Order And Chaos: A Superpower RP (Started, Closed)

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Lambi

Yuki-Onna
Oct 20, 2009
30,217
0
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"Our organization, Seraphim, searches for superheroes and offers them a job at our industry. They can work for money if they want, or they can work because they just want to help people. But they have to be dedicated about their work, because there's a lot of villains roaming around the country. I'm Christopher Adelbert, head of Seraphim, and we want to offer you a job putting down those villains. But it won't be easy. Some of them are too powerful for one hero. Some of them work together to create a powerful duo or even trio or more. And others are enough to sneeze at and they'll be blown away. Assuming you've got enhanced breath, at least. Should you refuse, we'll leave it at that. But know this. There will always be evil doers, villains, scum who want to ruin other people's lives for their own selfish gain. And we want you to stop them. We need you to stop them. If you'd like to come in person, our address is as follows."

An address was displayed along with a phone number. Seraphim had enough on their hands trying to assemble heroes to deal with all the villains who were terrorizing the city, so they had to put up an ad for them. In TV, on the Internet, everywhere and in every way they could think of. They had a few interested ones, but most just seemed to want to go their own way, which was unfortunate, but such was life. Christopher believed it was better to gather the heroes under one roof and organize them into a group who could go on missions when there was the need for it. He didn't trick anyone into joining, because he knew well enough that they'd rebel if they found out, and having former members of Seraphim attack the organization with all the secrets they'd learned would be catastrophic. No, he'd allow the people to choose. It was easier to earn the trust of someone who was honestly offered to come join them and not tricked in any way.

What did Seraphim offer that the heroes wouldn't be able to do on their own? Being a hero might be easy when normal humans can't attack you, but they need sleep like anyone else. And should the villains learn of their dwelling place, they'd be easily killed in their sleep. Seraphim offered a safe haven for anyone who joined, along with all the people they could meet and join in on missions. There wasn't a safer place for heroes, Christopher thought. He'd been in this business for a long time, and the heroes who had joined weren't disappointed. He had mages who were specifically trained in protection spells, taking turns to ensure that there isn't a weak spot or a downtime on them. He had scientists working at all times to make sure their computers and equipment were unharmed, because he'd had his share of technological problems, either due to just the equipment failing or villains harming them in some way. And he also offered anyone who joined a chance to simply live there. He'd had some heroes join and not go out on missions unless it really interested them, so he basically offered them a home and a job should they choose to accept.

The year is 2012. The city this organization is located in is New York. No matter where Seraphim looks for heroes in the world, the heroes will be found so that they can be offered to join Seraphim. They do not wish harm upon the heroes, only hoping that they can make the world a safer place to live in.

[hr]

Welcome, one and all, to this superpower RP that I've created. I'm your GM, Lambi, and I'll try my very best to make this RP a fun one.

Name: The name they were given as a child
Alias: Their superhero/supervillain name

Gender: Should be obvious, though there can be some exceptions.
Age: No younger than 16. Anything above is fine, but no one should be younger than 16.

Appearance: What your character looks like. Be it their normal clothes, superhero/villain clothes, their hair, eyes, facial features, body type. Anything that describes what they look like. Be as detailed as you can.
Personality: How your character acts, whether it's just them alone or among others. Are they passionate, violent, easy to make them smile or easy to get to cry? Anything you can think of, and be as descriptive as you can.

Alignment: Mention whether your character is a superhero or a supervillain.
Superpowers: Your characters can have up to three powers that can work together and doesn't make them massively, or at all, overpowered. Do describe what each power does. A list of superpowers that I don't want anyone to have should be viewed carefully.
Weaknesses: What is their limit? What makes them weak and vulnurable? I don't want just some minor weaknesses or only one or two. Find something that makes sense and doesn't just slightly annoy them.

Biography: How was your character raised? How did they acquire their powers? I want a decent backstory with lots of details. I want to see at least three to four paragraps in the bio. More is better, but I want no less than three or four.
Other notes: Anything that doesn't fit anywhere else and you want to add about your character, put it here.


If you're not sure what kind of powers you want your character to have, feel free to look it up here. Just don't pick anything too overpowered, whether as a single power or a combo.

List of banned powers:

- Teleportation
- Telekinesis
- Gravity manipulation
- Invisibility
- Telepathy
- Clairvoyance
- Any kind of luck based power
- Magic, though only if it's just explained as magic. If you specify what your magic power does, it's alright. I don't want to see just a magic solution pulled out of your character's ass. They have to know what they're doing and be able to do specifically that.

#1: No trenchcoating, god-modding, Mary Sueing or Marty Stueing, character control, or anything of the sorts. You may be superheroes or villains, but you're not invulnerable or god.

#2: I don't want to see anyone copying anyone else. Try to create a unique character for yourselves.

#3: When you're making your sheet, keep them in third person. Make sure that you use proper grammar and finish the sheet before you post it.

#4: I don't want to see short posts. No one or two lines in posts. Keep them to at least a reasonable length if you can't think of anything more to add to them.

#5: I'll be allowing romance between two characters if anyone should be interested, but I want things to be kept to a minimum. Any mature content should be kept out of the RP and taken to PMs, especially when the Escapist tries to remain PG-13 at all times.

#6: This should go without saying, but what I as the GM say, is the ultimate. I can discuss things if there's something you disagree with, but in the end, what I say should not go further. I'd rather not have to argue with the players in my RP.

#7: Should you be accepted, it would be quite good if you got yourself Skype if you don't already have it. It's worked well for me, my Escapist friends and others that I've RPed with, working better than the Escapist groups themselves in terms of communication between players and how fast the communication can happen.

Another thing I'd like to add is that while the Seraphim organization is stationed in New York, the RP will not only be taking place in New York.

I'm thinking about having around eight - ten people, with a balance of heroes and villains. I'm not going to disallow having six heroes and four villains or vice versa, but I'd like to see no less than three or four of both.

I do hope that you all have fun, and will enjoy the RP.

If you have any questions, I'll be more than happy to answer them.

My own character:
Name: Unknown
Alias: Virus

Gender: Male
Age: Unknown

Appearance: Virus has gray skin and empty looking eyes, white as snow. He's got short white hair on the top of his head, but no hair anywhere else. He's tall, being around 7 feet, but weight is always changing due to his assimilating powers. He does not wear clothes, but he doesn't have any distinquishing features in his nether regions. He looks to have some form of muscle on him, not looking like a wrestler on steroids, but not looking frail either. His skin has hardened over time due to all the technology assimilation he's done, but you can still wound him, just not with conventional melee weapons. He's got some kind of lines all over his body which show something moving along them which is green in color. He's usually seen with whatever latest technology he's assimilated into his body. When he needs to charge, his fingers and back open up to reveal charge-slots which he inserts the chargelines into. The charge slots in his fingers also double as a technological key, giving him access to most technology aside from the higher level locked ones.

Personality: Virus is as cold as can be. He doesn't care what happens around him so long as he makes sure others know he's the one in charge around. He never allows himself to show any kind of emotion or expression when around others, his eyes giving a cold look towards everyone. He doesn't hesitate to kill, though he does seem to take some sick enjoyment out of making others suffer with his disease mimicry. Not that he'd allow anyone to see it, of course, but you get the feeling he does once you see him do it. He will show emotion should you hurt him, but aside from that, he remains as emotionless and cold as he can. He likes to speak in Royal We, that is to say, referring to himself in plural, as if he were a part of some sort of legion, thinking very highly of himself.

Alignment: Supervillain

Superpowers: Virus is capable of agility which surpasses most, if not all, other humans. It allows him to dodge almost everything thrown his way, and to scale anything he can so long as he's able to get a grip. He sprints quickly and should he be faced with an obstacle, he'll leap over it like it was nothing. In a fight he'll be able to dodge easily due to calculating where the hit will go, but this isn't fully accurate, so he is hittable. He just evades most things well.

