Negative reaction I just don't get.

Recommended Videos

WindKnight

Quiet, Odd Sort.
Legacy
Jul 8, 2009
1,828
9
43
Cephiro
Country
United Kingdom
Gender
Female
Ok, Warframe player and a big quest thats been hyped for the last few months has been delayed again, which bummed me out... but the other news that came with it has caused much more anger among the community and I'm struggling to understand.

We have option to bring companions on missions, Big dogs, cats, and Little robots called Sentinel. One specific sentinel, the carrier, has a loot hoover ability with a range of 12m... and since it's been introduced it's been by far and away the most popular companion, and I encounter a lot of players that refuse to play without it, to the point if it's destroyed in mission they will kill themselves so it comes back when they respawn (this has almost caused the loss of a few missions).

So, the Dev's have decided to make the loot hoover a passive across all Sentinels, with a range of 6 metres... and the community is having a melt down that they might have to move around a bit to get pick ups.

I mean, I've used the carrier for builds that consume ammo fast to help keep myself stocked up, but I've enjoyed the utility of the other sentinels and the pets much more for general use, So i'm bewildered at why this is causing so much range. Am I missing something, or do I Just Don't Get It?
 

CaitSeith

Formely Gone Gonzo
Legacy
Jun 30, 2014
5,374
381
88
If it's as popular as you described it; getting it nerfed will inevitably get their fans angry. They will feel like devs are messing with something they like without a valid purpose.
 

Avnger

Trash Goblin
Legacy
Apr 1, 2016
2,124
1,251
118
Country
United States
I hadn't heard about this yet (I've been off the Warframe train for a few months now), but that sounds like one of the best things ever. It makes using the other sentinels actually an option. Have they said what extra ability they might give the Carrier in replacement?
 

MHR

New member
Apr 3, 2010
939
0
0
It's the infantile response. You give a baby something it likes, and then it cries when it gets taken away. Nevermind that it's for their own good and they'll now have better choices in companions to take along. They wont get over their boohoo feelings without time to cry it out.
 

omega 616

Elite Member
May 1, 2009
5,883
1
43
Windknight said:
Ok, Warframe player and a big quest thats been hyped for the last few months has been delayed again, which bummed me out... but the other news that came with it has caused much more anger among the community and I'm struggling to understand.

We have option to bring companions on missions, Big dogs, cats, and Little robots called Sentinel. One specific sentinel, the carrier, has a loot hoover ability with a range of 12m... and since it's been introduced it's been by far and away the most popular companion, and I encounter a lot of players that refuse to play without it, to the point if it's destroyed in mission they will kill themselves so it comes back when they respawn (this has almost caused the loss of a few missions).

So, the Dev's have decided to make the loot hoover a passive across all Sentinels, with a range of 6 metres... and the community is having a melt down that they might have to move around a bit to get pick ups.

I mean, I've used the carrier for builds that consume ammo fast to help keep myself stocked up, but I've enjoyed the utility of the other sentinels and the pets much more for general use, So i'm bewildered at why this is causing so much range. Am I missing something, or do I Just Don't Get It?
I think you're in the wrong place ... wouldn't it better to ask on their forums? They are into the game and they are the ones you are talking about.

If I had to take a guess, the other followers aid in combat somehow and they feel they can hold their own in that respect but gathering up collectables is just a pain in the butt that they would rather not have to worry about or if they are running low on health and/or ammo you can just move the fight closer to collectables and not just run away from the fight to get them?

I dunno, could never get into that game AT ALL, couldn't find the appeal.
 

Redryhno

New member
Jul 25, 2011
3,077
0
0
Windknight said:
We have option to bring companions on missions, Big dogs, cats, and Little robots called Sentinel. One specific sentinel, the carrier, has a loot hoover ability with a range of 12m... and since it's been introduced it's been by far and away the most popular companion, and I encounter a lot of players that refuse to play without it, to the point if it's destroyed in mission they will kill themselves so it comes back when they respawn (this has almost caused the loss of a few missions).

So, the Dev's have decided to make the loot hoover a passive across all Sentinels, with a range of 6 metres... and the community is having a melt down that they might have to move around a bit to get pick ups.

I mean, I've used the carrier for builds that consume ammo fast to help keep myself stocked up, but I've enjoyed the utility of the other sentinels and the pets much more for general use, So i'm bewildered at why this is causing so much range. Am I missing something, or do I Just Don't Get It?
There's something you're forgetting, it's not so much having to move around, it's that much of the game is built around 'HOW FAST CAN YOU GET THROUGH THE MAP', which is why the carrier is used so much. Moving around is a loss in momentum, meaning a loss in speed, meaning a loss in time that can be spent progressing and with how ALOT of the loot can effectively disappear if you don't have the looter on with how it can pinata explode out of stuff.

