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luccadeas

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Jan 28, 2011
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Hello my fellow Escapists!
I recently finished my playthrough of Oblivion (After nearly 500 hours) and have long since been done with Skyrim. So I think it's time I got back to the basics. Or perhaps, move further from them. Either way I bought Morrowind! It looks... well... very confusing. If there are any tips you can give a novice like me it would be greatly appreciated!
 

worldruler8

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Aug 3, 2010
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The combat is shit. And I love the game.

I would reccommend simply running in a random direction, and just live in the world. Roam around, learn the land, learn the people, learn the culture. Expect to die. A lot. Expect the game to be difficult, like dying from rats. It isn't going to hold your hand, expect a lot of walking. Expect that you'll have to roam around for hours looking for that cave you kept passing. The game doesn't tell you where it is, just how to get there.

You have a lot of choices for armor/weapons. Go crazy, but realize you'll have to specialize. Combat works in "combat rolls". In other words, some old D&D shit. When you hit a mudcrab with your dull ass dagger, it rolls some die, and, based on your attributes and dull ass dagger skill, it will either hit (ha! lucky getting that) or miss (everytime). This is one (the only) of the reasons people who never played it leave. (I actually used a cheat on my xbox that gave me regen health. I could still die if I was horribly overclassed, but it was just difficult to kill enemies.)

Just give it a shot. Or eight. You'll either love it or hate it.
 

TaintedSaint

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Mar 16, 2011
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morrowind overhaul 3.0 is a must have. just came out too :) http://www.ornitocopter.net/v3-0-release/
 

ohnoitsabear

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Knowing how to build your character is very important to doing well in the game. Building your character is similar to how you would do it in Oblivion, with the biggest difference being that in Oblivion, it's a good idea for you to put skills you don't actually want to use very much in your major skills (due to level scaling), whereas in Morrowind, if you plan on using a skill, it should always be in major or minor skills, as miscellaneous skills level up very slowly and are very difficult to use.

For your first character, you should build a combat focused character. Have either blunt weapon, axe, or long blade be your main weapon skill, and heavy armor being your armor skill (medium armor works, but there isn't very much high level medium armor). These let you build up strength and endurance fairly quickly, which is very important for a combat character. I would also highly recommend having armorer, block, speechcraft, security, and athletics in your major and minor skills, as these skills will make your life much easier.

Now for your birthsign, pick the Atronach. It may seem unintuitive, but it makes magic using enemies, who are normally a complete *****, much, much easier. Additionally, the main drawback of it, the inability to regain magicka by resting, doesn't affect you because you won't be using magicka very much anyway.

Now, some tips for actually playing the game. You should know that nothing you do that's affected by skills has a 100% success rate. The chance at succeeding is determined by many factors, most importantly your skill, the governing attribute of that skill, your luck stat, and how much fatigue you have left. Basically, this means that luck and fatigue in Morrowind are much more important than in Oblivion. Try to keep your fatigue bar full before you do anything, and don't neglect your luck stat (although once it gets to the 40-50 range, other stats are usually more important in level ups).

If you find that you can't beat a dungeon or beat certain enemies for a quest, do something else for a few levels and come back to it. Don't expect to be able to do everything at the beginning, even in the beginning areas (the cave right next to the starting town, in particular, can be very difficult for level one characters). That said, you should always try something first, just so you know what your character can do.

Finally, know this. The early levels of the game, especially for a first time player, will suck. They will get better, though, as you learn how the game works and as your character starts becoming decent. Stick with it.

Edit:
TaintedSaint said:
morrowind overhaul 3.0 is a must have. just came out too :) http://www.ornitocopter.net/v3-0-release/
Also, this. Not only does it make the game look excellent, but it also adds several essential unofficial patches and performance and stability tweaks that will make your experience much less painful. Also, it is super easy to install.
 

Launcelot111

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Jan 19, 2012
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Get either the enchanted sword that Tarhiel (you can't miss Tarhiel) has on him somewhere near Seyda Neen or the Sword of White Woe from one of the guard towers in Balmora (it's on top of a wardrobe or something). If you're playing with Tribunal, hang around for some of the assassins to come after you, and take their armor. It's pretty good light armor and after that first set, the rest gets you pretty good gold when you sell them. Those should make the earlier going less painful.

