So, this issue has been on my mind for...probably at least five years. I'll get to that date later. That said, I'm finally at the point where I feel the need to let it out - why I dislike the concept of branding, or rather, why so many consumers feel the need to keep it. This is a very long post, so I'm going to use a spoiler tag to save space:
So, if you read all that, congratulations. If you haven't and/or want me to get to the point, I'll put it this way:
1) Is there any artistic merit in branding?
2) If a creator/group of creators makes it big doing one thing, is it reasonable to expect them to always do that one thing?
3) If they do something else, is it reasonable to hold that as egregious from the previously established fanbase?
And please try to avoid the whole "selling out" argument. Obviously there's some trend following, but art doesn't exist in a vacuum.
Let me shift a bit to Anthem. Y'know, that BioWare game that everyone's ragging on for a variety of reasons. Cometh the hour, the straw's broken my back (no, I'm not a camel). Basically, a lot of people are dissing on Anthem, and, hey, fine, that's their right. I diss on stuff all the time, it's perfectly natural. However, there's a certain line of dissing that I can't help but find bizzare. Basically, it can be summed up like this:
"Hey John Doe, why aren't you buying Anthem?"
At this point, based on comments I've seen, one of three answers will emerge:
a) I don't think it looks good/not interested in it (perfectly reasonable response)
b) BioWare's sucked in its games recently, I've lost faith in them to make a good game (again, reasonable, at least in principle)
c) Anthem is a departure from BioWare's previous RPG titles (...um)
You might equate "c" with "a," except answer c is often an answer in of itself. The idea that "Anthem isn't an RPG in the style of BioWare titles. Ergo, Anthem is bad." This isn't the same as not being interested in Anthem because of its genre, this is the sentiment that the mere act of creating Anthem is, in itself, egregious.
If you think this is just contained to BioWare, you'd be wrong. If it was, I probably wouldn't have bothered. Because four years ago I witnessed a similar phenomenon with Overwatch. Cut back to BlizzCon 2014 if you will when Overwatch was first revealed. My first reaction was along the lines of "um, okay...that was different." Not good, not bad, just reserving judgement. However, from that point, and to the present day, I've seen this sentiment that, paraphrased, "Overwatch is bad, because it isn't like previous Blizzard games." The point of difference can come to tone, aesthetic, and/or genre. Again, this is different from "I don't like the look of this game" or "I'm not interested in FPS games," it's the actual deviation from norm that's the point of contention. Saw this at the time, and I've seen it well into 2018, with some stating, among other things, that Overwatch shouldn't be in Heroes of the Storm because it's not like Diablo, StarCraft, or Warcraft.
And again, I really don't get this. Because the argument seems to be that:
a) Every Blizzard game prior to Overwatch was the same
b) That Blizzard should just stick with Diablo, StarCraft, and Warcraft, and never make anything new, ever.
And I...really don't get this idea. If anything, it comes across as consumers actually wanting the same thing over and over, or, this idea that a creator (or creator) should start off doing one thing, and keep doing that one thing. Again, to be clear, this isn't the same as disliking Anthem or Overwatch based on personal preference towards genre or tone, this is the sentiment that their mere creation is egregious.
Now, every so often, we get companies that appear immune to this phenomenon. Off the top of my head is Naughty Dog. If you look at their progression of IPs from Crash Bandicoot to Uncharted...well, speaks for itself:
-Crash: Extremely light hearted, cartoony, little in the way of story.
-Jak & Daxter: Cartoony, light hearted, but more emphasis on story and character.
-Uncharted: A bit more whimsical, but still, even more focus on story, and a massive shift in aesthetic.
-Last of Us: Entering post-apocalypse grimdark territory. Extremely heavy focus on story, about as far away from a cartoon as you can get.