Virus is also able to assimilate most technology he can find and use it immediately due to training his skill well. So long as he's able to touch it, at least. If he were to assimilate a computer, he would go over all the files in it at a great speed in order to find what he wanted. If he were to assimilate a tool, he would be able to use it without direct electricity as it would have been intended to, but it would use up his charge a bit faster than if he didn't use it. Almost everything that he's assimilated over time he is able to use again so long as he remembers he has it.

Virus doesn't call himself Virus for no reason. He is able to mimick and spread various diseases, illnesses and viruses. He does need to be in close range to even spread it via air, but he will do it and he will not hesitate. He's also able to combine his technological assimilation and disease mimicry abilities to create devastating computer viruses.

Weaknesses: Virus is not without his limits. Due to being part technology, liquid is not friendly to him. He can't be completely soaked in it without it fucking him up and making him helpless, but he can withstand a small amount for a short time. Should it rain, he would stay inside rather than risk it outside.

Again, due to being part technology, he mostly needs to charge in order to be any sort of threat, and that charge can last him a very long time, three or four days at least if he uses it a lot, a week at best if he does little to use it. That however is a problem for him. He relies so much on his technology, that when his charge runs out, he has to rely on his human side. While his human side is strong and agile, it isn't as strong and agile as his technological side, and if he has to use his human side, he will only use it to get back to his station as quickly as he can to charge again.

He is also vulnerable while charging, because it takes around 24 hours or so if he's run out of charge. He has taken measures to ensure that he's safe while charging, but if anyone would get through those measures, he'd be at his most vulnerable, though only at first while charging because he has such low charge when he's run out of it and has to wait until he's at about 10% before he can do anything else.

Biography: Anything after Virus was made into what he is today is unknown. It got deleted from his memory because of a certain event that he doesn't remember now. But what he has forgotten is certainly interesting.

Virus used to be just a normal man, living a normal life, working a normal job. Or as normal as can be, considering he worked as a test subject for various experiments at a laboratory. It was never anything lethal that the scientists there did to him, at least not at first. Some pills that made you grow scales, but retracted them along with all your nails after a few minutes. That was a painful day in his job. Another experiment involved a drug that enhanced your speed, but problems with it was that you couldn't sleep. Had to stay like that until he could eventually urinate the drug out. There were other boring experiments, like growing hair all over his body, giving him laser-shooting eyes, which was only boring because of how much they'd done that before but were never able to not make the eyes of previous subjects burn out literally, although that ability disappeared after a week, and making him grow horns on his head, which strangely made him also grow longer and stronger nails, apparently a side effect.

You might wonder why he did such a thing. The truth of the matter was, he had nothing to risk. He was alone, having moved away from his parents at the age of 20 and living well enough for a while. Until five years later when a tornado went over his parent's small hometown and everything was destroyed. He was never the same after that. He'd been an only child, since his mother had only been able to birth him before she became sterile. It was a disease in her family that she'd hoped wouldn't happen to her, but even so, they had treated their son with care. He didn't know what to do with himself now that he was alone in the world. He wasn't bad looking, but he hadn't found a woman who he'd fall for, though he'd met a fair number of women who he was certain would never be able to make him happy.

He roamed around the streets, wandering aimlessly while knowing not what to do. What could he do? He'd lost the only family he had. He was willing to do anything to bring them back, but sadly, he couldn't find a way. And even if he could, they might not even be the same after that, so what was the point? They were gone. No longer a part of this world. The sorrow filled him all over, not letting him get a moment's rest. Finally, he had had enough and was willing to jump off a building when a man stopped him and offered him to become a test subject, since they could always need more subjects and he would get handsomely paid. The money he didn't care for, but if he could help society in some way, even a little, he'd do it. With that, he started his life as a test subject.

One day after around two decades since he became a test subject, however, they started to take bigger, more lethal risks. The scientists injected yet another drug into him that they felt was perfected for the purpose of the experiment, and it proved to be right of them to do so. He now had enhanced agility, which he tested out against numerous obstacles that the scientists had made for him. He ran quickly over a spiky field, avoiding all spikes that came out of the walls and floor. He dodged lasers with ease, bullets were a bit of a problem, but not unavoidable, and he could climb walls so long as he could get a good grip. This, however, was the start of his mutation. You see, what no one knew was that the drug was messing with his brain, slowly yet effectively. It wasn't making him crazy, but it did slowly make him uncaring and foul. However, the scientists didn't notice because the effect was going over so slowly, they just kept with experimenting.

They tested his agility again, but this time he got hurt badly on one of the lasers. They brought him a drug that made his skin heal, but it had a nasty side effect they didn't anticipate. The skin healing effect lasted for about a week, but in the meanwhile, he gained another power. He gained the ability to assimilate technology. He found out when he touched one of the computers and started to fuse with it. He wasn't scared, since he figured it was just another effect of one of the experiments, but he still found it interesting. He tried it with one of the laser machines, and found that he now had a laser on his hand. But since this was a new thing for him, he couldn't control the laser. The scientists found out, and found it really interesting. They gave him different sets of technological equipment, and with each of them, he became more and more able to control his power and use the equipment he was handed. Once the skin healing went away, they thought his technology assimilation would as well. Imagine their surprise when he assimilated one of the fridges by accident.

Still he became more uncaring, never bothering to do small talk with the scientists like he had done before, just doing the experiments because he had to. He and the scientists noticed that whenever he assimilated, his skin got a little more shade of gray. Interesting, but totally useless to him as of that moment. Yet another experiment they had for him was to expose him to radiation, not just for the heck of it, but they wanted to see how long he could withstand it. They didn't anticipate that most of the experiments they'd done on him over the years would rebel against his body, making his body develop various diseases which would kill any ordinary man. When they got him away from the radiation, they had to put on suits to not get exposed themselves, because Virus was now glowing. They got him to a room which was safe and kept him there, trying to find a way to cure him. They kept an eye on him occasionally, but what they didn't know is that he was planning to escape and used every opportunity he could to control this newfound power. With time, his diseases seemingly disappeared and they let him out of the room.

However, he wasn't as happy to see them as they were to see him alright. He managed to grab one of the scientists and inject him with one of the many diseases he had inside of him, causing the man's throat to swell up at an alarming rate and made him suffocate because he couldn't breath. The others tried to hold him down while one of them looked for a way to detain him, but they couldn't. One touch of him meant that they were endangering themselves and thus he could spread more diseases towards them. Once the two that were on him were out of the way, only two remained. They were scared of him. They fled, not looking back to see how close he was. However, they'd forgotten his enhanced agility, which made it easy for him to catch up to them. He grabbed one, mimicking an illness that made his eyes bleed and his head to feel like it was exploding. He was as good as dead, yet he wasn't allowed to die just yet. The last one managed to escape outside, but realized what he'd done in his fear. He'd let out a monster. Virus quickly caught up with him and fired the laser he had previously assimilated when he first discovered his assimilating power. The scientist couldn't escape and with a few shots from the laser, he was killed.

He was free. He could do what he wanted. He had new motivation. He would assimilate all the technology into his body in order to take revenge on the world for what had been done to him, having forgotten because of the agility enhancing drug why he was there in the first place. But, there was something he would do before doing that. He went back into the lab to assimilate all he could, his skin turning more and more gray, and the clothes on his back being torn apart because assimilating technology is not friendly to clothes. Side effects of the assimilation were showing, as his gender became unclear, his nether region becoming like that of a plastic doll, his eyes whitening more until there were no signs of irises or anything other than the whites in his eyes, and his hair becoming white. Once he was done assimilating all he could, he was practically more machine than man. But it came with a price. He now had a charge slot in his back and fingers and he was aware of the energy that flowed in him, like he could see a percentage in his mind. He secluded himself inside the building, working for hours and days on making a charge station for himself so that he wouldn't need to worry. Once he was finished, he sat down on the charging throne he had made for himself, because he wanted to charge in style, and sat there for a long while. He wouldn't need to worry about intruders, since he had also made sure to put traps and devices that would hinder any and all intruders from getting to him and putting an end to him. The world would soon learn to fear the power of Virus, were his last thoughts before his long charge...