Past that, explore and have fun.
 

Spectrum_Prez

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Aug 19, 2009
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You know how after about 20 hours of Oblivion or Skyrim (or FO3 for that matter), the game starts getting much easier, then about 40 hours in, it's very easy, and then past 60 hours it's a cakewalk? Morrowind is like that too, except it allows you to powergame the hell out of stuff.

Make a 100% chameleon suit, then rob all the Great Houses' vaults. Make a 100% Sanctuary suit and never get hit again. Put Constant Restore Health effects on all your equipment. Craft an amulet that gives you jump and slow fall because levitation is for losers.

"The choice. Is. Yours."
 

Broderick

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May 25, 2010
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Spectrum_Prez said:
You know how after about 20 hours of Oblivion or Skyrim (or FO3 for that matter), the game starts getting much easier, then about 40 hours in, it's very easy, and then past 60 hours it's a cakewalk? Morrowind is like that too, except it allows you to powergame the hell out of stuff.

Make a 100% chameleon suit, then rob all the Great Houses' vaults. Make a 100% Sanctuary suit and never get hit again. Put Constant Restore Health effects on all your equipment. Craft an amulet that gives you jump and slow fall because levitation is for losers.

"The choice. Is. Yours."
Going all Legends of the Hidden Temple on us eh?

luccadeas said:
Hello my fellow Escapists!
I recently finished my playthrough of Oblivion (After nearly 500 hours) and have long since been done with Skyrim. So I think it's time I got back to the basics. Or perhaps, move further from them. Either way I bought Morrowind! It looks... well... very confusing. If there are any tips you can give a novice like me it would be greatly appreciated!
Anyways, I agree with the above. As others have said, the game's combat is based on internal dice rolls, so always make sure you have high fatigue before going into a fight(or keep a couple fatigue/health potions on you). The game does not scale at all, so if you find yourself having a hard time beating an enemy or getting through an area, drink a crapton of alcoholic beverages/potions(seriously, if you can do it, using alchemy can make you a temporary GOD), or just come back later when you are properly equipped/leveled to face the challenge.

The difficulty curve in the game is quite lopsided. I find that at first it is quite hard because all your stats are low, and you have pretty crap items; however later on it levels out some, and as long as you are not trying to kill an enemy waaaay more powerful than you are, you should be fine(you could always be cheap and take potshots at them from atop rooftops, but I find that to be cheating personally).
 

Neverhoodian

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Apr 2, 2008
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There's really not much I can add to the previous posts, but here's a few general tips (assuming you're playing the "vanilla" game with no mods):

-Magicka does not regenerate over time like in Oblivion and Skyrim. You have to stop and rest to regain magicka points (assuming you haven't picked the Atronarch sign, that is). Also, bear in mind that it's possible to fail when casting a spell. This failure rate is governed by your proficiency (Restoration of 50 = fail 50% of the time. Restoration of 75 = fail 25% of the time). To compensate for this, spells in Morrowind tend to be more powerful, particularly if you make your own later in the game. It's possible to make ridiculously overpowered spells that essentially turn you into a god.

-Keep an eye on your Fatigue bar. Low fatigue means a lower chance of landing a hit with a weapon or successfully casting a spell. This can be particularly maddening early on, when you typically only have a 20-40% success rate for your primary skills. On a related note, don't run everywhere. Running in Morrowind might seem like a slow jog after Oblivion and Skyrim, but it drains Fatigue nonetheless. Switch to walking from time to time when wandering the land, particularly when exploring a new region. You don't want to be ambushed by an enemy when low on Fatigue. On a related note...

-NEVER allow your Fatigue to reach zero when fighting. If an enemy hits you at zero Fatigue, you'll collapse and lie helpless on the ground. This is an almost guaranteed death sentence, as successive hits will keep you down while the enemy mercilessly beats the everloving shit out of you.

-Enchanted items are your friend. They recharge naturally over time, always work when activated, and recharge faster as your Enchantment skill increases. Even better are the constant effect enchantments that can provide all sorts of buffs and abilities without having to activate it or worry about recharging. Much like spellmaking, it's possible to turn yourself into an unstoppable force of nature if you create your own enchanted items.