Every subsequent IP for Naughty Dog has been more serious than the one before it since Crash Bandicoot. With rare exception though, I haven't seen much outcry about that. In fairness, I can attribute this to two possible reasons:
-Naughty Dog only works on 1-2 IPs at a time, so there's less 'competition' among IPs if you will (as opposed to Blizzard or BioWare, which work on numerous IPs simultaniously)
-Little overlap between the IPs (I can imagine there's overlap between the Uncharted and Last of Us fandoms, but not so much with the Crash and Jak fandoms for instance)
That said, while I do recall a video essay from someone explaining that they liked Insomniac more than Naughty Dog because Insomniac never outright abandoned the idea of fun, cartoony games, this is the exception rather than the rule. And, I'm not complaining. I haven't played an ND game since Crash 3, but I can at least admire them for constantly trying new things. But in some circles however, that would apparently be a bad thing. The idea that if you start doing X, you're expected to do X forever, and woe betide you from ever doing Y.
Now, if this was just about games, I'd put this in the "games" section, but it isn't. But what's noticable is that the reaction to this varies a bit. Lets touch on books.
First example that comes to mind is Ken Follett - if you know who he is, you probably most likely remember him for his Pillars of the Earth trilogy. What you might not remember him as much for is his works before that, mainly thrillers. When I read (some of) PotE, there's an author's note from Follett that explains that prior to the book, he mostly wrote thrillers, and when it was announced he was writing PotE, there was some concern - after all, he'd written thrillers up to this point. Except, he did write PotE, and it's one of his best known works.
Want another example? J.K. Rowling. Say her name, you're probably thinking "Harry Potter." What you probably won't think of as readily is The Casual Vacancy or Comoran Strike, where in the case of the latter, she wrote under the psudonym, wondering if she could get a book published without relying on her namesake. Turns out she was correct. Now, I can't comment on her non-HP works, but I can at least give her, and authors like her, immense kudos for trying something new. Yet if HP was a game series, we'd probably be in the position of people yelling "why are you doing something other than HP?"
Want to talk about films? Okay. "Disney film." That alone probably generates certain images in your mind. Now, when I say "Touchstone Pictures..." what comes to mind? Probably a lot less. That's the cost of branding for you. Branding is, I'd argue, a construct that only has financial merit. I understand the rationale behind it, I don't understand the rationale of people defending it, or at least, criticizing those for the crime of straying outside that kind of branding. I remember watching a documentary on Walt Disney once, where it touched on Walt's reaction to 'To Kill a Mockingbird' (the film). His reaction was, paraphrased, "damn, that was a great movie. I wish I could make one like that." In case you're misunderstanding the context, it wasn't the idea that he was incapable of it artistically, just the fact that he and his company had an image to curate, and that a film like TKaM wouldn't fit that brand.
Again, I get that branding has commercial rationale behind it. Creative? Not so much.
I mentioned that this idea really entered my mind around 2013. Well, the significance of that date pertains to an album by Daft Punk titled Random Access Memories. Now, I might be remembering this wrong, but I stumbled across an article on it where the reviewer made, in no uncertain terms, that she hated it. The reason was "this music is different from Daft Punk's. They've lost their identity." Now, I'm not a follower of any bands, and my experience with Daft Punk begins and ends with Tron: Legacy, but at the time, I went "huh?" I'm aware of the concept of trying to play "follow the leader," but this is a take I find taken to the extreme.
Final example, personal writing. I write a lot. Like, over 188 settings a lot. Part of the reason I can do that is that I'm not getting income from writing, so I'm not beholden to 'brand' myself. Don't get me wrong, this isn't some statement of "I could be great, I just choose not to be," it's simply a reflection of my mindset that:
a) Since I'm not beholden to anyone, I can do whatever I want.
b) I'm always trying to write in new medias because I appreciate the challenge.
Of course, even on ff.net, that's an exception to the rule. Look at most authors, and you'll usually only get a handful of settings that they've written for. Certainly nothing approaching the 188 range. And I get that - obviously it's easier to write for some settings than others - but still, I figure, why be constrained?
