I just bought Dead to Rights Retribution (I'm not proud I just need something to tide me over until Mortal Kombat comes out). I start playing through the first couple of levels and, preditably, my father is brutally murdered before my eyes. My problem? He died from a single gun shot wound to the chest. In the previous level we had just survived a siege situation for 3 minutes where me, my father and my dog survived multiple gunshot wounds.
I really hate this cutscene logic where an NPC is an indestructable bullet magnet in game, but the second it goes into a cutscene that doesn't apply anymore. The fleeing enemies fire a single shot that hits your partner/father/friend and in their dying breaths they give you a mission to follow for the next couple of levels. It's a lazy method of story telling which works in movies and books because they don't get shot until it is plot convenient, however in game NPCs get shot all the time, I get shot all the time, so why does the magic stop in a cutscene?
Perhaps the worst offenders are the JRPGs with a pheonix down or similar ressurection spells used during combat. What happens when the cutscene starts, do all the mages take a cigarette break?
I guess my argument is, please stop using this as a way of advancing the story. I understand that sometimes characters have to die to make the story more dramatic, like Nihlus in Mass Effect, but a single pistol bullet should not be enough for someone who can man up to a shotgun blast to the face.
Which ever company finds a solution, I will reward you with game sales.
I really hate this cutscene logic where an NPC is an indestructable bullet magnet in game, but the second it goes into a cutscene that doesn't apply anymore. The fleeing enemies fire a single shot that hits your partner/father/friend and in their dying breaths they give you a mission to follow for the next couple of levels. It's a lazy method of story telling which works in movies and books because they don't get shot until it is plot convenient, however in game NPCs get shot all the time, I get shot all the time, so why does the magic stop in a cutscene?
Perhaps the worst offenders are the JRPGs with a pheonix down or similar ressurection spells used during combat. What happens when the cutscene starts, do all the mages take a cigarette break?
I guess my argument is, please stop using this as a way of advancing the story. I understand that sometimes characters have to die to make the story more dramatic, like Nihlus in Mass Effect, but a single pistol bullet should not be enough for someone who can man up to a shotgun blast to the face.
Which ever company finds a solution, I will reward you with game sales.