Ni No Kuni 2?

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Tanis

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So, yeah, this is a thing I kind of forgot about.

Looks almost like 'Level 5' said 'hey, Dark Cloud 2 was fucking great, let's mix that in with some Ghibli'.
 

Silvanus

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Playing through it at the moment (I am a huge fan of the first one). Played about 6-7 hours so far.

It's got a few flaws: it's a bit too easy, and (at times) a bit too saccharine. English voice acting isn't perfect.

That said, combat is satisfying, and the quality of visual design is fantastic (Goldpaw in particular is just beautiful).
 

Tanis

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Do you know how LONG it's been since I've seen/heard someone use the word 'saccharine'.

Fantastic. The Escapist Gold.


Also: Yeah, I don't have it yet.
I'm debating, given my new backlog, if I want to drop into ANOTHER 50+ hour game.
XD
 

Catfood220

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I've been playing this for about 10-11 hours now since the weekend and one thing that grabs me is that the game is in desperate need of a hard mode patching in or offered as free dlc. It is very easy to become overpowered very quickly to the point where combat is in no way, shape or form a challenge. A few times now, I've come across what is supposed to be a intimidating boss fight, only to have said boss die when I gave it a dirty look. As a JRPG fan, I like level grinding, it gives me purpose and great pleasure to go from weak, to unstoppable killing machine. When the default setting is unstoppable killing machine and getting stronger, it kind of defeats the point. This is not helped by the fact that the game is constantly vomiting loot at you, you are constantly changing out your weapons and gear for better stuff. Its like the game developers thought they were making a Borderlands game.

Other than that, the game is alright, I'm hoping it gets more challenging now I've got to the Kingdom building bit. The story, considering it starts with a nuclear blast and a violent coup, is pretty twee, generic JRPG fair (though I did like the obviously Game of Thrones influenced Black Knight). It kind of reminded me a bit of Skies of Arcadia with the whole Sky Pirates bit. The combat, for as long as it lasts, is pretty fun and building up the "zing" in your weapons to power up you special attacks is fun too.

Yeah, just some of my thoughts. I'll play it a bit more and see if it gets any harder, but so far this game is vastly better than Lost Spear.
 

meiam

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Dec 9, 2010
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Catfood220 said:
I've been playing this for about 10-11 hours now since the weekend and one thing that grabs me is that the game is in desperate need of a hard mode patching in or offered as free dlc. It is very easy to become overpowered very quickly to the point where combat is in no way, shape or form a challenge. A few times now, I've come across what is supposed to be a intimidating boss fight, only to have said boss die when I gave it a dirty look. As a JRPG fan, I like level grinding, it gives me purpose and great pleasure to go from weak, to unstoppable killing machine. When the default setting is unstoppable killing machine and getting stronger, it kind of defeats the point. This is not helped by the fact that the game is constantly vomiting loot at you, you are constantly changing out your weapons and gear for better stuff. Its like the game developers thought they were making a Borderlands game.

Other than that, the game is alright, I'm hoping it gets more challenging now I've got to the Kingdom building bit. The story, considering it starts with a nuclear blast and a violent coup, is pretty twee, generic JRPG fair (though I did like the obviously Game of Thrones influenced Black Knight). It kind of reminded me a bit of Skies of Arcadia with the whole Sky Pirates bit. The combat, for as long as it lasts, is pretty fun and building up the "zing" in your weapons to power up you special attacks is fun too.

Yeah, just some of my thoughts. I'll play it a bit more and see if it gets any harder, but so far this game is vastly better than Lost Spear.
It'd be very surprising if it get harder, JRPG usually get easier and easier the further you are in the game. Especially this game since it's obviously targeted at children, they have to make the game possible for the people who run from every fight and never learn how the combat system works. NNK1 was a walk in the park at the end of the game, you could capture a familiar that could literally kill all the enemy in a single attack for a very low cost in HP (like less than 5% your max HP) and Oliver automatically learned magic that could do insane amount of single target damage.
 

Silvanus

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Meiam said:
It'd be very surprising if it get harder, JRPG usually get easier and easier the further you are in the game. Especially this game since it's obviously targeted at children, they have to make the game possible for the people who run from every fight and never learn how the combat system works. NNK1 was a walk in the park at the end of the game, you could capture a familiar that could literally kill all the enemy in a single attack for a very low cost in HP (like less than 5% your max HP) and Oliver automatically learned magic that could do insane amount of single target damage.
Ni No Kuni 1's main game was pretty unchallenging, but it did have the Conductor's quests (fighting beefed up alternate versions of the bosses), the Guardian of Worlds, and the Solosseum. All of it pretty challenging endgame content.

I'm hoping Ni No Kuni 2 has something similar, because I do want to be challenged more by this.
 

Tanis

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I caved. I bought it.

Looks AMAZING, and it looks like a game whose graphics will STILL look good decades from now.

I've had some fun with it, thus far, only about 5 hours in.