So such-and-such a studio is working on such-and-such a horror game. They come to you and go 'quick, we need an idea to frighten the player that's never been done before'.
Example: the player's life begins gradually decreasing, for no discernible reason. Certain actions cause it to deplete faster, vaguely suggesting some cause, but the player can't stop it running down. At 1/3 health, it stops, and the atmospheric 'scary noises' begin to grow scarier and more atmospheric, suggesting imminent attack. Whether or not it comes . . .?
That's my 2-cent idea. What are yours?
Example: the player's life begins gradually decreasing, for no discernible reason. Certain actions cause it to deplete faster, vaguely suggesting some cause, but the player can't stop it running down. At 1/3 health, it stops, and the atmospheric 'scary noises' begin to grow scarier and more atmospheric, suggesting imminent attack. Whether or not it comes . . .?
That's my 2-cent idea. What are yours?