Next Gen? Really? Then sort the damn controllers out!

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wonderbanana

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Apr 1, 2009
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Last night I fired up Ikaruga on XBL Arcade. Ive played the game to death before on both the Dreamcast and the Cube/Wii but I felt like a blast and grabbing a couple of achievements too. Big mistake.

20 minutes later and I am swearing at the screen, wondering if it would survive a Nana Shoryuken. For real.

You see I didnt get my achievements. First time round I barely cleared stage 1. And why? Because of the bloody 360 controller.

Analogue sticks just dont cut it for careful placement of your ship in Ikaruga, its just not precise enough. When I tap left I want to move left a tad, not jolt miles left and a bit down.

No problem, use the D-Pad I thought. After all, D-Pads and old skool style games usually go well together. Right? No! Because the D-Pad on the 360 pad would make you think that weve gone backwards since the days of the SNES and the Mega Drive. To put it bluntly, its *expletive deleted*.

Now I know that in an ideal world Id have an Arcade Stick plugged in the 360 and none of the above issues would matter. Id be happy blasting, satisfied that when my craft explodes its because I screwed up. And probably because my reflexes and hand/eye co-ordination are not quite as good as they used to be.

Problem is I dont have an Arcade Stick for the 360. I have a few dotting around for various systems but in the case of the 360 they are only going to be useful for pretending to play in attract mode.

Ironically if I could have used the PS3 pad Id have probably been ok since the D-Pad on it isnt too bad. With that its just the sticks and triggers that suck (although some aftermarket add on trigger extensions have helped with one of the issues I have with that pad). But of course, despite the fact it has a USB lead, I cant plug it into my 360.

And here lies my issue. Games consoles have come a long way since the days of the SNES, Mega Drive et all. The 360 that survives (just!) under my desk can stream things from my PC, play online, and has USB ports. The PS3 in my living room can take keyboards and USB sticks because it too has USB ports. But I cant interchange my pads to my liking. Even if I buy a third party 360 Arcade Stick, chances are it wont work on the PS3 and Ill be damned if Ill buy a stick for each console. Ive done that too many times in the past as it is.

Thing is, now that modern consoles support and use USB, why the bloody hell cant we have a standardised controller format? Why cant the consumer just buy one style of specialist controller instead of having to potentially buy two or three?

If I want to use the FPS superior 360 pad on the PS3, let me! Whats the problem if I want the PS3 D-Pad on my old skool style XBL Arcade games? Why cant I have an Arcade Stick for SF IV that works on both machines? Would it really hurt that much?

Im not saying each machine shouldnt have its own controller design, but seriously the basic functions are the same, let me choose whose I want to buy, stop forcing me to compromise my gameplay or have more controllers clogging my living space up than I have games!

Because ultimately thats the choice you get, compromised gameplay or spending more money than is reasonable on suitable control equipment. And thats not Next Gen, its last gen ideas from companies that still cant think outside the box.

Happy Fragging,

[22g] Nana
 

megapenguinx

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Jan 8, 2009
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You can't cross controllers because they are owned by rival companies. It will never happen, so just get used to buying different controllers for two different systems. Or you know, become filthy rich, buy the two companies, and force them to make them cross compatible.
 

spoot-smeg

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Dec 26, 2008
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To be honest I have never had a problem with the 360 controller but if you want a standardized controller there will be a 3rd party hardware developer who will make one there is always one in each generation of consoles at least so can either wait or try to get a bunch of people to email as many 3rd party developers with the idea and see if they pick up on it
 

Crowser

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Feb 13, 2009
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I can see where your going but companies want to make money so they will make controllers exclusive to their console and ban third parties like Mad Catz from making a controller that works on all consoles. It just wouldn't make sense from a business point of view to let someone else butt in on a monopoly that you already have. I also don't think the 360 controller is THAT bad, I cleared Ikaruga after a few hundred tries (which I think is pretty good considering how hard that game is and it was my first time being introduced, no gamecube version for me.) Although I will admit playing SF4 on it is a bit...awkward.
 

Depth Charge

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Aug 4, 2009
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I really wish they would have made that SF4 stick compatible with both systems. Nubytech made their SF Anniversary stick compatible with the xbox and ps2, granted it wasn't the best stick, but I thought that was a great idea. Basically it just comes down to companies wanting to make money.
 

