So my fellow gamers, i was thinking about how when I was single I used to play games I didn?t even enjoy all that much, just to finish them because I generally had the time. It skewed my perception of the games, and made it difficult to accurately critique them.
Now? I only have so much time to play even one game, so my parameters for judgment and continuing to play a title have shifted into terms of how much I enjoy playing the game.
An example of this proposed rating system, which naturally encompasses all technical, artistic, design, mechanics, etc. you think is vital to enjoying a game would be:
100% is a game you enjoyed playing literally 100% of the time. This is the holy grail of scoring, and of course an extreme rarity. A benchmark game, if you will.
0% of course would be a game you enjoyed playing 0% of the time.
Then there is everything in between. It?s a simple system that distilled games down to their essence: interactive entertainment that is meant to be enjoyed.
What do you think?
Now? I only have so much time to play even one game, so my parameters for judgment and continuing to play a title have shifted into terms of how much I enjoy playing the game.
An example of this proposed rating system, which naturally encompasses all technical, artistic, design, mechanics, etc. you think is vital to enjoying a game would be:
100% is a game you enjoyed playing literally 100% of the time. This is the holy grail of scoring, and of course an extreme rarity. A benchmark game, if you will.
0% of course would be a game you enjoyed playing 0% of the time.
Then there is everything in between. It?s a simple system that distilled games down to their essence: interactive entertainment that is meant to be enjoyed.
What do you think?