So, I'm juggling around an idea for an Aberrant campaign with some friends of mine, but I'm running into something of a problem about how to pace it out.
Basically, if you've ever seen Escape from New York, or read the comic book series Rising Stars, I'm planning on doing an "enclosed city left to rot by the crazy people inside it" type of campaign. The premise being that when the super powered people of the Aberrant setting (basically your typical super hero stuff) surfaced, a group of them took over a city, and rule it with an iron thumb.
The idea is to section off a city map, and have my players go in and literally take it back, block by block, hopefully inspiring the citizens caught in the machinations of beings more powerful than them, to fight back. My problem, is I can't think of a reason why the Big Bad Super wouldn't just show up after they made their first assault, and squash them.
The idea was as they took back the city, they would gain XP and thus improve their super powers, eventually getting them strong enough to take out the big guy. But I just can't see a way in which he would just ignore this affront to his authority, aside from the insane ego angle of "It is beneath me. They are like the buzzing of flies to me!" kind of megalomaniac type of thinking. Which I mean, I could go that route, and it's even possible given the rules about how the powers can drive the Aberrant's crazy over time. But I wanted something a little more plausible if possible.
While typing this, I did consider perhaps having them fight him right away, and then have the issue being taking the place back bit by bit, and trying to control it themselves until something like order emerges. However, that doesn't really fit if they are starting level Supers.
Another angle would be to take a page from the Steelheart series of books by Brandon Sanderson, and have them do it all sneaky wise. Taking out the underlings in a way that doesn't broadcast who they are. However: 1. That wasn't the mood I wanted to shoot for in the game. I wanted the "Big Damn Heroes" kind of feeling, with them swooping in and saving the day. And 2. My players really suck at subterfuge and lateral thinking when it comes to shit like this. They just, REALLY aren't good at it.
So, any ideas on how I could have them able to operate in a relatively public, and dramatic way, without having the head honcho show up right away and just squash them?
Basically, if you've ever seen Escape from New York, or read the comic book series Rising Stars, I'm planning on doing an "enclosed city left to rot by the crazy people inside it" type of campaign. The premise being that when the super powered people of the Aberrant setting (basically your typical super hero stuff) surfaced, a group of them took over a city, and rule it with an iron thumb.
The idea is to section off a city map, and have my players go in and literally take it back, block by block, hopefully inspiring the citizens caught in the machinations of beings more powerful than them, to fight back. My problem, is I can't think of a reason why the Big Bad Super wouldn't just show up after they made their first assault, and squash them.
The idea was as they took back the city, they would gain XP and thus improve their super powers, eventually getting them strong enough to take out the big guy. But I just can't see a way in which he would just ignore this affront to his authority, aside from the insane ego angle of "It is beneath me. They are like the buzzing of flies to me!" kind of megalomaniac type of thinking. Which I mean, I could go that route, and it's even possible given the rules about how the powers can drive the Aberrant's crazy over time. But I wanted something a little more plausible if possible.
While typing this, I did consider perhaps having them fight him right away, and then have the issue being taking the place back bit by bit, and trying to control it themselves until something like order emerges. However, that doesn't really fit if they are starting level Supers.
Another angle would be to take a page from the Steelheart series of books by Brandon Sanderson, and have them do it all sneaky wise. Taking out the underlings in a way that doesn't broadcast who they are. However: 1. That wasn't the mood I wanted to shoot for in the game. I wanted the "Big Damn Heroes" kind of feeling, with them swooping in and saving the day. And 2. My players really suck at subterfuge and lateral thinking when it comes to shit like this. They just, REALLY aren't good at it.
So, any ideas on how I could have them able to operate in a relatively public, and dramatic way, without having the head honcho show up right away and just squash them?