XJ-0461

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Mar 9, 2009
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Unless a third party develops a controller that works on the 360 and the PS3, I'm afraid that's not going to happen. The rivalry is just too big between the two companies.
 

internutt

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Aug 27, 2008
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Personally I think the 360 controller is the perfect pad this generation. I always sucked at IKARUGA anyway, so I guess I didn't notice if the controls were a bit off.

It would be good to see something like cross compatible controllers, especially with such technology like Blue Tooth which should easily allow consoles to accept the same controllers. Unfortunately of course on the Wii and PS3 use Blue Tooth receivers.
 

GodsOneMistake

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Jan 31, 2009
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Dude, I love my 360 controller it feel so right. I'll admit the D Pad isn't as good as say the PS3's, but overall it feels much more sturdy and doesn't have those fucking R2 L2 buttons...
 

Nargleblarg

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megapenguinx said:
You can't cross controllers because they are owned by rival companies. It will never happen, so just get used to buying different controllers for two different systems. Or you know, become filthy rich, buy the two companies, and force them to make them cross compatible.
True it will never happen but it Did happpen already.

I think it was the Atari 2600 you could play with both the SNES controllers and Genesis controllers.
 

Pseudonym2

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Mar 31, 2008
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I assumed the controllers were intentionally designed to be bad enough that the player has to buy a new controller.
 

megapenguinx

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Freakout456 said:
megapenguinx said:
You can't cross controllers because they are owned by rival companies. It will never happen, so just get used to buying different controllers for two different systems. Or you know, become filthy rich, buy the two companies, and force them to make them cross compatible.
True it will never happen but it Did happpen already.

I think it was the Atari 2600 you could play with both the SNES controllers and Genesis controllers.
From what I recall, nope. Well not Genesis controllers anyways but maybe SNES controllers worked on there. Then again, none of it was really intentional since the 2600 came out before either system and back then games worked across consoles too.
 

MiracleOfSound

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Jan 3, 2009
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The 360's analogue sticks are like vaginas.

They are tight and receptive when first used, but too much fingering and they go all loose and floppy.
 

dekkarax

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Apr 3, 2008
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The D-pad on the 360 controller is very poor in my opinion, the PS3's D-pad is much, much better.

megapenguinx said:
Freakout456 said:
megapenguinx said:
You can't cross controllers because they are owned by rival companies. It will never happen, so just get used to buying different controllers for two different systems. Or you know, become filthy rich, buy the two companies, and force them to make them cross compatible.
True it will never happen but it Did happpen already.

I think it was the Atari 2600 you could play with both the SNES controllers and Genesis controllers.
From what I recall, nope. Well not Genesis controllers anyways but maybe SNES controllers worked on there. Then again, none of it was really intentional since the 2600 came out before either system and back then games worked across consoles too.
Mega drive controllers used standard 9-pin connectors, the same as the 2600's, hell, there were tons of controllers with a 9-pin setup.
 

ChromeAlchemist

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Aug 21, 2008
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miracleofsound said:
The 360's analogue sticks are like vaginas.

They are tight and receptive when first used, but too much fingering and they go all loose and floppy.
That was pretty grim. Accurate, but grim. though there are exercises that prevent that...

NO! Damn you to hell, Sound!

Maybe they'll fix this issue on the next gen consoles. see wut I did thar?
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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ChromeAlchemist said:
miracleofsound said:
The 360's analogue sticks are like vaginas.

They are tight and receptive when first used, but too much fingering and they go all loose and floppy.
That was pretty grim. Accurate, but grim. though there are exercises that prevent that...

NO! Damn you to hell, Sound!

Maybe they'll fix this issue on the next gen consoles. see wut I did thar?
Yes come over to the dark side, young Alchemist...

Keigels don't work on controllers.

They can't get vaginal rejuvination either, so my reccommendation is when it goes all flappy just go get a new one to play with.
 

ChromeAlchemist

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Aug 21, 2008
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miracleofsound said:
ChromeAlchemist said:
miracleofsound said:
The 360's analogue sticks are like vaginas.

They are tight and receptive when first used, but too much fingering and they go all loose and floppy.
That was pretty grim. Accurate, but grim. though there are exercises that prevent that...

NO! Damn you to hell, Sound!

Maybe they'll fix this issue on the next gen consoles. see wut I did thar?
Yes come over to the dark side, young Alchemist...

Keigels don't work on controllers.

They can't get vaginal rejuvination either, so my reccommendation is when it goes all flappy just go get a new one to play with.
If you didn't google that, I'm ashamed of you.

But you did, so all is well!