my post is mainly directed toward Blizzard with WoW and Hearthstone, but can be applied to a lot of MMORPG and such.
If you look at WoW expansions, burning crusade was very great but made a lot of the old raid stuff obselete, making green drop you get in BC easily dethroned super hard to get epics/legendary from classic, also made most of the stuff from classic trivial. And then from BC to Lich King, its made an entire section of the game basically ghost town. As more expansion come along, it feel like barely only 10% of the real content is even use, luckily they added the timewalking so you can "relive" the old dungeon but that have been way way far in the timeline.
I feel like Blizzard not even care about the continuity in their expansion of Hearthstone, with the new expansion name release being Gnomes and Catacombs. Why? I know most of their expansion didn't made sense in continuity until then but come on... This is blatantly lazy, just making content to make content, so they can throw their bone to their huge following and make millions without really having to "force" them self into making some kind of story, mechanic sense from expansion to expansion.
But i'm pretty sure not just Blizzard does this kind of "easy" work behind their game.
My 2 cents
If you look at WoW expansions, burning crusade was very great but made a lot of the old raid stuff obselete, making green drop you get in BC easily dethroned super hard to get epics/legendary from classic, also made most of the stuff from classic trivial. And then from BC to Lich King, its made an entire section of the game basically ghost town. As more expansion come along, it feel like barely only 10% of the real content is even use, luckily they added the timewalking so you can "relive" the old dungeon but that have been way way far in the timeline.
I feel like Blizzard not even care about the continuity in their expansion of Hearthstone, with the new expansion name release being Gnomes and Catacombs. Why? I know most of their expansion didn't made sense in continuity until then but come on... This is blatantly lazy, just making content to make content, so they can throw their bone to their huge following and make millions without really having to "force" them self into making some kind of story, mechanic sense from expansion to expansion.
But i'm pretty sure not just Blizzard does this kind of "easy" work behind their game.
My 2 cents