One Thing In A Game You Love That Tarnishes The Experience

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DtDust

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So, what is the one thing that puts a blemish on your favorite multiplayer experience?

For me?
Templar Vision in Assassins Creed Brotherhood and Revelations
I really dont get it, to build multiplayer completely built around stealth, target Identification and misdirection and then put in an ability that completely bypasses the process...
Why?
Its like if in Starcraft each race had the exact unit composition it does now... But then each race got a very resources-cheap unit that was a hard counter to EVERYTHING else in the game
Every time you take your time, set up the perfect cover and a group of NPCs to hide among and its moving towards your target... Bam, someone activates Templar Vision and instantly knows who you are.

Also, Runners? Stop playing this game. Please?
I wouldnt mind but when I have to run to get YOU its kind of ridiculous

How about you? Whats that one gun that drives you up the wall? The one play or approach in Madden that makes you spike the controller not in joy, but frustration? The one class that is massively easy to exploit in a MMORPG?
 

Julianking93

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believer258 said:
Multiplayer?

Why the hell does it have to be just multiplayer?

Fuck that rule.

I'm going to say that in Mass Effect 2, sometimes when opening the weapon wheel, Shephard will stand back up after I close it and I have to get back into over. This isn't such a problem with a full shield on lower difficulties, but on higher ones and in the middle of a near death moment, it is quite a problem.

There's also the big deal with not including a roll in that game, which would have been tremendously handy.

I guess I'm picking on Mass Effect now because I've been playing them during my short amount of free time. So let's pick on Skyrim a bit, what with it's bugs and all of its merchants not having any freaking gold.
I'm going with this new rule since I don't usually play multiplayer.

My choice; Skyrim and the fact that the buttons only want to work about 75% of the time, resulting in either getting caught while sneaking or choosing the wrong spell to cast. Sometimes it's no big deal. Other times, it completely ruins gameplay and results in death.
So basically, all my troubles in Skyrim can be boiled down to its glitches.
So far, no quest breaking glitches like New Vegas, thankfully but even still, it's a pain in the arse to deal with it.
 

Dirty Hipsters

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The inability to remap controls.

No developers, you don't get to tell me what's most comfortable for ME to use to control this game. Don't just give me different control schemes, let me completely remap the controls! If I want to use the A button to fire instead of the triggers then that's my fucking business and I should be able to do it regardless of how stupid that may be.
 

Dandark

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I love playing Blazblue continuum shift online with my friends or other players who are not incredibly good at it.

I hate Tager. He is completely and utterly broken at low level play and I can't stand him.


Also Skyrim, the merchants never have enough gold.
 

Cowabungaa

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Multiplayer? TF2's random crits. They're just not fair. Take them out, keep controlled mini-crits in, and everyone will be happier.
believer258 said:
I guess for a multiplayer complaint I'll just say Battlefield 3's health. It doesn't really have any. I played the Beta, so I don't know if the full release fixed that, but the beta turned me off of it because I really hated not having any health. It grated on my nerves when I took two steps forward and caught a bullet from across the map in my head.
The full game fixed that, though random headshots still happen of course. Spawning on good spots helps too. Also, Jihad vehicles, though this guy manages to make them absolutely hilarious, and C4 trolling in general:
Yes, trolling unaware snipers with C4 or hunting tanks with C4 (without jihad jeeps) is exactly as fun as it looks.
 

OldKingClancy

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The sheer amount of time it takes to get to the last act of Red Dead Redemption. I love Red Dead and the final missions are the best ones - from just before the confrontation with Dutch to the end. However the beginning is too slow and gets a while to get into it.
 

JesterRaiin

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DtDust said:
How about you? Whats that one gun that drives you up the wall?
Commander Sheppard in Mass Effect. I hate this guy. :)

Overally ? Lack of obvious intuitive dialogue options like "go f*ck yourself". Honestly, i there are so many instances i yearned for this simple phrase...
 

HimochiIsAwesome

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I egt annoyed when a game is just getting good, the story is getting exciting, and then... you have long as F*CK levels that take so long to get through that ya forget most of the story... Ugh.
 

Scarim Coral

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The typical "invisible wall". I'm fine if they have a landscape or background you cannot reach but walking toward a interesting scenary and then bump, you hit an unseen wall that prevent you from walking there any further! It as if the unseen divine force don't want you to go there at all!
 

hazabaza1

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The beginning of Persona 4.
Daaaaaamn it stop being so long and tedious.
 

Sixcess

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Forced Teaming in MMOs, specifically City of Heroes and WoW.

I like teaming in MMOs, but I believe it is the absolute worst way to experience content that is new to you the first time. No suprises (your team has done it before, they will tell you what to expect), no story (your team will not stand still long enough for you to read it), no exploration (your team will follow the optimum path and no other.)

Even worse is when the soloable story arcs of a particular zone culminate in a big final mission that MUST be done in a team - I can think of at least 3 zones in City that do this, and there are probably others. And since these zones are not on the current optimal levelling path then the chances of pulling another 7 players together to do these missions is pretty much none.

It's why I gave up on WoW. I enjoyed the game but too many questlines led into 5 man dungeons that I'd have to drastically outlevel to get through, and I knew it would only get worse later. WoW's focus on 'endgame' and the dungeon finder have combined to make the levelling game a desert in which other players are seldom seen, and I didn't fancy my chances of ever putting together a level appropriate group for something like Black Temple.
 

BoredDragon

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A lot of the time the thing that tarnishes my experience is actually the multiplayer itself. Many times I find that developers of big budget titles will focus only on the multiplayer and leave the singleplayer in the dust. Since I'm not really one for competitive multiplayer, I get the token levels that were designed for the multiplayer first and a slapped together story.
 

everythingbeeps

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Oblivion, Fallout 3, Fallout:NV, and Skyrim: the perpetual fear of glitches and freezes. (And in the case of the unplayable NV, that fear was realized frequently.)
 

BaronUberstein

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This is going to sound strange, but features on guns I can't use. In MW2 I simply couldn't use the FAMAS, despite loving the damn thing, because it had a bipod flapping in my face, taunting me. In BlackOps, the G11's unusable side magazines. Tiny features gone wrong annoy me as well, like how the attachments on the BlackOps FAMAS don't actually TOUCH the rail, they're just hovering there...

In the end, I need to either count on the feature being really out of the way or simply count on my ignorance of it.

That or I play a FPS where the gun has usable features I didn't even know about, like changing the sight range on a Kar98k in Red Orchestra 2. Though I have yet to USE anything past the 200m setting (and that's only on one map and really hard...), it's nice to know that they bothered to put in that feature.