If you're reading this, it 's a good sign for me in terms of interest. however, before I get this started, I'm gonna need a little more time, and hopefully a coGM. Feel free to submit sheets, but I won't start for a while.
Anyone interested in helping out can say so in the thread, or by PM
Anyone interested in helping out can say so in the thread, or by PM
People have power. Not alone, and not even consciously, but the power is there none the less. Give enough of your time and energy to something, give it your thoughts and mind and dreams, and something will begin to grow.
Gods feed on belief. It is their life and blood; it gives the purpose and power, form and substance. But what happens when a god is forgotten? Without prayers and devotions, the entity loses shape, the power fades, the being dissolves. But it is almost impossible to kill a god...
Ideas linger; Americans do not perform sacrifices to the Norse god of thunder, but still they name a day after the Giantslayer and, in a way, the being lives on. Some would call it a sad and meaningless life, but when faced with wretchedness or extinction, most beings still choose life.
New gods rise, too. Prayer is merely devotion, and there are millions who willingly sit alone and give their minds to the television; something is bound to spring up sooner or later. And these children are filled with contempt for their elders, and try to push them further down.
There is a war coming, int he minds of men.
Described variously as the subconscious of the world and a mindmap of an entire planet, the Scape is a misty, semi-substantial world into which the Gods can pass (with ease or difficulty depending on the location), and where there powers are strongest.
Other properties include the strange geography (a mile traveled in the Scape can be a hundred miles or 3 meters, depending on how you travel) and it's intolerance to mortals, who invariably begin to fall ill while within the Scape
Other properties include the strange geography (a mile traveled in the Scape can be a hundred miles or 3 meters, depending on how you travel) and it's intolerance to mortals, who invariably begin to fall ill while within the Scape
It should be noted at this point that you will not be playing gods. At least not quite. You are what is left of the god; more than mortal but less than divine, an echo of an idea.
Choose a God to modeled on, but remember that you do not have all their powers and influences. This doesn't mean you don't have power, just that you're not, well, Gods
Notes
-You can be killed by another god, but you have little to fear form mortals weapons.
-Symbols and rituals way the way of things; they dictate the way the world will flow.
Choose a God to modeled on, but remember that you do not have all their powers and influences. This doesn't mean you don't have power, just that you're not, well, Gods
Notes
-You can be killed by another god, but you have little to fear form mortals weapons.
-Symbols and rituals way the way of things; they dictate the way the world will flow.
Name: This can be the same as the God you were, or something new. If other, please mention who you were.
Appearance: What do you look like? Include here anything that your powers do to how you look, or any visible manifestations of said powers. Also, include a section for how mortals see you, and the disguises of any weird artifacts (does that sword become a stylized knife?)
Noteable powers: The more showy power are limited to the Scape; the ones available in the real world are more subtle.
Artifacts: Weapons, talismans, symbols, focuses of power. Maybe just keepsakes. Include here the properties of any clothing you wear.
Source(s) of power: When you were worshiped, how did they give you power? What keeps you going nowadays?
Appearance: What do you look like? Include here anything that your powers do to how you look, or any visible manifestations of said powers. Also, include a section for how mortals see you, and the disguises of any weird artifacts (does that sword become a stylized knife?)
Noteable powers: The more showy power are limited to the Scape; the ones available in the real world are more subtle.
Artifacts: Weapons, talismans, symbols, focuses of power. Maybe just keepsakes. Include here the properties of any clothing you wear.
Source(s) of power: When you were worshiped, how did they give you power? What keeps you going nowadays?