Nintendo Is Too Easy (The Golden Leaf)

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kazall

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Ever since I first saw a golden leaf in super mario 3d land I knew that nintendo games had given up on making a challenge for everyone and were more interested in making a game that everyone can beat.

And unfortunately that rule has followed throughout their lin eup. Recently I bought Yoshi's Wooly World and found the same problem with badges and 'mellow mode'.

https://youtu.be/80tkP4nsV1Y
 

tippy2k2

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Here's the video if people didn't want to click on the link.


I got to 1:13 when he said "Video games are not meant for everyone to beat them. They were a grueling, competitive sport" and I stopped listening. Maybe he made a better point later but that was so stupid that my IQ may have taken a slight dip having listened to it.

Protip: If the Golden Leaf makes the game too easy for you, don't use it.

Now everyone is happy. You're welcome.
 

Johnny Novgorod

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Having suffered my fair share of Super Star Wars as a kid, I have zero qualms with Nintendo games being piss-easy nowadays.
 

DrownedAmmet

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One thing I always liked about Nintendo is that their games are accessible for kids, but they are still usually fun despite brig easy. Plus they usually have levels later in the game, or even hidden items, that make the game harder if you want it. I can play Super Mario Wii U with my six-year-old niece and she can have fun just playing through the levels and I can have fun trying to get all the hard to reach stars

I like that they are games that "anyone can beat"
 

Scarim Coral

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It also apply to their other non Mario game like Donkey Kong Country Return in the form of Super Kong.

I admitted did used him a couple of times (I'm no longer patience as I used to be during the SNES era).
 

Casual Shinji

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I wouldn't say they're too easy, they're just not games to test ones skill. They're there for you and everyone else to just have fun.

You want harder games... there's more than plenty of 'm elsewhere, if you want.
 

Hades

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I'm finding a pleasant surprise in Paper Jam actually being fairly hard.
 

Silvanus

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kazall said:
Ever since I first saw a golden leaf in super mario 3d land I knew that nintendo games had given up on making a challenge for everyone and were more interested in making a game that everyone can beat.

And unfortunately that rule has followed throughout their lin eup. Recently I bought Yoshi's Wooly World and found the same problem with badges and 'mellow mode'.
Don't use them. They're optional and easy to avoid. That's what I do.

There's nothing wrong with making the game playable by younger or less-skilled players too. It's admirable, in fact. It doesn't have to change your experience.
 

Pseudonym

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tippy2k2 said:
I got to 1:13 when he said "Video games are not meant for everyone to beat them. They were a grueling, competitive sport" and I stopped listening. Maybe he made a better point later but that was so stupid that my IQ may have taken a slight dip having listened to it.
Nope. It gets even sillier: The children, they will be bad at videogames because they play easy games. And this is a bad thing, somehow. You see, games aren't meant to be fun for our kids, they are meant to prepare them for a competetive life. I'm not saying always takign the way of least resistance is a preferable trait, but getting off on how hardened you are and how you make your life miserable deliberately is not good either.

In any case, I like a good challenge every now and then, so you know what I do? I load up dark souls, xcom or FTL or hotline miami. That, or I just play one of the various games with difficulty settings I happen to own on the hardest difficulty setting. Boom, problem solved! There really is no shortage of hard games around.

These complaints about golden leaves are even sillier. As far as I understand how they work, if you don't totally suck at the game you will barely see them. So, if you are annoyed at seeing them or their equivalents so much in nintendo games, might I recommend you git gud?
 

Cold Shiny

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Xenoblade Chronicles X just came out, and it is HARD. I'm a huge RPG person, and usually I breeze through them and just have fun min maxing everything and micromanaging stuff. XCX is actually quite challenging, its not a "mash your strongest attack until you win" game. You do that in XCX and you will lose all day.
 

SmallHatLogan

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Well things like the gold leaf and mellow mode are completely optional so I can't agree with your complaints there. But all the modern first party Nintendo games I've played have been a bit lacking in the challenge department. It doesn't make them unpleasant to play (usually I'll finish them) but it generally does leave me not wanting to replay them. Whereas I'll replay the NES and SNES games on a semi regular basis, and I don't even have any nostalgia for those consoles.

So while I agree that Nintendo's games have been watered down to some extent I don't have an issue with the gold leaf.
 