Not to mention you'd be surprised how many builds there are about never losing speed and dodging literally everything thrown at them, and slowing down kills you almost immediately, especially on the higher towers and extra especially on the Corrupted boss runs. And now they're nerfing it across the board(Just going by what you're talking about here, maybe they have compensation prepared for the specialized Sentinel, I haven't been into Warframe for a while).

I know the attitude around here is elitist and "ivory tower" as all hell when it comes to changes in games, especially when it comes to semi-multiplayer, but honestly when you nerf utility in a game based around loot, you can't just do it without reaching out to the community in some way.

Edit: Something I forgot to add in that I thought I did, Sentinels as a general rule, are decoration, you have to go for specific mods for them to be worth taking in the first place, they aren't really worth the effort for the meager amount of combat help they give.
 

WindKnight

Quiet, Odd Sort.
Legacy
Jul 8, 2009
1,828
9
43
Cephiro
Country
United Kingdom
Gender
Female
Avnger said:
I hadn't heard about this yet (I've been off the Warframe train for a few months now), but that sounds like one of the best things ever. It makes using the other sentinels actually an option. Have they said what extra ability they might give the Carrier in replacement?
Ammo buff, and ammo mutation. Makes it good for high ammo consumption builds.

Redryhno said:
There's something you're forgetting, it's not so much having to move around, it's that much of the game is built around 'HOW FAST CAN YOU GET THROUGH THE MAP', which is why the carrier is used so much. Moving around is a loss in momentum, meaning a loss in speed, meaning a loss in time that can be spent progressing and with how ALOT of the loot can effectively disappear if you don't have the looter on with how it can pinata explode out of stuff.
There's no real bonus for doing the mission fast, and the only really times your under a time limit, your given plenty of time to get out. And the only builds I've encountered that are truly that fragile sacrifice everything to turn their ultimate ability into a one button nuke, so they just hit four and let everything die with no effort (which unless you're on a sortie or raid, generally takes the fun away for everyone playing with you and is overkill anyway).

The only time speed matters is if you want to crank out a mission in the most'efficient' way possible instead of actually playing it.

omega 616 said:
I think you're in the wrong place ... wouldn't it better to ask on their forums? They are into the game and they are the ones you are talking about.

If I had to take a guess, the other followers aid in combat somehow and they feel they can hold their own in that respect but gathering up collectables is just a pain in the butt that they would rather not have to worry about or if they are running low on health and/or ammo you can just move the fight closer to collectables and not just run away from the fight to get them?
There's a lot of anger and rage on the forums, and generally i'm just not getting why this is so... kind of looking for outside perspectives.
 

totheendofsin

some asshole made me set this up
Jul 31, 2009
417
0
0
this is the first I've heard of it and I think it's fantastic, making more things viable to use is never a bad thing

as for the rage, you forget that this is the gaming community, death threats have been sent over minuscule changes to guns in call of duty, and while there is probably not very much overlap between the COD community and the warframe community, this sort of thing happens every time something popular in a game gets nerfed or even just a minor balance tweak the players think is in the wrong direction
 

Saltyk

Sane among the insane.
Sep 12, 2010
16,755
0
0
Major Tom said:
Just read some of the replies on the announcement thread. God forbid some people actually have to pay attention to their surroundings now......
Tip: Don't stand in fire.
 

Cycloptomese

New member
Jun 4, 2015
313
0
0
I like the sound of an ammo buff. I run a very high ammo consumption amprex build. Amprex sucks ammo up faster than soma.
 

Redryhno

New member
Jul 25, 2011
3,077
0
0
Windknight said:
Redryhno said:
There's something you're forgetting, it's not so much having to move around, it's that much of the game is built around 'HOW FAST CAN YOU GET THROUGH THE MAP', which is why the carrier is used so much. Moving around is a loss in momentum, meaning a loss in speed, meaning a loss in time that can be spent progressing and with how ALOT of the loot can effectively disappear if you don't have the looter on with how it can pinata explode out of stuff.
There's no real bonus for doing the mission fast, and the only really times your under a time limit, your given plenty of time to get out. And the only builds I've encountered that are truly that fragile sacrifice everything to turn their ultimate ability into a one button nuke, so they just hit four and let everything die with no effort (which unless you're on a sortie or raid, generally takes the fun away for everyone playing with you and is overkill anyway).

The only time speed matters is if you want to crank out a mission in the most'efficient' way possible instead of actually playing it.
It's a third person ARPG, speed and efficiency is the name of the game, dude. Everyone runs Perandus in PoE for a reason, it's the highest density map in the game, meaning that you can just jump in for five minutes, back out, and level faster there than anywhere else, which gets you to Maps faster, which in turn gets you the loot you need for your build as well as the currency you need to get the loot that doesn't drop.

In Warframe it's Corrupted Survivals(or Mobile Base Defense, I forget, been a while since I played), but that's lategame, before then you're focused on getting through the missions and maps as fast as you can to farm as fast as you can to progress to the fun part of the game as fast as you can without paying for literally everything.