If you're interested in mods, here are a few of my favorites:

Morrowind Rebirth - http://www.moddb.com/mods/morrowind-rebirth
Tamriel Rebuilt - http://tamriel-rebuilt.org/
Adjustable Magicka Regen - http://www.freewebs.com/glassboy/Adj_Magicka%20Regen.zip
Delayed Dark Brotherhood Attack Add-On - http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2487
 

Dragoon

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Jan 19, 2010
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Just be prepared to build an undying hate for Cliffracers, as soon as you hear that squeal you know you are fucked. Apart from that just follow what everyone else said and you should do fine.
 

Manji187

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luccadeas said:
Hello my fellow Escapists!
I recently finished my playthrough of Oblivion (After nearly 500 hours) and have long since been done with Skyrim. So I think it's time I got back to the basics. Or perhaps, move further from them. Either way I bought Morrowind! It looks... well... very confusing. If there are any tips you can give a novice like me it would be greatly appreciated!
Could you be more specific? Any part in particular that confuses you?

If it is the often uttered "I can't seem to hit stuff", it is because the Agility attribute is low, often coupled with a low proficiency in the weapon used.
 

johnnyLupine

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If you think can play morrowind without mods then your not playing it properly! I highly recommend getting the Balmora expansion mod, it makes the city more interesting and in my opinion makes the place feel more busy, it also lets you grab afew interesting items but in all honesty I can't remember what they actually were, there was definetly an armour shop and one which sold misc items like clocks or tents or somesuch.

I also highly recommend the vampire realism, even if you don't intend to play a vampire it spawns them out in the world, these guys don't just die outright you have to stake them and I always liked that idea.

I think there was a mod called Vibrant morrowind which added more traveling npc's and if I recall most, if not all, were hostile. I used to use the farmers mod, which added a useful way of making money while still allowing you to feel immersed in the game world and offered a bit of a change of pace, there was a mod which altered the combat system to make it more like the one in oblivion as well as a mod which allowed you to buy and ride horses.

There was a bosomer companion mod as well which wasn't bad, the storyline she brought along was fairly interesting and its got to be worth having someone out there to watch your back.

Bloodmoon is probably the most interesting expansion but that might just be me, I was a fan of the nords and I will admit im a little irritated that I can't play skyrim.
 

Signa

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Step one: Build your own character
The best n00b combination is a Nord with Athletics as a major skill, and the Steed as your starsign. This combination will give you a very fast walk/run speed, and you will have enough strength to carry more loot before slowing. The greater percent of your max load you are carrying slows you down more. If you don't trust yourself to find the hidden weapons around the starting town, make sure you take shortblade as a major skill, because the tutorial hands you a dagger. If you end up with only that dagger to defend yourself, the more impossible the game will be if your character doesn't know how to use it. Old ladies will literally beat you to death with their bare hands if you don't know how to use your weapons.

My personal build involves being a Bretton with the Atronach starsign, but you walk SO SLOW, have no strength to carry loot, and your weapon skills start really low, so battles are harder starting out. This doesn't deter me in the slightest, because those low skills mean they can grow more for getting to higher levels. I do not suggest this to a newbie player, but I point it out so that you know I'm not suggesting the above build because it's just the best for everyone for all situations.

Step two: Exploration
At first glance, you won't see many bad guys, but trust me, they are waiting just out of sight to rape you. Just jump in the water to see how fast you die from the fish. QUICKSAVE OFTEN! As stated before, mind your green Fatigue bar. EVERYTHING you do, yes, even menu-based skills all rely on dice rolls for success, and that green bar modifies that chance for success. If you try to pursuade someone to like you while you are panting and sweating everywhere, they won't like you. If you've spent all your energy jumping and running before fighting a rat, that rat will kill you. Thankfully, if you are aware enough, you can usually save and wait for a moment to recover without drawing agro from most enemies.

Step 3: Exploitation
I'll let you figure out how to break your own character, but if you're familiar with the leveling system in Oblivion, you will find it quite similar. The more skills you level, the better bonuses you get. Unlike Oblivion, you can keep earning those bonuses after your character is ready to level up, so long as you don't rest. Alchemy and Enchanting are both skills that any character can profit greatly off of, because you will always need potions which can be sold for money or drunk to save your life, and the enchanting system makes better mages out of fighter classes than actual mages.

