No Right Answer: Worst Videogame Ending Ever

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Firefilm

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Worst Videogame Ending Ever

This week, the boys debate what videogame ending offends the senses the most.

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Qitz

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and..................QUEUE ME3 RAGE GO GO GO!

Is that really how GTA 3 ended? HA, that's hilarious. I don't get too invested in the ending of games to that extreme. Only game I know with a rather shit ending is RAGE where it just stops. Borderlands is similar too I guess.

Also, epic Jenova's Witness shirt.
 

deth2munkies

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Oh come on, no mention of KotOR 2? That ending was way worse. You get a maybe text dump with a visual of what happens 2 seconds after you kill the final boss then nothing, all from a CHARACTER BASED, STORY DRIVEN GAME.
 

Soviet Heavy

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deth2munkies said:
Oh come on, no mention of KotOR 2? That ending was way worse. You get a maybe text dump with a visual of what happens 2 seconds after you kill the final boss then nothing, all from a CHARACTER BASED, STORY DRIVEN GAME.
Hey now, at least it told you the eventual fates of your characters and didn't dump them into an inbred colony.

Plus, the Restoration Mod makes the endgame much better.
 

burningdragoon

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That was some pretty masterful trolling in the topic. Ragging on ME3 fans and FF7 fans, awesome.


I thought the FFVII ending was fine :p
 

orangeapples

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I offer The Legend of Zelda: Twilight Princess

It was a Zelda game where you could see that they were trying to do something new with the series. We had the Twilight Realm and the Light Realm. We were on a quest to save Link's girlfriend and the kids. Zelda was just kinda there. All through the game we are being tormented and taunted by the game's main villain, Zant. Eventually we have a long epic showdown with Zant as we are teleported to the different boss rooms and have to put every strategy we learned to the test. As the battle progresses we see Zant for the insane madman he really is. The battle is long and hard, but eventually we finally strike Zant down. Then Ganondorf shows up and reveals that he was really the main bad guy all this time...

Now I wanted to kill Ganondorf not because he was the main villain, but because he ruined the story. And even stranger, I don't kill Ganondorf, Link doesn't kill Ganondorf, Zelda doesn't kill Ganondorf, Midna doesn't kill Ganondorf... Zant kills Ganondorf.

That whole ending was just "oh crap, we forgot to put Ganondorf in the game"
 

esperandote

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GTAIII ending was good for that game, i liked it. GTA:LCS on the other hand sucked donkey ass.

Another one, was it soul reaver 2 where Kain escapes?
 

Scrustle

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I don't think GTA 3 had a case here. So what if you get to roam around after the story is finished? How does that make the ending worse? I don't get it. And if the story was crap and un-engaging to begin with then why does it matter so much that the ending was bad?

orangeapples said:
I offer The Legend of Zelda: Twilight Princess

It was a Zelda game where you could see that they were trying to do something new with the series. We had the Twilight Realm and the Light Realm. We were on a quest to save Link's girlfriend and the kids. Zelda was just kinda there. All through the game we are being tormented and taunted by the game's main villain, Zant. Eventually we have a long epic showdown with Zant as we are teleported to the different boss rooms and have to put every strategy we learned to the test. As the battle progresses we see Zant for the insane madman he really is. The battle is long and hard, but eventually we finally strike Zant down. Then Ganondorf shows up and reveals that he was really the main bad guy all this time...

Now I wanted to kill Ganondorf not because he was the main villain, but because he ruined the story. And even stranger, I don't kill Ganondorf, Link doesn't kill Ganondorf, Zelda doesn't kill Ganondorf, Midna doesn't kill Ganondorf... Zant kills Ganondorf.

That whole ending was just "oh crap, we forgot to put Ganondorf in the game"
I don't get why people didn't like Ganondorf being the final bad guy in Twilight Princess. It's not like they didn't talk about him through the story. He wasn't there at the start but it's not like the game just pulled him out of it's arse right at the end. You knew it was coming. But I was really disappointed with Zelda's treatment in the game. You barely see her and the only time you ever talk to her she kills herself to help you! And then you just leave and never talk about it again! I think that the character who the whole series is named after deserves far better treatment than that.
 

