bastardofmelbourne said:
The factions in Total Warhammer are the most diverse the series has ever had...
Oh, I believe you.
In the only other
Total War game I played every faction felt the same beyond aesthetics (which you can't see because you're zoomed all the way out almost all the time.)
... with unique army lists and faction mechanics that drastically alter the flow of the game. Dwarves can't leave territory in enemy hands without incurring heavy public order penalties; Greenskins spawn entire army stacks after winning a few battles, Chaos Warriors don't even have settlements and can't keep two army stacks close enough to reinforce each other, and Vampire Counts ignore unit morale and can spawn immediate reinforcements based on how much battle a region has seen.
I was thinking more in terms of armies than campaign mechanics. Every factions seems to have a bit of everything, with a couple of exceptions (dwarves can't ride and vampires can't shoot) so fighting with one army isn't significantly different to fighting with another. Not in single player at least. Maybe one faction's heavy infantry having 200 extra HP but 5 less weapon attack is really important in multiplayer or something.
As you pointed out, the strategy-level faction mechanics are actually pretty cool. Thing is, the new playable factions they've added, and charged money for, don't bring anything new to the table. The Beastmen are just a Greenskins/Chaos mashup. The others amount to More Dwarves and More Greenskins.
I speak as a guy who's played every Total War game since Rome 1 when I say that this is literally the best game in the franchise.
Once again, I believe you.
Samtemdo8 said:
Empire has Tanks, Dwavres have Helicopters, Vampires raise Skeletons from the ground.
How are they similar?
A tank is basically a giant combined with an artillery piece, which tons of factions have. Other factions have flying units (manticores, terrorgiests, bats, pegasus knights, wyverns etc etc). As for raising skeletons, being able to spawn an extra trash infantry unit does not a unique army make. (Also, other factions can do it. Beastmen spawn those rock-thrower guys and someone else spawns a manticore).
Samtemdo8 said:
The thing is he always just press Auto Resolve
Only after I realized the campaign battles were boring and piss easy.
Bigger army wins. Army size is determined in the strategy layer of the game. I made big army, I win. Why waste time watching my ants chew away at the enemy ants for 10 minutes when I can get the same result with one click?