You will find a few enemies in the game that allow you to talk to them, and 2 specific ones that allow you to shop with them. Those two carry more gold per day than any other merchant, and they will always buy at sell at the item's full value, and not a modified value based on your mercantile skill. One is a mudcrab that is in the middle-south of the world map among some small islands. I warn you because I killed him on two separate characters without knowing you could talk to him. If you loot a mudcrab that has booze on him, you know it's time to load your last save.

Be on the lookout for the Boots of Blinding Speed. They blind you, so the screen goes dark, but they fortify your speed attribute by 200 points. Your natural max is 100, so you can get up to 300 speed with those boots. If you can get even 1 second of 100% magicka resistance, you will be able to equip the boots and suffer no ill effects from wearing them. It's one reason why I like those Brettons so much, because they start with 50% resist. I can run around with a dim, but not black screen until I can get that extra 50% resist. After you get them, travel is a breeze.

Speaking of travel, there are 4 teleport spells that you can learn, and no one really describes them too well in-game. There are two "Intervention" spells that take you to the nearest church/temple (depending on the spell and religion associated with it). Think of it as part of a town portal scroll from Diablo. You can gather your loot and then jump back to town, even if you are massively over encumbered. The other two spells are called Mark and Recall. You can cast Mark anywhere, and when you cast Recall, you will teleport to the place you cast Mark. It's like the other half of the function of the Diablo town portal scroll.

You can not screw your character up in any permanent fashion. You find yourself hating your weapon type of choice? Start working on a new one or (cheat and[footnote]I consider buying skill levels cheating, but it's up to you to use it[/footnote]) buy some training for your new weapon of choice. The ONLY thing you can do that might make an OCD min/maxer cringe is your endurance attribute. Every time you level up, you get 1/10th your endurance's level in max HP. So at 50 endurance, you will gain 5 HP per level. This means you can end up with about half the HP your character could have had you been working on improving your endurance early on. The only skills that increase your endurance is Spears, Medium Armor, and Heavy Armor. You want to get 10 levels in all 3 combined for each level until you reach 100 endurance. That usually takes 10-14 character levels to complete. Spears are easy to level, because your skill XP levels up with each hit, not damage dealt. So if you can get away with beating an enemy with the spear instead of stabbing it, you can earn a lot more skill XP for doing practically nothing. Much of all that is moot though. My first character was a thief, and I didn't level up my endurance much at all, and I was still god-like by the time I did anything with the main quest. These are tips for the OCD mix/maxers.

Step four: don't despair
Some of the best things about Morrowind are also its worst things. Personally, I crave the classic RPG experience. The dice rolls make my character his own entity who is capable or incapable of things that I might demand of him. Play his strengths, because you're going to have a hard time if you don't. As time will go on, your character and your playstyle will start to converge and you will become an unstoppable god. Even your green fatigue bar will start to become more and more irrelevant the stronger your character gets. You will win fights effortlessly with zero fatigue once you are strong enough. The downside to all this is that players who are experienced in games like Oblivion see many familiar elements, but forget that Morrowind isn't an action game with RPG elements as Oblivion is. It's an action RPG, with strong emphasis on the RPG part.

The world is HUGE, so learn teleportation, or the locations that grant you fast travel (The big bugs known as Silt Striders are a popular form of transportation). Don't be afraid to dive into any caves or dungeons if you come across them. Just be sure to save often! If you get caught stealing, you can reclaim your lost loot from chests in prisons marked as "evidence", but I usually quick-load instead.

Lastly, don't forget there is a difficulty slider in the options menu that can be changed at any time to any degree. As a veteran, I like to slide it up the stronger my character gets, but you might want to slide it down a bit if you are too challenged at the start.

On a personal note, I just wanted to add that Morrowind is my favorite game ever. I've played hundreds of games from all different genres, and up until I played Morrowind, I could never choose a specific favorite. Morrowind changed that for me. If you can find even a fraction of the enjoyment I have had from it, you will have a great time. There are certainly things that are getting dated about it, but in the end, there is little I would change about it. With that said, I should add some mods

Step Five: Mods
I don't really suggest mods until you've familiarized yourself with what the vanilla expereince is, so you know what needs changing. There's mods that makes the combat system more like an action game, and less like a RPG. There's tweaks, graphical overhauls, rebalances, pretty much anything you might want.

