Yeees, I know, it's been done many a time now. I'll understand if you're sick of seeing this games name...and if you are:
Dante'sInfernoDante'sInfernoDante'sInferno
Tehe. But really, I haven't done a review in ages and I picked the game up yesterday (or should I say, an 18 year old colleague of mine picked it up yesterday for me), and am quite enjoying it. Why you ask? Let's have a look-see.
Let me start by getting out of the way the most striking half-criticism, which should be obvious to those who have played it for even 10 seconds; Dante's Inferno is an absolute, 100%, complete and utter shameless ripoff of God of War. The way Kratos Dante runs and jumps, the quicktime events, the myriad of mythological creatures and characters...oh, I mean, biblical creatures and characters. The game is indefinitely trying to imitate the GoW formula, which to me is neither black nor white. Yes, it means that those buggers over at Visceral are copying nasty-names, but fuck it, I love God of War. And I must admit, this game has copied it well. Sure, you could very easily call it 'God of War: Catholic edition' but it does enough to make itself its own game, so I can't help but love it.
Right, I suppose I should explain what the game is actually about:
The game starts with a video of Mr.Dante Alighieri having a pleasant camping session in the woods. He's got a roaring campfire on the go, and is suturing a cross from fabric into his skin. And thus begins the crazy. Before long you're somewhere in Acre fighting muslims with a halberd. You move on a bit after the fight, but UH OH: one of those sneaky islamists has crept up and stabbed you in the back! As you would expect, this kills you, and Death himself shows up to claim your soul. Dante hates having his soul taken, so it's time for a good old paradoxical smackdown!
[http://s171.photobucket.com/albums/u285/GeN_Ex/?action=view¤t=death.jpg]
Bring it, queer bait!
Assuming you paid attention to what buttons do what, you'll defeat Death and take his scythe, but not before killing him with it as he pleads for mercy. Awesome, no?
http://mmomfg.com/wp-content/uploads/2009/12/Dantes-Inferno-Death.jpg
'Aww, nuts...
It then shows you coming home, you find some bloke dead with a cross in his eye, etc., woman in the back garden dead with her tit out, her ghost cames out and talks to you, another ghost grabs her and zooms off with her, you find her ghost a little further on writhing on an altar, you make your cross holy so it can shoot beams of cross shaped energy, and thus begins your epic quest of...something. At first you'll have no clue what's going on, more of the story is revealed throughout the game in arbitrary cut scenes.
Gameplaaay: once again, very much like God of War in its button mashing-ness, and the fact that bigger enemies can be finished off with quicktime events. You have your standard quick weaker attack, your heavy attack which does a bit more damage, your 'I said back the fuck up!' magic attacks, and your cross which seems pretty useless, but can get you out of some sticky situations. You also have your insta-kill grab attack, which can be used on smaller, weaker enemies whenever you want, and the bigger ones when you've weakened them enough. But wait, there's choice! Ok, so not much. When you grab an enemy to finish them, you have a choice of punishing them, or absolving (forgiving) them. Punishment is a brutal kill, and gives you Unholy experience, which is used to unlock higher level attacks and combos for your scythe. Absolving, on the other hand, usually involves vaporising them with your cross, and gives Holy ex-pee, which you use to level up your cross and magic. Sort of. Later in the levels I find that both chains seem to carry health and magic boosts, so, if you're thinking 'I'll only punish my enemies, and become a Unholy warrior!' then good luck. It's not impossible, or even implausible, but it's illogical.
I'm currently amusing myself with the thought that I'm punishing enemies for their gluttony, yet I'm sat on my arse at a computer and xbox on a saturday morning eating chocolate digestives.
Aaaaand I've just remembered my next point: God of War, choosing Greek mythology as it's idea bucket, had a massive, massive range of characters and creatures it could use. You'd be playing and all of a sudden be going 'Ooh, it's Pegasus!' Maybe not aloud, but you know what I mean. I feel that, much like everything else from God of War, they've tried to replicate this in Dante's Inferno, and found that they were destined to fail. Every now and then you come across a damned soul, which would be a person sat on the floor crying. When you grab them you're presented with their name, what they did to earn a place in the great abyss, and then decide whether you want to punish or absolve them. The problem is, the game acts as if you should know who these people are, but most of the time I sit going 'Who?'. I mean, come on, everyone's heard of a minotaur, but who the fuck is Charon, or St. Lucia...or Anthony?
[http://s171.photobucket.com/albums/u285/GeN_Ex/?action=view¤t=anthony.jpg]
Incidentally this is Anthony. Nice face.
I can't deny that Visceral have indeed made Hell horrific, and they've done that with a sort of 'more fucked up than anything you would see on a Class A drug whilst in Japan' approach. So far I've seen massive pipes in the background which were literally spewing thousands of screaming people, I've fought shrieking babies with scythes for arms (s'apparently what happens if you don't get your baby baptised. WELL DON'T SIT HERE, FIND A PRIEST, DAMMIT), I've fought moaning women with blade-egded tenticles bursting from their vaginas, a gigantic woman with nipples that move like mouths, and a fat demon thing which you have the delightful choice of either attacking from head on and get vomitted on, or attack from behind and get sprayed with demonic shit. Either's good.
I think I'm just going to wrap this up, since I haven't played all the way through yet.
So far, this game has proven to be fun, and genuinely challenging, but not too much so. All of the things it brings from God of War are positive (maybe occasionally minus the quicktime events) and it certainly is curious to see what kind of horrible fucked-up thing I'll be facing around the corner. They could've done better though:
[http://s171.photobucket.com/albums/u285/GeN_Ex/?action=view¤t=hell.jpg]
Jesus...