Other notes: Virus talks like a mix between a man and a machine, with a constant mechanical monotone which is rarely raised or lowered unless aggravated or hurt.
 

Anti-American Eagle

HAPPENING IMMINENT
Legacy
May 2, 2011
3,772
8
13
Country
Canada
Gender
Male
Name: Anthony Frederickson
Alias: Frost

Gender: Male.
Age: Nineteen.

Appearance: Black hair, Icy blue eyes, Light skin, Six foot seven inches tall, Average weight.
Clothes: a Blue long sleeve shirt, Black cargo pants, Black steel toed boots, Blue fingerless gloves, a Rebreather, and a Hoodie (covered in a pattern composed of jet black and bright blue).

Personality: Empathic, violent, easily smiles, and has a strong sense of justice
(How your character acts, whether it's just them alone or among others. Are they passionate, violent, easy to make them smile or easy to get to cry? Anything you can think of, and be as descriptive as you can).
Alignment: Superhero

Superpowers: The ability to convert oxygen into water, the ability to convert water into oxygen, and the ability to flash-freeze water. Therefore he has the ability to turn oxygen into ice and turn ice into oxygen.
Weaknesses/ Limitations: The more frequently his abilities are used over the course of a day, the more likely they are to misfire. His control of his powers is directly proportional to his alertness. And his alterations only function within a kilometre of himself (Example: frozen water that was air, becomes air again, after he's moved a km away from said frozen water.).

Biography: refer to the "Other Notes" section for now
(How was your character raised? How did they acquire their powers? I want a decent backstory with lots of details. I want to see at least three to four paragraphs in the bio. More is better, but I want no less than three or four).

Other notes: Still a work in progress
Last edit: August the 18th, 2012

I'm still working on the personality and background, but I'm getting it up so I can find out if the concept is sound.
Otherwise I'm hammering out details on the rest, and should finish him tomorrow or the day after.
 

PrinceOfShapeir

New member
Mar 27, 2011
1,849
0
0
Human Alias: Alison Haven

Superhero Name and True Name: Arlana Dehannsen

Gender: Female

Age: Young adult equivalent for Gargoyles. Actual age: 37

Appearance: As Alison, Arlana appears as an athletic woman, standing at perhaps 5'6
and appearing to be around 130 pounds, with tough, corded muscles mingled with aristocratic features. Her skin is pale, hair red and eyes green, suggesting an Irish or Scottish origin. She doesn't have a particularly fixed style of dress, being as comfortable in a gown as she is in a t-shirt and jeans. While not commonly seen, she possesses a few vicious scars, a white mass of scar tissue on her upper stomach, replicated on the same spot on her back, and a long, curving scar along her left shoulder blade.

In her true form, she appears in some ways similar to Alison if Alison were a somewhat demonic statue, standing at about seven feet and weighing around eight hundred pounds. She appears to be carved of pure white marble, although her skin is somewhat flexible to the touch, albeit extremely strong and tough. Her eyes are visibly carved gems - emeralds, to be precise. Her hair remains much as it was, a long, flowing red mane. The scars that she has in her Human form are present here as well, although the scar on her back is at the base of her wing instead of on the flesh of the back.

Massive white bat-like wings rise from her back, with a pair of small hand-like claws at the front leading edge. At rest these claws settle around her neck and the wings wrap around her like a cloak. At will, claws can be extended or retracted from the tips of her fingers, extending to about two inches long, the claws being black and apparently made of iron. Claws on Arlana's feet on the other hand are blunt, thick, and unretractable, suitable for gripping onto surfaces. From the base of her spine, a long, thick tail extends a few feet behind her.

As a statue, Arlana appears similarly to as she does as a Gargoyle, but much less lifelike. Her eyes do not move, her skin is unyielding, Rather than her flesh being warmed, the statue feels much as a marble statue would, typically cold to the touch. The fine details and colors fade, making Arlana appear to be a remarkable piece rather than being nearly flawlessly lifelike. The scars are visible here as well, but appear to be flaws or vandalism in the stonework, the mark in her stomach mottled looking, and the scar on her back appearing to be a deep notch cut in the stone with an axe.

Personality: Arlana is a very passionate being. She has a hard time behaving with much restraint, acting and speaking with little thought for possible consequences, often very forthright and blunt with her opinions. She's very proud, and holds her code of honor above all else. Of utmost importance to her is her Battle Brethren, the men and women - whatever their race or creed - that have fought at her side. According to her, the bond forged in desperate battle is tighter than the bonds of blood, a bond only breakable by death or betrayal. To betray your brethren - either by striking against them or by standing by and not aiding them when you have the power - is an unforgivable crime worthy of a painful death and an eternity of suffering as the only possible penitence.

Arlana can be untrusting, old betrayals leading her to be disinclined to believe the words of others, actions meaning far more to her.

As a warrior, Arlana does not agree with the common Superhero belief that killing is inherently wrong. While she will show mercy to those who are unable to harm her or are surrendering, in battle against a foe who threatens her or others her instinct is to act decisively and go for the kill.
Affiliation: Superhero
Superpowers:

In her Human form, Arlana is in no way superior to a normal Human except for any special knowledge she might have. In her statue form, while she is incredibly resilient to damage, she is completely helpless. While heavy, she can easily be lifted by a few strong men or even killed outright with the right application of explosives.

In her Gargoyle form, Arlana possesses incredible strength and resilience, the ability to fly despite her size and mass and nearly perfect vision by night. In terms of strength, Arlana can punch through brick walls, tear metal, and lift a one-ton truck, although she wouldn't get far if she tried to throw it.

In terms of resilience, she's effectively immune to small firearms, anything short of a .50 caliber doing little more than annoying her. Anyone without superhuman strength or resilience attempting to engage her in hand to hand combat would likely shatter their fists on her. Blunt weapons like a sledgehammer have some effect on her, but without superhuman strength propelling them will do little more than bruises, and bladed weapons are more likely to break on her hide than vice versa unless made of truly impressive materials.

While Arlana's claws appear to be made of iron, they are in fact made of a highly compressed form of the same material that composes her bones. They are extremely resilient and very sharp, extending about four inches/ten centimeters from her fingertips when extended.

Any injuries that Arlana incurs will regenerate after she rests. However, very serious ones will leave scars on her flesh and marks in the stone.

Weaknesses: As Alison, Arlana is vulnerable to any attack that would harm a normal Human being. In her true form, Arlana is heavily resistant to most attacks, but her eyes are a vulnerable spot much less resilient than the rest of her body. In her statue form, Arlana is helpless and cannot awaken until she has fully recuperated, and has no awareness of her surroundings.

Arlana must return to her statue form periodically to recover her strength. She begins losing strength after sixteen hours of being awake, and if she remains awake for twenty-four hours without rest, even in her true form she will be no stronger or tougher than a Human, the rate of her weakening being constant. The longer she stays awake, the longer she must sleep to restore her strength, at a rate of roughly one hour of rest for every four hours awake. For example, if she stays awake for twenty-four hours, when she goes to sleep in her stone form she must sleep for eight hours. Arlana cannot turn to her stone form until she has already been awake for fourteen hours.
Biography:

The Gargoyle race is one of the many inhabitants of the world of the Faeries, sometimes referred to simply as Faerie. While the Faeries are the dominant inhabitants, the world is inhabited by many other sentient species. The world is parallel to Earth in many ways, and they lie close to each other, particularly in the region of Ireland and Scotland.

Long ago, the Gargoyles dwelled on Earth, animated statues serving as guardians and protectors of castles, but the rise of Catholic hegemony drove them away by the blade of their swords, much of their race fleeing their Homeland to the world of Faerie, where many resumed their ancestors service as warriors of Titania and Oberon. For centuries, the Gargoyles served them in harmony until the darkness came.

Agents of the cruel tricksters of the Unseelie Court whispered lies into the ear of Titania, that the Gargoyles were treacherous and plotted against her. Over the course of years, they inflamed Titania's heart to distrust, fear, suspicion, and eventually hatred. After over a decade of trickery and deceit by the Unseelie, Titania ordered the arrest of the Gargoyles.

