been a bit busy, so I haven't tried it yet, but apparently amongst other things you get -

* Improved AI (including the new 'Unfair' setting)
* AI opponents will now surrender rather than running around the galazy with half a dozen siege frigates
* Time can be sped up or slowed down in single player (woot!)

As far as I know, updates still HAVE to be applied through Stardock, rather than downloading them seperately.
 

Malic The Great

New member
Mar 5, 2008
10
0
0
I have heard a lot on this game and am seriously considering buying it. Although a freind of mine say's there are balance issues. Are there any? If so how severe? (my freind tends to be a little strict when it comes to games)

Also I'm probably going to have to wait until I get an 8800gt eventually. Right now I'm running on an 8400gs and that wont be a good card for long.
 

Snapshot720

New member
Feb 5, 2008
14
0
0
First, thanks for the feedback Neems. I'll try it without headers next time just to see how it fares.

Secondly. Malic, this game runs GREAT on a number of machines. I know someone playing it on a 1 gig machine with a 3400+ (single core) and a 6600gt. Smooth as silk and the only things not turned on are bloom and high AA. Still looks great also.

I wouldn't worry about balance. What I've found is all the factions are somewhat similar, but the ends of the research trees give different benefits. For example, humans are industry gods, and end up with a planet destroying cannon type thing... Where as the religious zealot race are more about spreading culture, and winning planets over by making them rebel against the host faction (yes, you can make the other teams planets rebel against them!).

The balance issues I wouldn't call balance problems. I suck with the religious freaks, but I rock with the humans. Adversely, I've had my arse handed to me by a good player using the religion nuts.
 

Logan Westbrook

Transform, Roll Out, Etc
Feb 21, 2008
17,672
0
0
Nice review, clear and to the point. I'm not sure Sins is a game I would necessarily play, but at least now I have a better idea of what it's about.
 

neems

New member
Jan 4, 2008
176
0
0
I've heard reports of people playing Sins on laptops with integrated graphics. Performance really is not an issue here.

Snapshot - sorry, I didn't mean to give the impression that you can't divide the review up the way you did, it's more a personal preference. I tend to be of the opinion that if the writing is clear and informative (which yours was) there is no need for the headings. Your section on graphics is clearly about graphics, sound is about sound, so on and so forth.