I will say that even I probably aren't immune to this - I've made no secret of my dislike towards Age of Sigmar for instance, in part because it replaced WFB. However, I'd maintain that if Games Workshop handled it better (e.g. you don't need to nuke the Fantasy setting to create Age of Sigmar, let alone retcon Storm of Chaos), I think I (and a lot of others) would be more appreciative towards it. For instance, no-one cried foul when GW created the Lord of the Rings strategy game as its third 'big thing' (alongside Fantasy Battle and 40K).
"Hey John Doe, why aren't you buying Anthem?"
At this point, based on comments I've seen, one of three answers will emerge:
a) I don't think it looks good/not interested in it (perfectly reasonable response)
b) BioWare's sucked in its games recently, I've lost faith in them to make a good game (again, reasonable, at least in principle)
c) Anthem is a departure from BioWare's previous RPG titles (...um)
You might equate "c" with "a," except answer c is often an answer in of itself. The idea that "Anthem isn't an RPG in the style of BioWare titles. Ergo, Anthem is bad." This isn't the same as not being interested in Anthem because of its genre, this is the sentiment that the mere act of creating Anthem is, in itself, egregious.
If you think this is just contained to BioWare, you'd be wrong. If it was, I probably wouldn't have bothered. Because four years ago I witnessed a similar phenomenon with Overwatch. Cut back to BlizzCon 2014 if you will when Overwatch was first revealed. My first reaction was along the lines of "um, okay...that was different." Not good, not bad, just reserving judgement. However, from that point, and to the present day, I've seen this sentiment that, paraphrased, "Overwatch is bad, because it isn't like previous Blizzard games." The point of difference can come to tone, aesthetic, and/or genre. Again, this is different from "I don't like the look of this game" or "I'm not interested in FPS games," it's the actual deviation from norm that's the point of contention. Saw this at the time, and I've seen it well into 2018, with some stating, among other things, that Overwatch shouldn't be in Heroes of the Storm because it's not like Diablo, StarCraft, or Warcraft.
And again, I really don't get this. Because the argument seems to be that:
a) Every Blizzard game prior to Overwatch was the same
b) That Blizzard should just stick with Diablo, StarCraft, and Warcraft, and never make anything new, ever.
And I...really don't get this idea. If anything, it comes across as consumers actually wanting the same thing over and over, or, this idea that a creator (or creator) should start off doing one thing, and keep doing that one thing. Again, to be clear, this isn't the same as disliking Anthem or Overwatch based on personal preference towards genre or tone, this is the sentiment that their mere creation is egregious.
Now, every so often, we get companies that appear immune to this phenomenon. Off the top of my head is Naughty Dog. If you look at their progression of IPs from Crash Bandicoot to Uncharted...well, speaks for itself:
-Crash: Extremely light hearted, cartoony, little in the way of story.
-Jak & Daxter: Cartoony, light hearted, but more emphasis on story and character.
-Uncharted: A bit more whimsical, but still, even more focus on story, and a massive shift in aesthetic.
-Last of Us: Entering post-apocalypse grimdark territory. Extremely heavy focus on story, about as far away from a cartoon as you can get.
Every subsequent IP for Naughty Dog has been more serious than the one before it since Crash Bandicoot. With rare exception though, I haven't seen much outcry about that. In fairness, I can attribute this to two possible reasons:
-Naughty Dog only works on 1-2 IPs at a time, so there's less 'competition' among IPs if you will (as opposed to Blizzard or BioWare, which work on numerous IPs simultaniously)
-Little overlap between the IPs (I can imagine there's overlap between the Uncharted and Last of Us fandoms, but not so much with the Crash and Jak fandoms for instance)
That said, while I do recall a video essay from someone explaining that they liked Insomniac more than Naughty Dog because Insomniac never outright abandoned the idea of fun, cartoony games, this is the exception rather than the rule. And, I'm not complaining. I haven't played an ND game since Crash 3, but I can at least admire them for constantly trying new things. But in some circles however, that would apparently be a bad thing. The idea that if you start doing X, you're expected to do X forever, and woe betide you from ever doing Y.
