I finished Dark Souls II for the first time today, and one particular thing stood out to me around the final hour of the game. There was one section where I had absolutely no idea where to go, and nothing in the game world seemed to even hint at anything.
In short, I received an item that I didn't know what it would do, at a place after which there will be no new places to go to, no characters revealed anything about it or my next step and the game's hint system can't provide info on this particular problem. What you're actually meant to do is to go back to a very early place you have no reason to go back to and then visit certain places that have been little more than set dressing and only then will the story advance. I do respect when a game expects me to figure things out for myself, but this was just nuts.
What examples of this phenomenon do you know? When were you so stuck in a game that you had to consult a wiki, and the answer was something that was basically impossible to figure out anyway? I think adventure games are particularly guilty of this happening.
Namely, after going to the Ancient Dragon and receiving the whateveritwas that allows you to enter the memories of the giants. At this point you have explored all mandatory locations in the game world, and there will be no new bonfire locations that further the story. No character says anything that even hints at what you're supposed to do, and not even the game's hint system can help you figure out what you're supposed to do next. The only hint you're given is that the new key allows you to visit "the memories of the withered". Dark Souls is known for being cryptic, but this was utterly impenetrable to me. Seeing as the entire world is basically withered in the game, it could have meant anything. Only after consulting a wiki did I find out what you're supposed to do with it, and then I went "Okay, that's bullshit".
How in the shit was I supposed to link some silver thingy to the long gone giants specifically? "Memories of the withered"... fucking everything's withered in that game!
How in the shit was I supposed to link some silver thingy to the long gone giants specifically? "Memories of the withered"... fucking everything's withered in that game!
In short, I received an item that I didn't know what it would do, at a place after which there will be no new places to go to, no characters revealed anything about it or my next step and the game's hint system can't provide info on this particular problem. What you're actually meant to do is to go back to a very early place you have no reason to go back to and then visit certain places that have been little more than set dressing and only then will the story advance. I do respect when a game expects me to figure things out for myself, but this was just nuts.
What examples of this phenomenon do you know? When were you so stuck in a game that you had to consult a wiki, and the answer was something that was basically impossible to figure out anyway? I think adventure games are particularly guilty of this happening.