At this time, Arlana was a recently appointed Knight of the Seelie Court, returning from her battles against the monsters that haunt the Fae world when Faerie agents attempted to arrest her, refusing to give reasons other than that she must come with them. Arlana refused, and slew her arresters in the battle that ensued.

Arlana desperately searched for her fellow Gargoyles, and the one she found - Carthigwyn, one of her mentors, informed her that the Gargoyles had been betrayed by Titania, all being arrested and those who refused were killed or forced to flee. With no knowledge of what was going on and lacking the means to go against Titania, Carthigwyn advised retreat to one of the worlds that paralleled Faerie. However, escape could only be done through the Portal-Pools, tightly controlled by Titania's guard.

Carthigwyn and Arlana gathered together the few Gargoyles they could and pushed for a daring strategy - flight to one of these Other-Worlds, away from Titania's madness until they could find a way to prove their innocence. Despite the Gargoyles' distaste for retreat, they agreed that the survival of their species was paramount. The still-free Gargoyles, numbering only twenty-nine, assaulted one of the most isolated and forgotten of all the Portal-Pools, the pool leading to the Gargoyle homeworld, Earth. Despite the courage and might of the Gargoyles, the defenders of the Pool were waiting for them and sprung a deadly trap, the power of the Faerie magics cleaving through Gargoyle hide and blasting through stony flesh.

In the desperate charge, Arlana was the only Gargoyle strong enough, tough enough, and fast enough to reach the pool. Crippled by their strikes, she fell into the pool, already turning to stone. Her comatose, stone form was dredged from the bottom of the Loch some hours later, fishermen believing they had struck it rich with some Roman artifact. However, as they celebrated their find, the statue's stony skin shattered and the statue awakened. Seeing their terror, she fled.

That was five years ago. Despite her best efforts she has been unable to locate any others of her kind that might have come here, and her efforts to find a means of returning to Faerie have proven fruitless. However, in that time she has managed to make some progress, rediscovering an ancient Gargoyle magic allowing them to take the form of the Humans they protected and learning the English language - fortunately, the Gargoyle and Faerie tongues are similar enough to Gaelic and Welsh for her to pretend that they are dialects. In the absence of any true duty, she has taken it upon herself to protect Humanity from the threats both without and within, as they did for Titania, and once did for the Human Kings of millennia past.

Arlana was recently contacted by Seraphim after a rather public battle against a sorcerer who had summoned a pair of Demons onto the streets of Minneapolis, Minnesota. The rather brutal battle that ensued left all four combatants rather bothered - the Sorcerer beheaded, the Demons beheaded, and Arlana limping away with a broken leg and a severed wing. The following morning, after she had time to recuperate, an agent of Seraphim sought her out and passed on his offer.

She accepted eagerly.

Notes: Upon a Gargoyle's death, the Gargoyle turns to stone forever. Some - although not all - of the Gargoyles that can be found on the walls of castles, abbeys, and other such places are actually millennia-old corpses of the Gargoyle race.

In addition to Arlana's superhuman capabilities, she is a trained and deadly warrior in hand to hand combat, as well as the use of medieval-era weaponry like swords, spears, and bows.

Gargoyles require similar sustenance to Humans - air, food, and water. They're predominantly carnivores, but do consume some plant matter, particularly fruit.
 

Outcast107

New member
Mar 20, 2009
1,965
0
0
Name: Richard Drake
Alias: Trix the Chaotic Jester, or just Trix.

Gender: Male
Age: Unknown even to him (Can change but will explain in bio)

Appearance: He wears a black/red jester outfit that covers his body. The suit is odd in nature as the black and red color is mix match all over his body. On his head he wears the Jester headdress with the two bells at the end, that sometimes ring and sometimes doesn't. He wears a white mask that the face changes at random times.

Personality: Has a mix personality. At one point he will be the most happiest person alive, and other he the saddest clown there is. This can work to his favor or against him. Though his personality is mostly a upbeat attitude to a annoying point. While in the upbeat attitude he loves to annoy anyone and anything around him to the point of driving them insane with his talking.

Alignment: Super villain

Superpowers: Trix has two main powers. One is his chaotic magic that he learn from his master. He can pull random objects out of his sleeves and try to use them as weapons. This can be his main weapon daggers, or something harmless like a small puppy. His magic is hard to understand, but it is like throwing dice, you don't know what you are going to get and hope to get lucky.

Weakness: Trix main weakness is himself. He loves to hear himself talk and will talk on and on. He tries to use this on his opponents but sometimes he monologues to long which gives his opponents a chance to strike or get away. Another thing that is his weakness is he hates when people laugh at him. Even though he loves when he laughs, or other laughs with him. He hates the sound of being laugh at. Though this two has a two side effect. If push over the edge, he will get serious and dangerous. If not, he will go into a depress state where he says one comforting line to himself over and over again.

Biography: Trix past is a mystery even to the insane Jester. Though it does appear he was once human in his life. Though it is hard to tell in his insane rumbling what is true and what is fake due to his warp mind. One minute he will say he grew up in a farm with his family. Where his family dug up a relic of the Chaos god that sent him to chaotic realm, where he slowly lost his mind and became insane. Another story is how he grew up in a noble family, though he hated that life and wanted to be a jester to make people laugh. This of course, got his family to try and ?change his mind." Which drove the poor man over the edge and he slaughter his family. In turn caught the eye of the Chaos god and he brought Richard into his realm to be his Jester in his court.

Even though his past and his age is unknown, one thing is clear, he was a agent of the Chaos God. As a agent he was task to cause as much havoc and chaos he can where ever he went to. Which earn him the title Trix, the Chaotic Jester. Though his rain of terror came to a end when a group of heroes trick him into being seal him away in it. With his failure he lost favor with his master and most of his powers. After the long years of being seal away, he was forgotten by the people.

This change when a small kid found his box in a old antique shop. The box was to be impossible to open up, but chaos finds a way, as the kid wind up the toy and release the Jester. Once Trix was free, he gave the kid a free show, by killing the kid grandfather and the store owner. After he was done, he went on his jolly way, leaving the kid horrified in what he just unleashes upon the world. Trix now roams the streets, sneaking fun and thrills. Getting the attention quickly due to his slowly increasing body count, as his attacks are random and sometimes he doesn?t kill anyone.

Other notes: Just want to say, I?ll try to be on as much as I can but work might get in the way as I have sometimes crappy hours. So if I don?t post as much sorry. Anyways, if you want me to change something or not use this character that?s fine as I?ll think of someone else to use.
 

hiei82

Dire DM (+2 HD and a rend attack
Aug 10, 2011
2,463
0
0
I have a hero and villain concept - both posted below. I'm willing to play either as needed for game balance, though I would prefer to play the hero character (as the villain character may be a little to villainous even for me)

[s/]Name: Hero(n) of Alexandria [http://en.wikipedia.org/wiki/Hero_of_Alexandria]
Alias: Hero
Non-super Alias: Alex Heron - Professor of Archeology at NYU.

Gender: Male
Age: 1999

Appearance: Heron has tan skin and dark curly hair. His eyes are dark and surrounded by circles from years of stress. When acting as a hero, he wears a simple white toga, though it is made of ultra-modern materials to resist damage and give him some portion of protection (not that he needs it). Out of combat, he has taken to wearing a simple business suit (cira. 1920's) with a fedora - what can he say, he likes the classics. When not fighting crime, he

Personality: Despite his name, Hero is s chain smoking, hard drinking, hate filled old man. After enduring nearly two thousand years of constantly escalating wars powered by the technology he first invented, he has grow disenfranchised with humanity. But, despite all this bravado, he is still the same person he has always been, a forward thinker believing that somehow, someway, humanity will overcome its darkness and become the great people they were meant to be - they only need a nudge in the right direction every once in a while. If that nudge is best met in modern days in the form of a costume wearing weirdo with superpowers, then so be it - it's hardly the strangest thing he's seen; he survived the 60's and 70's after all.