Now, if this was just about games, I'd put this in the "games" section, but it isn't. But what's noticable is that the reaction to this varies a bit. Lets touch on books.
First example that comes to mind is Ken Follett - if you know who he is, you probably most likely remember him for his Pillars of the Earth trilogy. What you might not remember him as much for is his works before that, mainly thrillers. When I read (some of) PotE, there's an author's note from Follett that explains that prior to the book, he mostly wrote thrillers, and when it was announced he was writing PotE, there was some concern - after all, he'd written thrillers up to this point. Except, he did write PotE, and it's one of his best known works.
Want another example? J.K. Rowling. Say her name, you're probably thinking "Harry Potter." What you probably won't think of as readily is The Casual Vacancy or Comoran Strike, where in the case of the latter, she wrote under the psudonym, wondering if she could get a book published without relying on her namesake. Turns out she was correct. Now, I can't comment on her non-HP works, but I can at least give her, and authors like her, immense kudos for trying something new. Yet if HP was a game series, we'd probably be in the position of people yelling "why are you doing something other than HP?"
Want to talk about films? Okay. "Disney film." That alone probably generates certain images in your mind. Now, when I say "Touchstone Pictures..." what comes to mind? Probably a lot less. That's the cost of branding for you. Branding is, I'd argue, a construct that only has financial merit. I understand the rationale behind it, I don't understand the rationale of people defending it, or at least, criticizing those for the crime of straying outside that kind of branding. I remember watching a documentary on Walt Disney once, where it touched on Walt's reaction to 'To Kill a Mockingbird' (the film). His reaction was, paraphrased, "damn, that was a great movie. I wish I could make one like that." In case you're misunderstanding the context, it wasn't the idea that he was incapable of it artistically, just the fact that he and his company had an image to curate, and that a film like TKaM wouldn't fit that brand.
Again, I get that branding has commercial rationale behind it. Creative? Not so much.
I mentioned that this idea really entered my mind around 2013. Well, the significance of that date pertains to an album by Daft Punk titled Random Access Memories. Now, I might be remembering this wrong, but I stumbled across an article on it where the reviewer made, in no uncertain terms, that she hated it. The reason was "this music is different from Daft Punk's. They've lost their identity." Now, I'm not a follower of any bands, and my experience with Daft Punk begins and ends with Tron: Legacy, but at the time, I went "huh?" I'm aware of the concept of trying to play "follow the leader," but this is a take I find taken to the extreme.
Final example, personal writing. I write a lot. Like, over 188 settings a lot. Part of the reason I can do that is that I'm not getting income from writing, so I'm not beholden to 'brand' myself. Don't get me wrong, this isn't some statement of "I could be great, I just choose not to be," it's simply a reflection of my mindset that:
a) Since I'm not beholden to anyone, I can do whatever I want.
b) I'm always trying to write in new medias because I appreciate the challenge.
Of course, even on ff.net, that's an exception to the rule. Look at most authors, and you'll usually only get a handful of settings that they've written for. Certainly nothing approaching the 188 range. And I get that - obviously it's easier to write for some settings than others - but still, I figure, why be constrained?
I will say that even I probably aren't immune to this - I've made no secret of my dislike towards Age of Sigmar for instance, in part because it replaced WFB. However, I'd maintain that if Games Workshop handled it better (e.g. you don't need to nuke the Fantasy setting to create Age of Sigmar, let alone retcon Storm of Chaos), I think I (and a lot of others) would be more appreciative towards it. For instance, no-one cried foul when GW created the Lord of the Rings strategy game as its third 'big thing' (alongside Fantasy Battle and 40K).
So, if you read all that, congratulations. If you haven't and/or want me to get to the point, I'll put it this way:
1) Is there any artistic merit in branding?
2) If a creator/group of creators makes it big doing one thing, is it reasonable to expect them to always do that one thing?
3) If they do something else, is it reasonable to hold that as egregious from the previously established fanbase?
And please try to avoid the whole "selling out" argument. Obviously there's some trend following, but art doesn't exist in a vacuum.