For a full overhaul, I'd check this one out, since I've been following it for a while. It tries pretty hard to keep the vanilla experience intact while still making the game beautiful.
www.somethingfornobody.com/2011/morrowind-modding-guide/
The site is down at the moment, but they should be back up soon. I've found their host to be a bit spotty sometimes.

Official plugins made by Bethesda. Looks like Beth stopped hosting them, so I found this one.
http://morrowind.nexusmods.com/mods/searchresults/?cat=12

Lastly, this is the biggest improvement I'd recommend to anyone starting out. If you want to pick plants, you have to activate and open them like a chest, and then "loot" it. It's very tedious when done repeatedly, and thankfully, Oblivion improved on that process. This mod gives a much more Oblivion style approach to picking plants for your potions.
http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2212

Other than that, I can't think of anything that NEEDS improving. One thing many people have problems with is the cliff racers. I know there are some mods that remove them (too drastic change IMO), but I found the best was was to modify the enemy to give them a 300% weakness to lightning (or element of your choice) so that you can make cheap spells take them down when they swarm you. They do drop valuable loot though, so it is kinda cheating. Their feathers sell for a lot while not weighing much, and they can be used to make levitation potions. Silver lining in that storm cloud of death and annoyance I suppose.

One more thing that someone just reminded me of: Weapon durability. With all the missing you will be doing, you will find yourself wearing out your weapons quite quickly. A miss is still a hit as far as the game is concerned, but your skill makes it ping for 0 damage. I wish the sound effects reflected this better. Anyway, weapons that are low durability also deal less damage. That can be helpful because you can land more strikes to level up your skills more, but generally, it's not a good thing.
 

bliebblob

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Sep 9, 2009
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Oh gosh I could tell you so many awesome secrets... But that would ruin the fun so I won't :)

But here's some general tips:

- For various reasons, I wouldn't recommend starting with a pure mage. You get very little mana and it doesn't regenerate so you'll either have to rest every 5 steps or pick a race and/or birthsign that boosts mana. But most of those races and birthsigns come with some kind of debuff you'll have to deal with etc., etc... Than there's also the fact armor weight affects how often spells fail so you'll probably want unarmored (robes) but that means you'll also go down reaaaaly easy and... You can see where this is going right?
That said, spellcrafting and enchanting can be absolutely godlike in morrowind. Plus there's way more spell effects to mess around with. Permanent levitation? Can be done. 100% chameleon? Can be done. Fireballs the size of a small town? Can be done. Complete invincibility? Can be done. The best part is that this more or less fits the story. (saying more would be spoilers) So definantly give magic a try once you feel you have a better grasp on the mechanics.

- Guilds (and great houses) are far more serious business than in oblivion or skyrim. In order to advance through the ranks you not only have to do some quests but also be good at skills they appreciate. In order to become leader you even have to have one skill at lvl 100. I really like this because it makes the whole guild thing much more meaningful. As opposed to oblivion or skyrim where you can become leader of every single guild in 1 in-game month.

- Don't fear starting the main quest. It doesn't trigger anything nasty like the oblivion gates and it's not a wild goosechase either. In fact, at some points your mission will be to take a break from the main quest and do some other quests.

- The world does level with you like it does in oblivion and skyrim, but at a very different curve. The biggest difference is how it starts out pretty high which means there will be places you simply can't go. Even on the roads you will often run in to things you can't take in a straight up fight. (Quicksave is your friend) I like this because it fits the story and when you level you'll feel relieved, rather than "crap, now every bandit is gonna have glass armor!"
Because of the high starting difficulty you will probably quickly feel like your build isn't working. But in my experience most builds work out eventually so just pick the skills you like and stick with them.

- Unless you mod it in, there's no quicktravel and no quest pointer. It's very possible to get lost or clear out the wrong cave. The journal being an actual journal doesn't help either. So prepare to waste a lot of time. It does do wonders for immersion though. Some spells will also save you a lot of travel time.