Alignment: Superhero
Superpowers:
1) Immortality: Heron is effectively immortal. While he can still be killed via violent methods and even specially tailored diseases and poisons, he has curtailed the aging process with his knowledge of science.

2) Super-Strength: While Hero was involved in the pioneering of nearly every branch of science (except AC electricity - Tesla beat him to the punch), his first and greatest achievements came in the form of automation. With the advent of computers, he was able to finally enhance his own form, replacing his limbs with electro-mechanical equivalents. This has given him strength beyond that of the average person.

3) Technical/Historical Knowledge: Hero has been alive for nearly 2000 years, and practicing science for most of them. He knows many of the secrets of the past, and his mind contains a veritable treasure-trove of scientific insight. He can craft tools for specific requirements when needed, though he still requires the resources, knowledge, specifics, and time to make any such tool.

Weaknesses: Hero's weaknesses are mostly mentioned in the area above. His immortality only protects him from natural death, not violent death. He has super strength, but these come from his metal parts, which are vulnerable to anything normal technology would be to (EMP's, loss of battery life, etc). They could be hacked, but it would require a direct connection, as everything in his arms and legs are wired. His knowledge is vast, but he can't make a tool without the requisite materials and time.

Biography: Heron was born in Athens Greece in 10 A.D. (not that they called it that back then) Hero from a young age was a brilliant thinker and a born scientist. By the age of ten, he knew more about how to experiment then most of the people in Athens, by 15 he was learning from the best in the library of Alexandria, and by 20 he was teaching at Alexandria. However, even this was not enough. He began to build. He made automated devices - including the worlds first vending machine and a self powered fountain, pioneered automation, and even made the worlds first steam engine. By the age of 30, he was the greatest thinker in history. At the same time, he was on his death bed from disease. Still, his mind refused to give up, so he began to look for a cure; not to his disease, but to all diseases - even aging. It took him another 5 years - mostly due to his constant sickness - during which he invented chemistry and medicine, and made himself immortal. And for the next 50 years, all was great.

Then, he came to regret his actions. One of his innovations - greek fire - was used to burn the enemies of Rome; the worlds most powerful nation. Unable to bare the thought of his inventions being used for war, he burned his library and started again. It was less then a year before he regretted it, for it was too late - his ideas had spread like a plague through the Mediterranean. For the next thousand years, he did everything he could to halt the advance of his horrors, yet he could do nothing. He tried to turn them to good uses, but the minds of the people around him turned his ideas toward war invariably. For every ounce of good he did, two ounces of horror were unleashed. For the next 500 years he rested, hoping that without his involvement, no horror could be done. For a time, it worked and he was happy. he spent his years working alone, creating ideas only tor destroy them to prevent their spread.

Then, the world invented the gun, and everything changed. He saw hundreds, then thousands, then tens of thousands, hundreds of thousands, and millions of people die. he used his knowledge, pushing other - less destructive inventions into existence to combat the evil, desperate to end the fighting. Finally, working with modern scientists, he managed to find a way to end the violence - by making a weapon so overpowering, even the barbarian minded fools would fear to use it. He began the nuclear age, and it began in fire. With it, the world became fearful of war and the devastation it wrought. though there were flare ups, they were far less deadly then the monstrosities that came before.

Now, with an age of interconnection beginning, he has hope that maybe science will prevail. And he will fight to make sure it happens.[/s]

Name: Sandra Ghislaine Perreault
Alias: Hellion

Gender: Female
Age: 26

Appearance: Sandra most distinctive feature is her eyes. They are as sharp as finely-honed daggers and and as dark as her soul. Her hair is raven and her skin pale. She is a stunning beauty of rare form, dressed in the latest business fashions from Paris. She wears a bright red business power suit - custom made - that accentuates all her assets - both physical and monetary. Though she is more of a "behind-the-scenes, mastermind" type of villain, if forced into a fight (with adequate time to prepare), she dresses in a skin tight cat suit, covered in dark symbols that betray the source of her powers. She likes to have a glass of french red wine from her family's villa in her hands.

Personality: Sandra is a a megalomaniac, misanthropic, manipulative, monster (alliteration!). She dreams of her goal, and will stop at nothing to reach it. Sandra's goals are as simple as they are sinister. She wants to conquer the world and make it bow before her. She will rule with an iron fist, controlling every aspect of it then, when she is old and dying, she will end all life on it in a torrent of hell-fire and demons called forth from the depths of the abyss - simply because she cannot have it forever. Sandra is willing to sink to any depths to achieve her goal; having already made a deal with hell, she has no moral quandaries to stop her. Sandra has a powerful temper when enraged, but reaching that point is difficult. She is normally calm, cool, and collected under even the most intense heat.

Alignment: Supervillain
Superpowers:
1) Hell-fire: Sandra is capable of summoning fire from the darkest part of the abyss. The fire burns a combination of black and red and ripples with unnatural power. Like any flame, it burns the body, but unlike the more mundane variety, it also burns the soul - eating away at the mind of the target. It can cause nothing but pain and suffering.

2) Wealth: Sandra is a wealthy business entrepreneur, supplying military goods around the world to nearly every nation through a thousand different subsidiaries. She doesn't care about who wins the wars using her technology, she just wants to keep the world unbalanced to maintain her leash on the worlds powers.

3) Intelligence: Sandra's IQ was last measured at 186, higher then the year before. While she doesn't know much about technology or science, she is a master at politics, economics, business, and organization. This allows her to mastermind schemes with effects reaching around the world. She knows how to act through minions and lieutenants, keeping her hands hidden and clean, no matter how many time the bothersome heroes get in the way

Weakness: Sandra's fire powers are called upon by emotion. While calm and collected, her powers are at their weakest, but when enraged, her powers are stronger. This is a double edged sword as she isn't as intelligent with her powers when in such a rage. As such, her ideal battle form is angry, but not overly so. If she can be calmed or further enraged, she becomes weaker (by having less powerful flames or using them less intelligently per the direction of emotional change.)

Biography: Sandra was born the Perreault family of France, famous for the quality of their wine. Her mother died in childbirth, and her father never forgave her for it. Taking to alcohol, Sandra's earliest memories are of being beaten mercilessly by her father in a drunken rage. Her only friend was her nanny, Claudia, who cared for her where her mother obviously could not. That is until Claudia was killed while Sandra watched at the age of 9, and her death covered up by her father's money. Sandra called out for help many times, but her prayers went unanswered. Until she turned 15, the beating continued endlessly.

At that point, Sandra took matters into her own hands. Sandra, using a hundreds of years old book she found in her family's library, prepared a ritual - killing her father by drowning him in his own wine, and using the sacrifice to summon a demon from the abyss. She forged a pact with the demon: she would either destroy the world, ending all human life, or her soul would be theirs upon her death and in return she would be given the power to make it happen. The demon smiled and agreed.

Using her fathers wealth and influence as well as her own looks and intelligence, she built a powerful corporation - Transys-Technology - to provide a means to her end; and the end of everything.
 

Shadowstar38

New member
Jul 20, 2011
2,204
0
0
Name: Theodore Yakovlev

Alias: Isaac T. Specter

Gender: Male

Age: 89

Appearance: Isaac is a white male that looks as if he was in his early 20?s. His skin is noticeably pale, and he has cloudy, grey eyes. He has long grey hair, that reaches down to his shoulders. Isaac normally wears a black shirt, dark grey pants, and a worn brown Russian serviceman jacket, with a blue ?S? patch replacing the ranks and insignias. A metallic armband i strapped to
his left wrist, and strange grey and blue gun is holstered to his right hip.

Personality: Isaac almost always has a bright and smiley disposition, and always gives those he comes across a warm greeting. When confronted by danger, he is overwhelmed by fascination for the new experience rather than fear.

On contact with a human foe, Isaac is more likely to politely ask for a surrender and try to negotiate. He?s a strong believer in the code that not every conflict must end in a battle. However, if the being he is facing is endangering human lives, he will only give them a single warning before going on the offensive.