Daili Lama

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I'd like to make the case for F.E.A.R. 2, where your reward for beating the game is the main character gets raped.
 

Kapol

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Maybe it's just me, but I don't remember anything being too wrong with FF7's ending. I mean, it seemed obvious that Midguard was destroyed but the rest of the world was saved to me. Mainly cause that place was awful.

I wasn't sure what mine would be, then I noticed someone on Facebook mentioned Rage. That's the worst ending I've ever seen. It's A: So incredibly abrupt that it's not even funny, B: Gives no closure for your character AT ALL so you have no idea what happened to him (seriously, he's in the middle of the bad guy's lair and there's no way to know if he even gets out), C: Really just serves as sequel bait, and D: Doesn't really say anything at all about anything that's happened. That's how bad it is.
 

Scars Unseen

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misterprickly said:
They're both WRONG!

The worst ending is either a "Thank you for playing" screen.

OR

A misspelled "Congratulations" screen.
I'm going to disagree with most cases of this. The magnitude of failure in an ending is directly proportional to how much the game made you care how it ends. In every game I can think of with that kind if ending, the focus was on the gameplay, not the characters or story. I enjoyed Super Mario Brothers 3. I really didn't care how it ended.

Then again, doesn't Mass Effect 3 technically end with that message(along with "buy our DLC!")?
 

Slycne

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deth2munkies said:
Oh come on, no mention of KotOR 2? That ending was way worse. You get a maybe text dump with a visual of what happens 2 seconds after you kill the final boss then nothing, all from a CHARACTER BASED, STORY DRIVEN GAME.
And yet it's still better than Neverwinter Night 2.

Rocks fall everyone dies and/or is trapped forever.
 

SachielOne

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While the ending to FF7 lacked closure for the characters, the fact that there was a planet there at all after an object of that mass and velocity was on a collision course with said planet means that the party successfully stopped Meteor.

That said, it was kind of dumb to expect the audience to have even that basic knowledge of physics.
 

deth2munkies

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Soviet Heavy said:
deth2munkies said:
Oh come on, no mention of KotOR 2? That ending was way worse. You get a maybe text dump with a visual of what happens 2 seconds after you kill the final boss then nothing, all from a CHARACTER BASED, STORY DRIVEN GAME.
Hey now, at least it told you the eventual fates of your characters and didn't dump them into an inbred colony.

Plus, the Restoration Mod makes the endgame much better.
It only gave you that if you were light side and didn't just kill the final boss immediately.
 

Lunar Templar

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Ghost Busters on the NES, beats all your punny arguments.

but i gotta agree FF7's ending sucked, it just kinda happened, then the time skip and the 'um .... what the fuck just happened ?'

the Armored Core games have always had a shitty ending to, mostly cause they just kinda happen as well.

and then there was Digital Devil Saga part 2, um .... what the fuck just happened there we go to the sun (i think) fight through a dungeon, met god then are forced to fight him for no determinable reason then credits o.0
 

Tanakh

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Kapol said:
Maybe it's just me, but I don't remember anything being too wrong with FF7's ending. I mean, it seemed obvious that Midguard was destroyed but the rest of the world was saved to me.
I remember thinking "So, we stopped jenova, saved the planet and went hippie with that gaia thing, kk can live with that". Sure, it wasn't great, but given how low my ending expectatives have been since mario 2 and how japan was soo into the hippie theme back then (Mononoke hime and stuff) it seemed like a normal dissapointing ending not a bad one.

Also what is this crap about deep choices and roleplaying in my JRPG Chris! If you got into FF VII expecting that i will take a wild guess and say you skipped the six games before and six dragon quest games also... actually i would say you skipped almost ANY JRPG.

I would say that, contextualized, ME 3 is indeed the worst videogame ending ever, NWN 2 gives it a run for it's money. But just taking the ending by itself, it is far from being it.
 

Luciella

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Dunno, i saw nothing wrong with Final Fantasy VII ending. It was fine for me, the ending made sense.
GTA....well i dont see how its a bad ending, they almeost did the story as a side quest while the whole point of thegame is play in the sandbox.

I would say bioware endings mostly suck, with a few good ones (KOTOR and Dragon Age Origins)