There is a zombie-like monster that permanently drains your strength when it hits you. Strength directly determines how much you can carry, and you can't move at all when you're overencumbered. So always carry some restore strength potions or get a restore strength spell. If you don't, you may end up having to drop all your stuff, run back to town naked, get healed, and run back for your stuff.

Getting the disease is very rare, but you definantly can become a vampire in morrowind. There's even 3 vampire clans, complete with services and quests! The tricky part is, you don't get to pick. Whatever clan the vampire who bit you was in, you will be in. And the other 2 clans will still attack you. Some vampires are in no clan so if you get converted by them you're extra screwed because now all vampires will still attack you.

If there's anything in particular you want to know, feel free to ask. I looove discussing morrowind so it's no prob ^^
 

Rawne1980

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Jul 29, 2011
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It's not as straight forward as the other Elder Scrolls games.

You don't get map markers (although I haven't played the new update so don't know what's been changed). You get a general direction and are expected to make your own way there.

Combat is pathetically bad but not is a frustrating way, it can be quite amusing. At low level you can wail on some NPC's for minutes before they fall over dead due to all the "miss miss miss" you will see. Some people didn't like that but I found it hilarious.

Be careful of people falling from the sky
 

PPB

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May 25, 2009
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I recommend going through these articles on UESP: Starting Out [http://uesp.net/wiki/Morrowind:Starting_Out] and Differences between TES 3, 4 and 5 [http://uesp.net/wiki/Differences_Between_Morrowind,_Oblivion,_and_Skyrim]. They don't really go into advanced tips but they can make your life much easier when you're starting out.

As for personnal advice, I have 2: 1) save often and 2) explore. Morrowind doesn't function like Skyrim (and to a lesser extent Oblivion) where 1 quest = 1 dungeon. Many of the quests involve talking to people and fetching stuff. You really have to look for dungeons by yourself in this game. So if you see a cave or something, save and dive in. Don't forget to save though because enemy levels are fixed so that cave may be way too hard for your character when you first find it.
 

Mordekaien

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DustlessDragoon said:
Just be prepared to build an undying hate for Cliffracers, as soon as you hear that squeal you know you are fucked. Apart from that just follow what everyone else said and you should do fine.
That's why the first mod that I installed was the one that made them fly around peacefully... and my ears were saved.

OT, go for whatever the hell you please. This game is giving you so much freedom that you can make wrong choices and still complete the game, or at least have fun.
Also, you can lose quest items. You can fail quests. You will die a lot.

As others have said, the combat is the worst part of the game, yet, I for one find it pretty charming in weird way.
Alchemy can make you god, there is one liquor that increases strength (name escapes me atm) that makes most difficult fights piss easy.
Also, unarmed is fun, but useless on monsters.
 

WoW Killer

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Balmora is a nice hub to explore outwards from. If you just follow the main story you'll end up there pretty fast then you can go and do as you please. There's plenty of guilds in that city. The best chain to start off with IMO is the Legion, which you'll need to get to Gnisis for; you get some decent armour (heavy) as rewards for those quests.
 

Wayneguard

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luccadeas said:
Hello my fellow Escapists!
I recently finished my playthrough of Oblivion (After nearly 500 hours) and have long since been done with Skyrim. So I think it's time I got back to the basics. Or perhaps, move further from them. Either way I bought Morrowind! It looks... well... very confusing. If there are any tips you can give a novice like me it would be greatly appreciated!
Biggest question: Do you have Tribunal installed?

If Yes, your gold problems in the early game are solved. You will be attacked frequently while you rest by assassins that wear valuable armor (if you speak to a guard at all, this probability will drop significantly so just wait until you have plenty of gold before doing that). This gold in the early game is very helpful because it allows you to train miscellaneous skills. Since you are very familiar with Oblivion, I'll just tell you the primary difference between it and Morrowind with regard to training - you can train an infinite number of times per level constrained only by your ability to pay. Why is this useful? It allows you to train your miscellaneous skills to the exact amount that you need each level to reach the coveted x5 attribute multiplier when you level up.

So, killing the dark brotherhood assassins will keep you wealthy; and, a smart player would use that wealth to train miscellaneous skills for the x5 multiplier.

Also, join the mages guild as soon as you get to balmora because they have a teleportation service that allows you to travel to several large cities for next to nothing. You really, really want to use that service even if you have no intention of doing anything else for the guild.