Affiliation: Superhero

Powers: Ectoplasmic Manipulation: Isaac?s body is both filled with, and secrets ectoplasmic energy. He can control and bend this energy into various shapes. Isaac commonly uses this by forming the energy around his hands for a punch, or forming it into a blue whip for longer ranged attacks.

Phantom Tracking: Isaac is tuned to the ghostly realm. As such, he can sense when another restless spirit is nearby, and can communicate with them just as well as he would a human.

Undead body: Isaac?s body has been raised do to magic. As such, it can sustain more damage than a normal human body would be able to.

Weaknesses: Isaac?s body is still based on a human. As such, taking enormous amounts damage can kill him as it would any other human.

He is technically a ghost. So any weakness that would befall a spirit applies to him. This includes anyone with proper ghost hunting gear, or a sorcerer with spells that affect the undead.


Bio: Theodore Yakovlev grew up in Russia in the 1920?s. His family lived fairly well off, as his father worked as an officer in the Russian army. In school he excelled in literature and wished to be a writer. However that changed as soon as the war began. When Russia went to war with Germany in 1941, Theodore was just old enough to be drafted, and was sent into service along with his 3 brothers

After a year of fighting on the front lines, Theodore was sent along with a few of his fellow soldiers on a ?special assignment? in Greece. There was a temple there that housed a magic artifact. The German were on a mission to deliver it to their side, and Theodore?s superiors wanted to beat them to it. Upon getting into the temple, The men fought their way past any opposition and went to the heart of the temple to dig up the artifact. Theodore found it first, a 4 foot sector made of both bone and steel. As soon as he laid his hands on it, the temple erupted in laughter. The spirits of the ten warriors that were buried with the scepter rose up, and began killing off every officer in the room, including Theodore and his brothers.

Upon his death, his spirit was met by a figure in black calling himself Thanatos. The being told Theodore that the weapon he held was called the Specter of Hades, and it would give a mortal control over vast amounts of the underworld. Thanatos made Theodore a deal, that if he handed over the scepter willingly, he would get to go back to earth and take care of the spirits that butchered his friends. After giving it some thought, Theodore decided he?d much rather walk the earth again. He accepted, and found himself digging out of a wooden box seconds after handing Thanatos the scepter. As he walked around the nearest town, he wasn?t sure how much time had passed, except for the fact that WWII posters had been replaced with anti-American propaganda.

Over the years, Theodore searched the globe for the spirits that escaped from the temple, and developed the skills needed to combat supernatural threats. Out of necessity, he learned the language of every region he went to, and his accent had completely been erased. He abandoned his old identity, and went by the name Isaac Specter. Even though his main goal is to search for the ten spirits(4 of which he has since caught), he will stop to help any human in need of his help.

He has been in America for the past ten years, sticking around largely to take care of supervillains that have started popping up. When he saw an advertisement for the Serephim organization, he became intrigued and decided to seek them out in order to lend his services.

EDIT: Changed one of the powers as per suggestion and replaced it with a passive ability.

EDIT 2: Got rid of the ageing problem.
 

Arcanist

New member
Feb 24, 2010
606
0
0
Name: Marcus Travers

Alias: Faraday

Gender: Male

Age: 23

Appearance: 6'1" and of average build. Fair skin, brown hair, black eyes. His costume consists of an overcoat, goggles, and gloves, each with a suite of specialized electronics to help him control his powers. His hair is short and often unkempt - a result of both his powers and of his busy lifestyle.

Personality: Marcus has always has a big smile on his face. He's the life of any social gathering around him, personable and talkative. Growing up, he was always the member of his social circle that pushed people to do what he felt was the right thing, whether that be telling the truth or helping a person in need. His sunny demeanor often makes him come off as naive and foolish, and for good reason - he's quick to forgive, hard to anger, and more than willing to give a second chance.

He's also got a strong moral compass - he believes that killing is wrong under all but the most dire circumstances, and that people with superpowers have the responsibility to use their powers to help others. As such, he holds very little love for most villains, especially those that use their powers to exploit the weak and innocent.

Alignment: Superhero

Superpowers: Has the power to generate, store, and manipulate electrical energy.

Though he can generate energy in small quantities, his flashier and more destructive powers can only be done when he drains, stores, and releases energy from a nearby power source. However, his body struggles to hold large quantities of power, requiring him to gain this power on the fly when on the field. This effectively limits the places in which he can fight to areas with abundant and reliable sources of electricity, like major cities.

His greatest weakness, however, is moisture. Soaking him in water will cause any attempts by him to manipulate electricity to short out, causing devastating feedback. Even high humidity tends to mess with his powers - he finds it hard to accurately arc lightning through humid air.

His costume has a large suite of specialized equipment to help him monitor and control his gathered power. Though he can use his powers without it, he prefers not to do so, as his powers have backfired on him without that assistance on more than one occasion.

Biography: Marcus grew up reading his father's collection of comic books, and the only thing he's ever wanted since he was capable of comprehending the thought was to be a hero. It was this drive to help people that informed his decision to follow in his father's footsteps to become an engineer for New York City's power infrastructure. After attending college to receive his degree in electrical engineering, he was hired by the city at his father's behest and began field work.

One fateful day, however, the sweltering July heat caused one of Marcus's coworkers to act carelessly. As his team was performing routine maintenance on a power substation, they overlooked many safety protocols in their haste to finish, and paid little heed to gathering stormclouds. Marcus's superiors asked him to finish up alone. As they left, a freak lightning storm broke out, and the poorly grounded substation made an excellent target for its wrath. Marcus's team watched in horror as bolt after bolt struck the substation, only daring to emerge from their shelter after the storm had ended. When they investigated the scene, however, Marcus was found unconscious but unharmed, his work clothes thoroughly singed.

Puzzled but relieved, they took him to a hospital, and when he awoke, Marcus was told something very odd - any equipment used to monitor him in his sleep mysteriously malfunctioned. When he was discharged later that day, he made a motion to light a cigarette with a bic lighter, only to have it explode in his hands in a flash of white light when he ran the wic! As it happened, his memory of the incident returned full force - the electricity flowing through him, gathering in some unknown battery deep within him.

Seeing this development as an opportunity to fulfill his dream to be a hero, he quit his dayjob and threw himself into developing his newfound powers, with his father's assistance. With his help, Marcus designed a suite of electronics to help monitor and control his powers and took up the superhero name Faraday, after the scientist that made his education and powers possible.

Marcus had never heard of Seraphim before they contacted him. But considering his rather humiliating defeat the day before at the hands of some water-manipulating sorceresses, he decided that joining a guild of superheroes would be the best way to keep the world safe.
 

Pm0n3y

An emaciated shadow
Jul 29, 2009
6,344
0
0
Sheet is finished. Give it a looksee.

Name: Justin Case
Alias: Somebody called him Brainstorm once. He obviously objected the name, but it stuck anyway.

Gender: Male
Age: 19

Appearance: Justin is of Caucasian (or Italian?) decent. He's 5'9", and 125 lbs. Along with sporting an average frame on a equally average body, Justin has short cropped brown hair, light brown eyes, and no facial hair. No piercings or tattoos either. He has a thing for graphic tees, and tends to wear those the most. There's no real preference when it comes to other articles of clothing.

There's not much to his superhero ensemble, and at the moment, he's just fine with that. The getup consists of a pair of vintage bike riding goggles (similar to these, their lenses mirrored, to give at least some anonymity), a faded black bandana that he uses to wrap around/obscure his nose and mouth, a weathered leather jacket (in which he plans to put some sort of emblem on the back of it, but hasn't had the time or money implement his idea), a pair of loose fitting black military boots, and the pair of jeans and shirt he was wearing that day. He's never had the time (or the proper budget) to put any sort of real costume together, and he'd rather put money into adjustments and upgrades to his glove.

