Okami on Switch is excellent! (And other nifty new shit in old videogames.)

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Casual Shinji

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So Okami has recently gotten another HD remaster on modern consoles, but seeing as the PS4 version didn't bother to bump up the framerate to 60 and added nothing else except 4K on the Pro, which means nothing to me as I don't have a 4K screen, I decided to skip this entry.

That was until I saw a video from the fine folks over at Digital Foundry discussing the Switch version, which showed off the game's celestial brush touchscreen mechanic. This piqued my interest enough to try it out and.. it's pretty fucking great! Controlling the brush with the analog stick has always felt a bit stiff and awkward, and while I never played the Wii version I assume even there you had to press a button to go into brush mode. On the Switch however you go to brush mode the instant your finger hits the screen, making brush actions super fast and fluid. This is especially noticeable in combat where performing a power slash no longer requires you to hold a button, maneuver the brush, hold another button, and then drag it across the screen, but just a quick flick of your thumb and there ya go. And this goes for most of the other brush actions as well.

Now this isn't the first time a remaster/remake has changed or modernized its controls, but I can't say I've ever come across one that did it this well. Almost like the game was designed for the system. I remember the PS4 version of GTA5 having a similar (though certainly not as impressive) change to its controls, where if you were aiming any sort of weapon and just flicked your thumb across the touchpad, you'd throw whatever throwable you had equiped in your grenade slot.


Have there been any other changes (controls, mechanics, whatever) to re-released games that you've experienced that just made you giddy as fuck?
 

Zeraki

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I imported the Japanese version and it just came in today.

The gyro controls for the Celestial Brush so far seem fantastic. Haven't tried the touchscreen controls in handheld mode yet though.

I'm not very far in, only just got the cutting technique and had to leave.

It reminds me of when I got Ocarina of Time 3D and was blown away by how much better the gyro aiming and touchscreen functionality were. It really made the game feel so much smoother and fun to play.
 

CaitSeith

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It seems a port of the original Flashback was released on the Switch. They added to it several bells & whistles that you can turn on and off (like tutorial, anti-alias, bloom, 8-bit SFX, etc). Probably the biggest change is the Rewind Mode. When enabled, it allows you to rewind the game in case you die in a stupid way (which is usually frequent in the first play-through). Normal and hard difficulties limit how much you can use the rewind mode.


It seems interesting, and I'd like to try it later.
 

Chimpzy_v1legacy

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Tank207 said:
Shame the rest of the world isn't getting a physical copy, cuz that revisible box art looks rather snazzy.

It's been a while since I've played them, but the use of motion controls for aiming in the Trilogy versions of Metroid Prime 1 and 2 for Wii. Being able to freely look in all directions while moving makes a big difference, and while it does make both games significantly easier, it IMO also makes them more enjoyable to play. It's not as quick or precise as mouse aim, but once I got used to it, I liked it better than the standard dual stick setup for fps.
 

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Chimpzy said:
Shame the rest of the world isn't getting a physical copy, cuz that revisible box art looks rather snazzy.

It's been a while since I've played them, but the use of motion controls for aiming in the Trilogy versions of Metroid Prime 1 and 2 for Wii. Being able to freely look in all directions while moving makes a big difference, and while it does make both games significantly easier, it IMO also makes them more enjoyable to play. It's not as quick or precise as mouse aim, but once I got used to it, I liked it better than the standard dual stick setup for fps.
Yeah .... but Switch isn't region-locked, so you could just import. Does the Japanese retail ver. come with proper English sub options? Supposedly it does according to the Nintendo Japan site.. I'm kind of hoping the translation is basically just the old translation added as a feature, not a possibly screwy new one ... though I don't see why Capcom would do otherwise.... it's not like the sub was bad to begin with and why spend money when you don't have to?
 

Yoshi178

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Okami interests me but i don't want it enough to pay full price for it. especially since it's a really old game. i'll pick it up in a year or so when EB will probably put it in the bargain bin.

Casual Shinji said:
Have there been any other changes (controls, mechanics, whatever) to re-released games that you've experienced that just made you giddy as fuck?
When Nintendo re-released Metroid Prime 1 & Metroid Prime 2 Echoes on the Wii in the Metroid Prime Trilogy collection disc.

using motion controls to play Metroid Prime 1 & 2 was amazing. they were just so much better than using a Gamecube controller that i can't ever play my orginal Gamecube copies of the games ever again.

the Wii's motion controls are just that good in the Wii versions, i'm sticking with them, i can't go back to the clunky Gamecube controls for those games.
 

CaitSeith

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Yoshi178 said:
Something funny I remember is how in Ridley's second phase was easier to hit his weak spot thanks to the free-aim mode (while the rest of the game free-aim made it more "challenging").
 