So yeah, there's a bonus for doing it fast, it's just not an explicit advantage in-game, there's a reason people ask about the meta in the game on a somewhat regular basis. And carriers are very much an important - if not central - point in the strategy of it all.
 

WindKnight

Quiet, Odd Sort.
Legacy
Jul 8, 2009
1,828
9
43
Cephiro
Country
United Kingdom
Gender
Female
Redryhno said:
So yeah, there's a bonus for doing it fast, it's just not an explicit advantage in-game, there's a reason people ask about the meta in the game on a somewhat regular basis. And carriers are very much an important - if not central - point in the strategy of it all.
Ah, the kind of meta that pushed 'if what you want didn't drop quit out so you can start another run faster, even if you screw over the rest of the team who did get what they want or just want to play through', and forced DE to make certain drops only be revealed or awarded at the end of the match to stop such BS. Eh, those guys can go f*** themselves as I had a nightmare time with their behaviour back when warframe component BP's weren't a guaranteed drop, and you saw what you got when it dropped.
 

Redryhno

New member
Jul 25, 2011
3,077
0
0
Windknight said:
Redryhno said:
So yeah, there's a bonus for doing it fast, it's just not an explicit advantage in-game, there's a reason people ask about the meta in the game on a somewhat regular basis. And carriers are very much an important - if not central - point in the strategy of it all.
Ah, the kind of meta that pushed 'if what you want didn't drop quit out so you can start another run faster, even if you screw over the rest of the team who did get what they want or just want to play through', and forced DE to make certain drops only be revealed or awarded at the end of the match to stop such BS. Eh, those guys can go f*** themselves as I had a nightmare time with their behaviour back when warframe component BP's weren't a guaranteed drop, and you saw what you got when it dropped.
You know, it really astounds me how so many threads these days are "Agree with me or GTFO" cloaked in "I just wanna ask about this"...Like seriously, if you don't want a differing point of view, don't ask for it in the first place.

But my advice to you on this is number one of co-op games, don't group with randoms if you get overly bothered by random events. Also, come on dude, you know I meant solo runs as well, so don't even act like that's not a major part of what I'm talking about. Not to mention you ignored so much of what I was talking about just so you could go on a rant about dicky fireteam experiences.

And why shouldn't some drops be guaranteed? There's like half a dozen frames that are dependent on specific maps to get, and it's not easy to get the components for the keys to get to where the blueprints for the keys to get access to the places that drop frame blueprints are. If it was a chance to drop on top of that, the game's reputation for free/semi-free players would drop even lower than it already is.
 

WindKnight

Quiet, Odd Sort.
Legacy
Jul 8, 2009
1,828
9
43
Cephiro
Country
United Kingdom
Gender
Female
Redryhno said:
Windknight said:
And why shouldn't some drops be guaranteed? There's like half a dozen frames that are dependent on specific maps to get, and it's not easy to get the components for the keys to get to where the blueprints for the keys to get access to the places that drop frame blueprints are. If it was a chance to drop on top of that, the game's reputation for free/semi-free players would drop even lower than it already is.
I don't have a problem with guaranteed drops, I have a problem with this 'rusrushrush' meta/mindset that's less about playing the game and having everything done as soon as possible, and the way it promotes selfish and unpleasant and sometimes lazy playstyles. And if you're going to play in specific way that doesn't acknowledge or treat your other players with respect shouldn't 'you' play solo or recruit a group?

God, I remember the Mag/Mesa days, and how much of a dull chore that made certain missions. Sure, they went 'faster' but they were dull as ditchwater. That was 'meta', and was one of the worst things to hit the game.
 

Redryhno

New member
Jul 25, 2011
3,077
0
0
Windknight said:
I don't have a problem with guaranteed drops, I have a problem with this 'rusrushrush' meta/mindset that's less about playing the game and having everything done as soon as possible, and the way it promotes selfish and unpleasant and sometimes lazy playstyles. And if you're going to play in specific way that doesn't acknowledge or treat your other players with respect shouldn't 'you' play solo or recruit a group?

God, I remember the Mag/Mesa days, and how much of a dull chore that made certain missions. Sure, they went 'faster' but they were dull as ditchwater. That was 'meta', and was one of the worst things to hit the game.
For alot of people, the game doesn't actually start until they have the start of the build they want, you really going to fully fault them for the 'rushrushrush' mindset leading up to it?

And yeah, people maybe should solo or get their own group together to wipe if the drops don't pan out, but those selfish actions are still going to happen, even if you make it a server-wide rule that marks someone forever or bans them immediately, it's still going to happen and the only way you can control it is through yourself or your own group.

And no shit they're dull as ditchwater, it's called "GRINDING" for a reason. It's not supposed to be exciting, it's supposed to be getting drops as fast as possible so you can get to the exciting bits. It's an ARPG, it comes with the territory.
 

pookie101

New member
Jul 5, 2015
1,162
0
0
OP you live in a world where a dev slightly changing the stats of a gun causes said developer to receive death threats.

never underestimate the gaming communities ability to go batshit crazy over anything