Personality: Justin could be best described as "too big for his britches". 'Arrogant', 'snarky', and 'careless' would be some of his defining traits. He tends to not care of other people's thoughts or feelings, and gets defensive when he's put on the spot or someone finds a flaw in something of his. But, why should he be nice? If other people can be dicks and get away with it, why can't he?

Alignment: He tries to be Good, but has a tendency to stray. Can be easily swayed if the situation presents itself.

Superpowers: Peak human intelligence (and exponentially climbing), and a resistance to forms of electricity and plasma. Along with such abilities, He's created a gauntlet/glove/something-or-other, called the "Awe Mk. IV" (he named it himself, could you tell?). What could be best described as a "TASER Glove made from household materials", the Awe is capable of generating short bursts of electricity from the nodes placed along the fingers, fingertips, and palm. Justin actively makes attempts at improving of his invention, hoping to one day be able to generate enough electricity to use in a projective force.

Weaknesses: At the end of the day, Justin's still just a squishy, defenseless human. He's had no real combat training, and he's not all that durable. Not to mention a glass jaw. There's a reason why he's so mouthy. He might be quick witted, but he's not all that quick on his feet. All it takes is a person that person that can shrug off his Awe, and he'll crumple like it was his first day in 6[sup]th[/sup] grade.

He doesn't like to admit though.

Biography: I could start this at the beginning, talk about how Justin was born and raised in a dull part of Harlem, NY. About how he lived with his father, Joesph Case, who worked as a electrician. Instead, i'll just skip ahead, to the motivation.

School times were strenuous for young Justin. He was one of those cases where a bully and his cronies would find one unfortunate soul, and basically torment him or her with little to no relent. It was doubly bad for Justin, seeing as he had to deal with Cortez and his band of merry men in every class he had, and during every walk home too. And like those with a constant enemy, he began to grow used to the torment. To a point, that is. Cortez's abuse grew as he realized Justin's coping. But, whatever, right? Justin still graduated from his junior high school, top of his class. He might've gotten valedictorian if he weren't so distracted with not being this one guy's personal chew toy.

Then, high school rolled around. The first minutes of his first class, the first thing Justin realized, was his good friend Cortez, giving him a sly smile from across the room. Jesus, was he gonna have to deal with this guy for the rest of his life? Justin couldn't come to terms with that. He tried finding a way to distance himself from this guy, changing his classes, changing his lunch time, changing his school. But, those plans were simply scrapped. His parents wouldn't let him switch schools, and his guidance counselor didn't think it would be beneficial to have him drop out of his AP and Honors classes. He was stuck. And (finally) it made him angry. Granted, he had no thoughts of doing anything too drastic (murder? Why ruin my life over somebody else's faggotry?) but he did want to do something to the boy. Something that would put him away for awhile...or at least get the fucker off his back for a week. One weekend, he found a solution through a bout of web surfing. He found a few links, directions to making what they called a "stun glove". It made him smirk, there were so many variations to the concept, and yet, they were all so simple.

He soon got to work on his very own stun glove. A rough prototype was finished within the hour. A dull buzzing began to inhabit the quiet room, a sign that his creation was a success, or at least, that it could turn on. Without thinking, he tested the glove on himself, hoping to get some sort of shock out of it. To his surprise, (or more specifically, disappointment) the glove inflicted no damage. He tried it again, and again, and again. No result. So, he did the next best thing. If there was no damage being inflicted, then maybe he just need to enhance the voltage. So, Justin discarded the recommended AA battery, and used the battery from his dad's car instead. After a quick transition of reconfiguring a much needed jumper cable, the adjustment was complete. As he turned it on, the previously quiet hum of the device was now more of a loud drone. He rubbed his foil-tipped fingers together, felt the heat of electricity as bluish-white sparks jumped from his tips. He didn't even have to test it now, he could visibly see the results! Even so, there was still one variable he wanted to test out, and it lived right down the block.

With the car battery in tow, Justin made the short trip to the bully's house. Knocking on his door, Justin couldn't believe his luck as he watched Cortez open the door (maybe his parents worked on the weekend? Whatever, don't care). No more words were said on Justin's behalf. His pointer finger protruded, he jabbed straight at Cortez's chest. White-hot lightning exited from the glove, and entered the bully's heart. Call him crazy, but watching that kid jitter and shake as he experienced convulsions made him chuckle. Comeuppance was sweet, and karma was a *****. He gave his nemesis one good threat before departing, the boy still collapsed over his threshold.

With his mission accomplished, you'd think the stun glove would've been retired to a spot in his closet, only to be reminisced on during a daydream. Instead, it became more of a pet project, Justin beginning to think how this venture of his could be improved on. Maybe extend the force of his electrical burst? Or perhaps make the cumbersome battery easier to carry? With these thoughts, he dubbed his stun glove the "Awe, Mk. I", and began conjuring suggestions for a Mk. II.

Fast forward about five years. Without Cortez's threatening distractions, 18-year-old Justin had graduated high school with ease, a fresh scholarship to the New York Institute of Technology tucked neatly under his belt. By the end of that school year, He had just finished working on his prized possession, the "Awe Mk. IV". He managed to work his custom battery pack into a seemingly inconspicuous bookbag, and found a new likeness for copper wires (luckily in some bountiful supply due to his father's occupation). However, he couldn't find a way to increase the Awe's current level of voltage, at least, not without gaining illegal substances or performing illegal acts. His budget was already lackluster, and with the additional fees that come with college (and his bad additude keeping him from holding on to a job), he couldn't think of a way to keep his project properly financed.

However, he came across an ad during one of his sessions of net surfing. A company of some sort, called Seraphim. They were looking for individuals with extraordinary talents, ones that were willing to to help clean the city of anonymous miscreants, their numbers apparently growing in size, and becoming too much for the local police to handle on their own. Granted, most of the ad didn't get a rise out of him, but the promise of a paycheck did. As he looked down towards his Awe, he began to think of such an opportunity. Could he be so willing to risk his life to make the living conditions safer for he and those around him?

"Ha! Hell no." The idea was quickly dismissed.

Some weeks from then, Justin was traversing his way through late night Manhattan, on his way home from a class. Mostly engrossed in his thoughts, Justin failed to notice what type of neighborhood he was walking through. He also failed to notice the shady looking person that had been trailing him since 125 St. Soon, the assailant was upon Justin, brandishing a knife and yelling about money. As Justin stammered in fear, the robber threw him to the ground. It was becoming harder for Justin to think straight as his heart thumped in his ears, but he did remember one thing: he packed the Awe before leaving for class. It was some stroke of luck, but one gloved palm to the face was all that was needed to subdue the man. Just like that, Justin had come full circle. He had created the first Awe to take care of a bully, and four versions later he had to use it for its original purpose. A moment like that could've been considered significant to someone else...but apparently, not to Justin. Truth be told, he probably didn't even realize it.

Catching his breath, Justin stood up straight. He couldn't stop thinking of how strangely easy that was. Continuing his trek home, he began wondering of how a yearly salary with Seraphim could benefit both his studies, and his projects.

The thoughts of a Mk V on an actual budget came to him lastly, and he wondered if the organization would even consider him if he put in a résumé.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
10,312
0
0
I'm making a character for anyone else to use, or to be used as an NPC for anyone who can't come up with a character.
Is that acceptable?
Real name: Joseph Webber
Alias: Save point
Age: 22
Gender: Male
Appearance: Mid-height, stocky, balding brown hair, glasses.
Alignment: Whatever the person who takes this character wants.

Powers: Upon death, goes back to the last time he woke up. Every time he goes to sleep he creates an "auto-save" of his life that he reverts to upon death.
Weaknesses: Other than his power, is a relatively ordinary human, with all the strengths and weaknesses that entails. Killing him just as he wakes up could theoretically leave him in an endless purgatory of reliving his death.
Knocking him unconscious creates a save point just as sleep would.

Bio: Joe lived an unremarkable life until he was killed in a bank robbery. Upon waking up and dismissing it as a dream, he went through everything the exact same way that day and died again. He went through that day several times, until he made it through, thwarting the bank robbery. He went to sleep content, and on the next day was killed when he was run over by a bus. Upon waking up he realized his powers weren't just for that day at the bank, and must now decide how to use them.