Chimpzy_v1legacy

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Addendum_Forthcoming said:
Yeah .... but Switch isn't region-locked, so you could just import. Does the Japanese retail ver. come with proper English sub options? Supposedly it does according to the Nintendo Japan site..
It's not region-locked? I was not aware of that. Also, yes, I've also found several sources saying the JP version has an English option. If true, I'd be tempted to import me a copy.
Tank207 said:
I imported the Japanese version and it just came in today.
Can you confirm the English option?
Yoshi178 said:
Okami interests me but i don't want it enough to pay full price for it. especially since it's a really old game. i'll pick it up in a year or so when EB will probably put it in the bargain bin.
It's a digital only release outside of Japan, so that finding it at an EB bargain bin be tricky. Although there is the option of importing. See above. Not very bargain bin-y tho.
 

Zeraki

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Chimpzy said:
Addendum_Forthcoming said:
Yeah .... but Switch isn't region-locked, so you could just import. Does the Japanese retail ver. come with proper English sub options? Supposedly it does according to the Nintendo Japan site..
It's not region-locked? I was not aware of that. Also, yes, I've also found several sources saying the JP version has an English option. If true, I'd be tempted to import me a copy.
Tank207 said:
I imported the Japanese version and it just came in today.
Can you confirm the English option?
Yup, English is included. Interestingly the way the Switch works is if your console is set to an English speaking region it will automatically default imported games to English(if available).

It's the first time I've imported something and so far I'm happy I did.

Heads up though, I got it through Amazon Japan and it was about $31 USD.

[tweet t=https://twitter.com/CaptSarcasm86/status/1029081582282272768]
 

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Chimpzy said:
It's not region-locked? I was not aware of that. Also, yes, I've also found several sources saying the JP version has an English option. If true, I'd be tempted to import me a copy.
Yeah... it's fucking weird, right? Nintendo often get hammered with the 'region-lock' criticism despite it not being the only one. People tout that it's one of the best features a console can have is region-free.

Nintendo release a console, barely say anything about it. It's like, it's what all console gamers want. Surely you should have included that somewhere in your product pitch to people?

While it didn't factor into my desire to buy the console, I'm sure it might of factored for many.
 

Chimpzy_v1legacy

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Addendum_Forthcoming said:
Yeah... it's fucking weird, right? Nintendo often get hammered with the 'region-lock' criticism despite it not being the only one. People tout that it's one of the best features a console can have is region-free.

Nintendo release a console, barely say anything about it. It's like, it's what all console gamers want. Surely you should have included that somewhere in your product pitch to people?
Who knows what Nintendo's reasons for doing things are. They have a tendency of making decisions that come off weird and obtuse and their official explanations tend to not make it any less confusing. Perhaps they just don't like it when people import? Then again, barring the 3DS and some game-specific exceptions, all their handhelds have been region free. Consoles on the other hand. Maybe they just gave up trying, since importers are a niche market who'd get around their region-locking anyway.
 

Zeraki

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Addendum_Forthcoming said:
Chimpzy said:
It's not region-locked? I was not aware of that. Also, yes, I've also found several sources saying the JP version has an English option. If true, I'd be tempted to import me a copy.
Yeah... it's fucking weird, right? Nintendo often get hammered with the 'region-lock' criticism despite it not being the only one. People tout that it's one of the best features a console can have is region-free.

Nintendo release a console, barely say anything about it. It's like, it's what all console gamers want. Surely you should have included that somewhere in your product pitch to people?
They actually did announce it being region-free during the Switch reveal event last year, but haven't really brought it up since then.
 

Addendum_Forthcoming

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Chimpzy said:
Who knows what Nintendo's reasons for doing things are. They have a tendency of making decisions that come off weird and obtuse and their official explanations tend to not make it any less confusing. Perhaps they just don't like it when people import? Then again, barring the 3DS and some game-specific exceptions, all their handhelds have been region free. Consoles on the other hand. Maybe they just gave up trying, since importers are a niche market who'd get around their region-locking anyway.
That's true ...and the Switch console uses its very own type of proprietary OS, and the gamecards are themselves hella hard to reproduce. So maybe they're thinking they've bought themselves about as much security as not pissing people off is worth having? I still remember Wii Homebrew. The hoops you had to jump through. Like having Twilight Princess Wii version, making a savefile, to be able to access the necessary software ...

Maybe they figured it just wasn't worth going through that hassle again just to annoy people? The Wii had a unique game disc (a WOD) ... unique inrastructure, etc... stil got cracked.

Zeraki said:
They actually did announce it being region-free during the Switch reveal event last year, but haven't really brought it up since then.
Oh, did they? I must have missed that press coverage.