Loonyyy

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kazall said:
Ever since I first saw a golden leaf in super mario 3d land I knew that nintendo games had given up on making a challenge for everyone and were more interested in making a game that everyone can beat.

And unfortunately that rule has followed throughout their lin eup. Recently I bought Yoshi's Wooly World and found the same problem with badges and 'mellow mode'.

https://youtu.be/80tkP4nsV1Y
Haha. You haven't played through some of the endgame levels on their latest Mario titles have you?

Specifically, 3D world has some levels that are controller smashingly frustrating, even with 4 players.
 

Saltyk

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tippy2k2 said:
Here's the video if people didn't want to click on the link.


I got to 1:13 when he said "Video games are not meant for everyone to beat them. They were a grueling, competitive sport" and I stopped listening. Maybe he made a better point later but that was so stupid that my IQ may have taken a slight dip having listened to it.

Protip: If the Golden Leaf makes the game too easy for you, don't use it.

Now everyone is happy. You're welcome.
Man, there you go using your brain and logic. You gotta stop doing that. Don't you know that vidja garmes are serious business?
 

Loonyyy

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Pseudonym said:
tippy2k2 said:
I got to 1:13 when he said "Video games are not meant for everyone to beat them. They were a grueling, competitive sport" and I stopped listening. Maybe he made a better point later but that was so stupid that my IQ may have taken a slight dip having listened to it.
Nope. It gets even sillier: The children, they will be bad at videogames because they play easy games. And this is a bad thing, somehow. You see, games aren't meant to be fun for our kids, they are meant to prepare them for a competetive life. I'm not saying always takign the way of least resistance is a preferable trait, but getting off on how hardened you are and how you make your life miserable deliberately is not good either.

In any case, I like a good challenge every now and then, so you know what I do? I load up dark souls, xcom or FTL or hotline miami. That, or I just play one of the various games with difficulty settings I happen to own on the hardest difficulty setting. Boom, problem solved! There really is no shortage of hard games around.

These complaints about golden leaves are even sillier. As far as I understand how they work, if you don't totally suck at the game you will barely see them. So, if you are annoyed at seeing them or their equivalents so much in nintendo games, might I recommend you git gud?
I do also like how we're meant to be preparing children for a competitive life by playing a game which develops no real skills, and in fact prevents them from developing real skills. I mean, how much of a loser can you be? If you want to prepare your child for a competitive life like some Tiger Mom, then you can set them some maths, force them to do some athletics, or even socialise with other children.

Running around in a Mario game gives you exactly zero skills for the real world. It's a fun way to waste time. Making games less fun isn't a public service.

Also, I'm going to get harder core than though on these posers. I think it's 3D World, I've only ever played it at my friend's place, but the late levels are absolutely brutal. There's this one we've been stuck on for ages, where you have to do a series of short minilevels. There aren't any checkpoints (That we've found), and failure forces you to do the whole thing again. Most of these levels are fairly easy. They just fill time. Some of them are brutally, crushingly difficult, requiring the exact right outfits, and pinpoint timing, or trying to run along beams while on speed boosts, which of course, you get one shot at before failing and going through 10 minutes of stuff to get back up to. It's almost impossible with 4 players. I cannot imagine how hard it would be with one, which would make some of the easy parts difficult. We've been stuck for weeks. That thing is more crushing than Dark Souls. It is at least on par with the old school Mario games, except that those were easier to retry.
 

The Rogue Wolf

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FillerDmon said:
If you don't want to use the cheat item of instant win, you don't have to.
To some people that's just not acceptable. There has to be only one path to success, the harder the better, and if you can't follow that path then you deserve only failure and disappointment. "I had to do it the hard way; so should you!"
 

Elfgore

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That was a four minute video of "I miss the time when games were hard" and "I'm right, you're wrong. I hope you get cancer"

Other than that he just complained that he isn't the intended audience of a game.
 

Elvis Starburst

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Elfgore said:
That was a four minute video of "I miss the time when games were hard" and "I'm right, you're wrong. I hope you get cancer"

Other than that he just complained that he isn't the intended audience of a game.
Pretty much this. I watched all of it and just kept shaking my head about how off it all really was. Just don't use the golden leaf. Go play a more challenging game. Or, just have fun with that it is. Enjoy Wooly World's cutesy aesthetic and gameplay and just have fun with it all. If the only thing that is interesting is that it plays like the SNES title, and has nothing else of interest and you dislike it because of that... You're probably not the target demographic in the first place. And yes, the game is quite clearly for kids. As was Kirby's Epic Yarn.

