There seems to be a lot of hate out there towards motion controls. While I can definitely understand some of the gripes, I feel like they're more problems of execution rather than fundamental flaws, and I think a lot of people miss the huge advantages.
Most people seem to think that the only value motion controls can have is to increase immersion by allowing the user to physically mimic the movements involved with the in game persona. This can be fun in some games (specifically party games, where everyone is a bit tippy and the game is having you make funny gestures or strike amusing poses), but it's rarely convincing in a serious situation (I was less than impressed with Red Steel 2 on the Wii--it was a pretty good sword sim, but without feedback or at least some kind of surround sound it isn't fooling anybody). Motion controls are not really a definite step towards full immersion VR.
However, in many cases motion controls allow for a much more intuitive interface with a game. The most striking example I can think of is Resident Evil 4. I played it for the first time on my brother-in-law's PS2, and was not particularly impressed. I thought the game and the situations were interesting enough, but I could not get past a certain point with the controls, and after a rather short time my hands hurt so bad from the strain of trying to get the controller to do what I wanted that I had to stop. Some time later, I tried the game on the Wii, and the difference was incredible! The Wii controls were far, far superior, not because it felt more like shooting a gun but because I could simply point the cursor where I wanted to shoot. My accuracy improved greatly, and it was far less tiring for me to play. There are plenty other games where the point and click interface is a lot nicer and a lot quicker than traditional controller interfaces, but I'll let that one example suffice for now.
When viewed from this perspective, what do you think will be the next step in motion controls? I myself wonder if the next step might be motion control gloves--imagine if you had a motion sensor on each finger, and could interact with the screen using the best features of both touch screens and mouse-driven systems! It would be like something out of Minority Report or Johnny Mneumonic (minus the 3-D hologram/VR, of course).
Most people seem to think that the only value motion controls can have is to increase immersion by allowing the user to physically mimic the movements involved with the in game persona. This can be fun in some games (specifically party games, where everyone is a bit tippy and the game is having you make funny gestures or strike amusing poses), but it's rarely convincing in a serious situation (I was less than impressed with Red Steel 2 on the Wii--it was a pretty good sword sim, but without feedback or at least some kind of surround sound it isn't fooling anybody). Motion controls are not really a definite step towards full immersion VR.
However, in many cases motion controls allow for a much more intuitive interface with a game. The most striking example I can think of is Resident Evil 4. I played it for the first time on my brother-in-law's PS2, and was not particularly impressed. I thought the game and the situations were interesting enough, but I could not get past a certain point with the controls, and after a rather short time my hands hurt so bad from the strain of trying to get the controller to do what I wanted that I had to stop. Some time later, I tried the game on the Wii, and the difference was incredible! The Wii controls were far, far superior, not because it felt more like shooting a gun but because I could simply point the cursor where I wanted to shoot. My accuracy improved greatly, and it was far less tiring for me to play. There are plenty other games where the point and click interface is a lot nicer and a lot quicker than traditional controller interfaces, but I'll let that one example suffice for now.
When viewed from this perspective, what do you think will be the next step in motion controls? I myself wonder if the next step might be motion control gloves--imagine if you had a motion sensor on each finger, and could interact with the screen using the best features of both touch screens and mouse-driven systems! It would be like something out of Minority Report or Johnny Mneumonic (minus the 3-D hologram/VR, of course).