No, not for the controls. I liked the game overall, there were points where I really felt how contorted a character was to do a certain manouvre by how contorted I was with the controller, but there were points in the game which just didn't make sense to me and had me yelling 'WTF' at my screen a good few times. I'll make a list of the ones I can remember right now:
>Why didn't Ethan show the first video of shaun in the storm drain to the police? Surely this could give them an idea of what is happening to the kids.
>Why didn't Ethan go to the police when he had the locker key? They could have dusted the lot for prints (although possibly wiped down?), and they'd be sure to have all of Scotts details on file.
>Consistency in the QTE segments. Frequently I'd miss a couple of them in a row, maybe even 3 or 4 in some cases, but then in the last fight with Jayden vs Shelby, I got the whole sequence right, up until the very last one in the sequence, which I fumbled, which ended up getting me killed. I was a bit annoyed at that.
>How did Madison know who Scott was, when his mother told her in the old folks home? She'd never met him, or heard his name before (as I remember?) so what sense would it make to her? And then how the hell did she know where he lived/his office was?
>Norman and Blake scenes. They constantly would turn up to places based on 'leads'. What were these leads, and why weren't they explained? It just seemed like a couple of guys randomly turning up at places. There didn't seem to be any links.
>When Ethan jumps off the roof, to hijack a taxi. Surely there would have been police patrolling the ground, he was right next to the parked cop cars when this happened even. He wouldn't have had a chance to get into the taxi.
>Lack of any explaination behind Ethan's blackouts.
>Continuity. Cut disappeared from Ethan's head after a couple of days, no marks left. Gun shot wounds to Scott obtained in the QTE sequence as he is fighting his way through the mansion dissapear in scenes after, and he seems none the worse for having been shot in the stomach.
Overall, it just felt really disjointed to me. I've forgotten loads of these things, will add more if I remember. The story just didn't seem to flow at times - mostly with the police parts of the story as I mentioned above. Now, I understand that some of these things must bend reality to enable the story to drive forwards, but for what is intended to be a realistic and immersive game, some of them didn't feel right.
Don't get me wrong, it was a very good game and I intend to play through it a few more times to play around with some of the different choices. I just wish at times that... it just made a bit more sense.
Did anyone else feel this too? I haven't really seen anyone elses opinion on this kind of stuff yet.
>Why didn't Ethan show the first video of shaun in the storm drain to the police? Surely this could give them an idea of what is happening to the kids.
>Why didn't Ethan go to the police when he had the locker key? They could have dusted the lot for prints (although possibly wiped down?), and they'd be sure to have all of Scotts details on file.
>Consistency in the QTE segments. Frequently I'd miss a couple of them in a row, maybe even 3 or 4 in some cases, but then in the last fight with Jayden vs Shelby, I got the whole sequence right, up until the very last one in the sequence, which I fumbled, which ended up getting me killed. I was a bit annoyed at that.
>How did Madison know who Scott was, when his mother told her in the old folks home? She'd never met him, or heard his name before (as I remember?) so what sense would it make to her? And then how the hell did she know where he lived/his office was?
>Norman and Blake scenes. They constantly would turn up to places based on 'leads'. What were these leads, and why weren't they explained? It just seemed like a couple of guys randomly turning up at places. There didn't seem to be any links.
>When Ethan jumps off the roof, to hijack a taxi. Surely there would have been police patrolling the ground, he was right next to the parked cop cars when this happened even. He wouldn't have had a chance to get into the taxi.
>Lack of any explaination behind Ethan's blackouts.
>Continuity. Cut disappeared from Ethan's head after a couple of days, no marks left. Gun shot wounds to Scott obtained in the QTE sequence as he is fighting his way through the mansion dissapear in scenes after, and he seems none the worse for having been shot in the stomach.
Overall, it just felt really disjointed to me. I've forgotten loads of these things, will add more if I remember. The story just didn't seem to flow at times - mostly with the police parts of the story as I mentioned above. Now, I understand that some of these things must bend reality to enable the story to drive forwards, but for what is intended to be a realistic and immersive game, some of them didn't feel right.
Don't get me wrong, it was a very good game and I intend to play through it a few more times to play around with some of the different choices. I just wish at times that... it just made a bit more sense.
Did anyone else feel this too? I haven't really seen anyone elses opinion on this kind of stuff yet.