Side note: You know you're bad at being interesting when you gotta keep slapping random screaming bullshit nonsense into your videos to keep people's pulse up. Cause that all really emphasized his points and benefited the video. /sarcasm
 

Oinodaemon

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[/quote]I do also like how we're meant to be preparing children for a competitive life by playing a game which develops no real skills, and in fact prevents them from developing real skills. I mean, how much of a loser can you be? If you want to prepare your child for a competitive life like some Tiger Mom, then you can set them some maths, force them to do some athletics, or even socialise with other children.[/quote]

Where do you get the idea video games prevent children from developing real skills? I learned to read from JRPGs...And the old goodies like Donkey Kong and early Mario games force children to process multiple objects at once, which actually increases the rate at which said items can be processed (play some geometry wars for a superb example of this)
 

Something Amyss

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kazall said:
Ever since I first saw a golden leaf in super mario 3d land I knew that nintendo games had given up on making a challenge for everyone and were more interested in making a game that everyone can beat.
I've never seen a golden leaf. Well, I saw one drawn in a webcomic. I have never experienced the failure state of losing enough times to get there. I am not some hardcore elite gamer, but if you're seeing the golden leaf, that says to me that you're being too challenged. You have to die like, what? Five times in a row to get it?

Yeah, I saw "Yoshi's Wooly World" and thought "this game looks dumb and it's not for me." And that's fine. I don't see why people get so bent out of shape that there's something that isn't specifically catering to them in a world of games that still does. Especially since this isn't a new thing. Like, the West got a different Super Mario 2 because the Japanese version was "too hard." Hell, a couple of the "babby's first RPG" games we got were specifically because Japan thought "you guys can't handle it. Here."

Johnny Novgorod said:
Having suffered my fair share of Super Star Wars as a kid, I have zero qualms with Nintendo games being piss-easy nowadays.
Yeah, I honestly don't miss the design concepts that led to many of these games being hard anyway. They were designed to be quarter munchers on consoles with no coin slot. This was dumb. It was dumb then and it's dumb now. And this is from someone who beat Dick Tracy and Battletoads in her youth. And a bunch of others, but these are considered to be ridiculously hard games. And they are. Mostly because of shit design. Or Nintendo Power games (games where you needed a guide because something was poorly explained,often deliberately)

Loonyyy said:
Specifically, 3D world has some levels that are controller smashingly frustrating, even with 4 players.
Oh my god, I don't have a Wii U, but I've seen people play these and a couple border on Kaizo ridiculousness. XD to the tenth power.

Saltyk said:
Man, there you go using your brain and logic. You gotta stop doing that. Don't you know that vidja garmes are serious business?
You got it wrong. It's not that they're serious business, but how can I possibly have fun playing a game if I know someone else might be playing it wrong?
 

Imperioratorex Caprae

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By this reasoning line, any game with an optional "Easy" mode or such that doesn't force you to play on a hardcore or insane difficulty mode is, again by that reasoning line, crap.

While subjectively this is fine, its also ignoring the fact that its not forced on the player. Its an option, one you can safely ignore without penalty and thus its a relatively poor thing to complain about. I'd go as far as to say its petty even, but thats just me.
I could understand if there was something that forced you to use those options, that would be annoying. But seeing as how they don't force you and you can easily walk away from it there's no real basis for an argument against it. So I can't honestly really agree with even a subjective view that takes a negative stance. Sorry.
Actually I'd have paid someone to give me an option in Kid Icarus to be able to ignore Eggplant Wizards. The Kid Icarus from the NES era... holy fuck those bastards sucked. World 3-4, on the path to the final boss, there's a room with 2 EW's that are set up just so that you have to be absolutely perfect or you end up having to backtrack completely and get healed from the eggplant curse and try again... all the years I tried my damnedest to beat that level legit and still have not done it having to skip that world by way of password... nope, never able to do it. Sometimes hardmode is too fucking hard and no amount of practice can overcome some walls. Sometimes we need help, sometimes... we need an easy mode.