Alright Lovecraft fanboys, you better impress me with your cosmic horror and your story telling with this game because I still think Lovecraft is overrated.
That's not necessarily a bad thing.B-Cell said:Looks like walking simulator.
Lovecraft fanboys had nothing to do with making this game and no one has played it; so don't blame us if you don't get impressed by it.Samtemdo8 said:Alright Lovecraft fanboys, you better impress me with your cosmic horror and your story telling with this game because I still think Lovecraft is overrated.
Because this game looks too good to be true that its doubtful it will release bug-free?Silentpony said:Meh. It'll probably be boring, buggy, and not very scary
Because Lovecraft is very hard to translate outside of books. Just by dint of game mechanics, we know there's a way through almost any area.Samtemdo8 said:Because this game looks too good to be true that its doubtful it will release bug-free?Silentpony said:Meh. It'll probably be boring, buggy, and not very scary
Still looks like more of an interesting walking simulator than Death Stranding seems to be.B-Cell said:Looks like walking simulator.
It actually looking good. i just wish it had some combat.Chimpzy said:That's not necessarily a bad thing.B-Cell said:Looks like walking simulator.
One of the hallmarks of the Cthulhu Mythos is that humanity is entirely irrelevant to the cosmic horrors that exist in the universe. You might be able to fight some human cultists, maybe some of the lowest rank mooks, but the real eldritch abominations as so far beyond human ability and comprehension that just knowing about them will turn someone into a madly gibbering wreck. If you wanted to translate that into a game, you'd want to spend a lot of time building an atmosphere of uneasiness and powerlessness turning into dread and madness.
Running around shooting great old ones in the many-tentacled face pretty much runs directly counter to being Lovecraftian. You can escape them and delay them at great cost, but you can't win.
Isn't it actually better if the everyday player tests a game to see if its broken?Silentpony said:Because Lovecraft is very hard to translate outside of books. Just by dint of game mechanics, we know there's a way through almost any area.Samtemdo8 said:Because this game looks too good to be true that its doubtful it will release bug-free?Silentpony said:Meh. It'll probably be boring, buggy, and not very scary
In Lovecraft stories the main character of the story dies I'd say 50%. In a game we know there will be more levels after this space monster of the moment, so a lot of the fear is mitigated knowing there's a programmed way to progress. In the stories Bill could be walking down the street, take a wrong turn and end up face-to-face with a Squid man eating a corpse and that's the end of the story. In a game we know we're only like 1 hour in so we know there's a way out of this situation.
Lovecraft is all about fear of the unknown, space gods and monsters around every corner waiting to kill you. That fear doesn't translate well into a game with a mandated 10 hour long story.
Also Devs love to cut corners and let players be free testers, so it'll be filled with bugs.
No? Because they still buy the game, meaning they're paying for the opportunity to do what the Devs should have already done. It'd be like a movie theater selling you a broom with your ticket so you can sweep the theater until your heart's content.Samtemdo8 said:SNIP
I don't know if they ever became cool but I don't find it an inherently dirty word either. There are some really good games that could be called "Walking simulators" if only because they choose to focus on story/atmosphere/character without attempting to cram in some awful combat/stealth mechanic that does nothing other then make the game longer.Catnip1024 said:Still looks like more of an interesting walking simulator than Death Stranding seems to be.B-Cell said:Looks like walking simulator.
There're a number of walking simulators this year. When did they become cool again?
The hitch with horror games in general really.Silentpony said:Lovecraft is all about fear of the unknown, space gods and monsters around every corner waiting to kill you. That fear doesn't translate well into a game with a mandated 10 hour long story.
It isn't fear of the unknown. It's fear of the incomprehensible, because once the unknown becomes known in the stories, it still remains enigmatic or abstract. When the unknown is revealed, it also reveals the protagonist's inability to comprehend it and he can't deal with it.Silentpony said:Lovecraft is all about fear of the unknown, space gods and monsters around every corner waiting to kill you. That fear doesn't translate well into a game with a mandated 10 hour long story.
Hence the whole claim "SANITY IS FOR THE WEAK, EMBRACE MADNESS!!!"CaitSeith said:It isn't fear of the unknown. It's fear of the incomprehensible, because once the unknown becomes known in the stories, it still remains enigmatic or abstract. When the unknown is revealed, it also reveals the protagonist's inability to comprehend it and he can't deal with it.Silentpony said:Lovecraft is all about fear of the unknown, space gods and monsters around every corner waiting to kill you. That fear doesn't translate well into a game with a mandated 10 hour long story.
That gets at odds with how games work.