And now to get back to that damn portal puzzle...
Dante'sInfernoDante'sInfernoDante'sInferno
Tehe. But really, I haven't done a review in ages and I picked the game up yesterday (or should I say, an 18 year old colleague of mine picked it up yesterday for me), and am quite enjoying it. Why you ask? Let's have a look-see.
Let me start by getting out of the way the most striking half-criticism, which should be obvious to those who have played it for even 10 seconds; Dante's Inferno is an absolute, 100%, complete and utter shameless ripoff of God of War. The way Kratos Dante runs and jumps, the quicktime events, the myriad of mythological creatures and characters...oh, I mean, biblical creatures and characters. The game is indefinitely trying to imitate the GoW formula, which to me is neither black nor white. Yes, it means that those buggers over at Visceral are copying nasty-names, but fuck it, I love God of War. And I must admit, this game has copied it well. Sure, you could very easily call it 'God of War: Catholic edition' but it does enough to make itself its own game, so I can't help but love it.
Right, I suppose I should explain what the game is actually about:
The game starts with a video of Mr.Dante Alighieri having a pleasant camping session in the woods. He's got a roaring campfire on the go, and is suturing a cross from fabric into his skin. And thus begins the crazy. Before long you're somewhere in Acre fighting muslims with a halberd. You move on a bit after the fight, but UH OH: one of those sneaky islamists has crept up and stabbed you in the back! As you would expect, this kills you, and Death himself shows up to claim your soul. Dante hates having his soul taken, so it's time for a good old paradoxical smackdown!
[http://s171.photobucket.com/albums/u285/GeN_Ex/?action=view¤t=death.jpg]
Bring it, queer bait!
Assuming you paid attention to what buttons do what, you'll defeat Death and take his scythe, but not before killing him with it as he pleads for mercy. Awesome, no?
http://mmomfg.com/wp-content/uploads/2009/12/Dantes-Inferno-Death.jpg
'Aww, nuts...
It then shows you coming home, you find some bloke dead with a cross in his eye, etc., woman in the back garden dead with her tit out, her ghost cames out and talks to you, another ghost grabs her and zooms off with her, you find her ghost a little further on writhing on an altar, you make your cross holy so it can shoot beams of cross shaped energy, and thus begins your epic quest of...something. At first you'll have no clue what's going on, more of the story is revealed throughout the game in arbitrary cut scenes.
Gameplaaay: once again, very much like God of War in its button mashing-ness, and the fact that bigger enemies can be finished off with quicktime events. You have your standard quick weaker attack, your heavy attack which does a bit more damage, your 'I said back the fuck up!' magic attacks, and your cross which seems pretty useless, but can get you out of some sticky situations. You also have your insta-kill grab attack, which can be used on smaller, weaker enemies whenever you want, and the bigger ones when you've weakened them enough. But wait, there's choice! Ok, so not much. When you grab an enemy to finish them, you have a choice of punishing them, or absolving (forgiving) them. Punishment is a brutal kill, and gives you Unholy experience, which is used to unlock higher level attacks and combos for your scythe. Absolving, on the other hand, usually involves vaporising them with your cross, and gives Holy ex-pee, which you use to level up your cross and magic. Sort of. Later in the levels I find that both chains seem to carry health and magic boosts, so, if you're thinking 'I'll only punish my enemies, and become a Unholy warrior!' then good luck. It's not impossible, or even implausible, but it's illogical.
I'm currently amusing myself with the thought that I'm punishing enemies for their gluttony, yet I'm sat on my arse at a computer and xbox on a saturday morning eating chocolate digestives.
Aaaaand I've just remembered my next point: God of War, choosing Greek mythology as it's idea bucket, had a massive, massive range of characters and creatures it could use. You'd be playing and all of a sudden be going 'Ooh, it's Pegasus!' Maybe not aloud, but you know what I mean. I feel that, much like everything else from God of War, they've tried to replicate this in Dante's Inferno, and found that they were destined to fail. Every now and then you come across a damned soul, which would be a person sat on the floor crying. When you grab them you're presented with their name, what they did to earn a place in the great abyss, and then decide whether you want to punish or absolve them. The problem is, the game acts as if you should know who these people are, but most of the time I sit going 'Who?'. I mean, come on, everyone's heard of a minotaur, but who the fuck is Charon, or St. Lucia...or Anthony?
[http://s171.photobucket.com/albums/u285/GeN_Ex/?action=view¤t=anthony.jpg]
Incidentally this is Anthony. Nice face.
I can't deny that Visceral have indeed made Hell horrific, and they've done that with a sort of 'more fucked up than anything you would see on a Class A drug whilst in Japan' approach. So far I've seen massive pipes in the background which were literally spewing thousands of screaming people, I've fought shrieking babies with scythes for arms (s'apparently what happens if you don't get your baby baptised. WELL DON'T SIT HERE, FIND A PRIEST, DAMMIT), I've fought moaning women with blade-egded tenticles bursting from their vaginas, a gigantic woman with nipples that move like mouths, and a fat demon thing which you have the delightful choice of either attacking from head on and get vomitted on, or attack from behind and get sprayed with demonic shit. Either's good.
I think I'm just going to wrap this up, since I haven't played all the way through yet.
So far, this game has proven to be fun, and genuinely challenging, but not too much so. All of the things it brings from God of War are positive (maybe occasionally minus the quicktime events) and it certainly is curious to see what kind of horrible fucked-up thing I'll be facing around the corner. They could've done better though:
[http://s171.photobucket.com/albums/u285/GeN_Ex/?action=view¤t=hell.jpg]
Jesus...
And now to get back to that damn portal puzzle...