Hey now, at least it told you the eventual fates of your characters and didn't dump them into an inbred colony.deth2munkies said:Oh come on, no mention of KotOR 2? That ending was way worse. You get a maybe text dump with a visual of what happens 2 seconds after you kill the final boss then nothing, all from a CHARACTER BASED, STORY DRIVEN GAME.
I don't get why people didn't like Ganondorf being the final bad guy in Twilight Princess. It's not like they didn't talk about him through the story. He wasn't there at the start but it's not like the game just pulled him out of it's arse right at the end. You knew it was coming. But I was really disappointed with Zelda's treatment in the game. You barely see her and the only time you ever talk to her she kills herself to help you! And then you just leave and never talk about it again! I think that the character who the whole series is named after deserves far better treatment than that.orangeapples said:I offer The Legend of Zelda: Twilight Princess
It was a Zelda game where you could see that they were trying to do something new with the series. We had the Twilight Realm and the Light Realm. We were on a quest to save Link's girlfriend and the kids. Zelda was just kinda there. All through the game we are being tormented and taunted by the game's main villain, Zant. Eventually we have a long epic showdown with Zant as we are teleported to the different boss rooms and have to put every strategy we learned to the test. As the battle progresses we see Zant for the insane madman he really is. The battle is long and hard, but eventually we finally strike Zant down. Then Ganondorf shows up and reveals that he was really the main bad guy all this time...
Now I wanted to kill Ganondorf not because he was the main villain, but because he ruined the story. And even stranger, I don't kill Ganondorf, Link doesn't kill Ganondorf, Zelda doesn't kill Ganondorf, Midna doesn't kill Ganondorf... Zant kills Ganondorf.
That whole ending was just "oh crap, we forgot to put Ganondorf in the game"
I'm going to disagree with most cases of this. The magnitude of failure in an ending is directly proportional to how much the game made you care how it ends. In every game I can think of with that kind if ending, the focus was on the gameplay, not the characters or story. I enjoyed Super Mario Brothers 3. I really didn't care how it ended.misterprickly said:They're both WRONG!
The worst ending is either a "Thank you for playing" screen.
OR
A misspelled "Congratulations" screen.
And yet it's still better than Neverwinter Night 2.deth2munkies said:Oh come on, no mention of KotOR 2? That ending was way worse. You get a maybe text dump with a visual of what happens 2 seconds after you kill the final boss then nothing, all from a CHARACTER BASED, STORY DRIVEN GAME.
It only gave you that if you were light side and didn't just kill the final boss immediately.Soviet Heavy said:Hey now, at least it told you the eventual fates of your characters and didn't dump them into an inbred colony.deth2munkies said:Oh come on, no mention of KotOR 2? That ending was way worse. You get a maybe text dump with a visual of what happens 2 seconds after you kill the final boss then nothing, all from a CHARACTER BASED, STORY DRIVEN GAME.
Plus, the Restoration Mod makes the endgame much better.
I remember thinking "So, we stopped jenova, saved the planet and went hippie with that gaia thing, kk can live with that". Sure, it wasn't great, but given how low my ending expectatives have been since mario 2 and how japan was soo into the hippie theme back then (Mononoke hime and stuff) it seemed like a normal dissapointing ending not a bad one.Kapol said:Maybe it's just me, but I don't remember anything being too wrong with FF7's ending. I mean, it seemed obvious that Midguard was destroyed but the rest of the world was saved to me.