Other notes: Due to the nature of his power, he keeps a cyanide capsule in a fake tooth enabling him to "revert to his last save" with relative ease.
 

Lambi

Yuki-Onna
Oct 20, 2009
30,217
0
0
Ryans Solution said:
I'm sorry, but your character's power is just really overpowered. Even if he's a hero, you're still talking about changing the air that everyone breaths into water or ice. I just cannot allow such a power, no matter the alignment.

PrinceOfShapeir said:
Really like your character. Can't see anything wrong with it.

Outcast107 said:
No. Just...no.

First off, lets look past the fact that your character is basically the Joker with sorcery powers and dressed as Harley Quinn. Your character's power, no matter how you look at it, is luck based. One of the powers I banned was any kind of luck based power. You also forgot to mention a second power when you said Trix has two powers.

Secondly, your weaknesses aren't really weaknesses. Sure, I can somewhat see how talking to oneself makes you more vulnerable, but getting laughed at is something that belongs in personality rather than weakness.

Thirdly, your bio states that he lost his mind when his family tried to get him to change his mind and he snapped because of that. Unless his mind was really frail and weak, that wouldn't be something to drive one over the edge. If that is even the real reason he lost his mind, since you mention another reason.

Fourthly, and this should really be taken as a friendly advice, you need to work on your grammar. It's not impossible to read your sheet or even all that hard, but you do need to work on your grammar.

All those things can be fixed if you so desire to use this character.

hiei82 said:
Lets start with your hero. I don't like his immortality, even if it's really only in the sense that he never ages. I do like the way he has super strength, but seeing as his knowledge of technology is related to his immortality, I'm afraid it won't cut it.

As for Hellion, I really can't see much wrong. She could need more weaknesses, honestly, and you need to make her bio bigger and more detailed. I'm also not fond of the part where the demon wants her to destroy the world. While it would probably be something a demon would say, I'm pretty sure not every demon wants that. If you could change those things about her, I might consider.

Also, use paragraphs more. Because honestly, even if the bio wasn't too large for your hero, it was still a bit tiring to read.

Dr. wonderful said:
I don't take reserves. If you want to join, make a sheet and I'll look over it.

To everyone else, I'm going to take a break for the moment before I read more sheets.
 

Redryhno

New member
Jul 25, 2011
3,077
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Name: Kurdt Chagerben
Alias: Schattenspiel

Gender: Male
Age: 34

Appearance: While he is 34, his appearance is more along the lines of a kindly elderly man somewhat bent by the passage of time. His salt-and-pepper hair thinning at the edges, his steel-grey eyes bright with a single fleck of gold in each, and a perpetual five-o-clock shadow of mixed hairs situated around smile lines. He wears a suit more suited for the late Victorian era than the fashions of today, however, he does not have the top hat. An ebony umbrella with a handle made up of silver inlaid with mother-of-pearl adorns either his arm or hand at all times. His shoes ,however, are the only thing out of place on him, good, high-quality running shoes that fit his feet almost perfectly. Nothing special about them beyond that, they just fit him because of his foot's shape. Basically he's about 6'2(6 when he's bending himself over to appear as just an old man) and around 200 pounds

He also has a sewing needle and thread on the inside of his left calf, black ink, nothing special, but he has a fondness for it, since it is kinda his day occupation.

His super outfit is much the same style as his normal dress, a dark silken shirt that he has tailored to grip his form. his shoes stay the same, and his pants seem to be in the same style, but that too is a farce, they have two layers, on fitting his leg structure perfectly, the outside a blend masquerading as expensive dress pants. His umbella stays however, but is not used as a walking implement or rain deterrent, but a weapon. Three of the mother of pearl inlays are actually buttons, but I'll get into how it works later. He covers himself in a layer of shadow, obscuring his facial features from all but the most trained or exquisite of eyes, however all that they are greeted with is a face of nightmares, though it differs from person to person what they actually see. It all depends on what they fear most.

Personality: Kind, easy to make laugh and pragmatic to a fault. Never "red-faced" angry, more a cold icy anger that often makes his few underlings cringe and squirm inside. There's not a whole lot to say, he's very passionate about his work, both legal and illicit, all-in-all, a nice enough guy, pays his taxes, used to take his landlord's trash out before he bought his own place, etc.

Schattenspiel however, is still kind, to an extent, is easy to make laugh, and still as pragmatic as ever. Still cold-anger, but much less tolerant of failure, and much more likely to beat people to pulps with his umbrella.

Alignment: Supervillain

Superpowers:

The Demon of Darkness: A part of his contract/possession/symbiotic relationship is the ability to manipulate darkness and shadows, it can't be made tangible for anyone but him, but he can see perfectly in it, cover himself in it, and manipulate lighting because of it. He also has perfect balance in the darkness and create shadows "clones" of himself. This also manifests itself as slight, specific, and focused telepathy(though he himself has no control over it, or even knows about it on a conscious level, it's a thing of his passenger, and the while the two talk often, it was agreed they never spoke of abilities after a few mishaps.) which is able to ferret out the deepest darkest fear in a person and that is what they see if they ever penetrate his facial shadow.

The Fire of Life: Schattenspiel/Kurdt can manipulate fire, from a simple spark(must be from a non-electrical source, fire caused by electrical malfunction can be used though) to a raging bonfire, using it to lengthen shadows, or just roast some marshmallows over if it suits his fancy. guiding it through the air to reach its destination is easily within his abilities, but time consuming, so is normally only used for utility purposes.

Finally,he is in slightly above top human condition, but able to run a bit longer, a bit faster, than some Olympians, able to heal wounds faster(not in the middle of a fight, but a broken bone may only take a month at most to heal where other people are in a cast for months on end), and his strikes are a bit stronger, able to break solid blocks of concrete(though still with the side effect of at the very least numbing his hand for a few hours, at worst breaking it)


Weaknesses:

Non-natural lighting. He can't use his first two powers in it at all, his "clones" vanish into the nearest corners and combine with the shadow, fires he has manipulated stay however, eventually molding back into their original form or getting out of control as fire is a fickle being. He keeps his physical condition however, but at a reduced ability.

Persons of strong and undeniable faith, whether it be in a higher power, a function, science, etc., are immune to his influence, while unable to see past his mask of shadows, they can't be harmed by his fiery manipulations, only the original flame itself, and of course, his umbrella.

He also has a bit of a pet peeve on horribly dressed or people wearing dirtied clothes if they don't provide him with a reason and they work under him.

Biography: Kurdt Chagerben was a stillborn, but in the ether between life and death, made a deal with an entity he has taken to calling his "Shadow Passenger" or "Schattenspiel", a name he takes on himself while in that "form". The only child that survived infancy of Martha Van Huseen, a fifth generation German cobbler immigrant, and Gabriel Chagerben, a former Ecuadorian national and then naturalized citizen tailor. He grew up in a mixing pot of flavors and culture differential. The two built a tailoring company together and Kurdt spent much of his childhood and early adult years there, learning the trade and learning about his Passenger. He was never truly alone, often talking to his symbiote and was shipped to a private school about the time his parents had made a large name for themselves as some of the best tailors in the U.S. and top hundred in the world.

That was also when puberty hit and his powers came to life, and his Passenger completely awakened. He quickly filled out within a few years into his adult form, breaching six feet by the time he was 15. Nothing that strange, but when the bunsen burners all around him during a routine chemistry "experiment" during school all burst into flame and the gas pipes were unable to be used until they were replaced because of the minute explosions all over the place, he and his Passenger deemed it prudent to learn to control his abilities. This lasted several years until he got them under control exactly a month after his 21st birthday. Incidentally, that was also the day he found his first gray hair. He gained progressively more of them as time went on, but kept his physical strength and durability, all the while his body seemingly aged.

He grew up in the tailor shop, and learned the best places to hide to find out customer secrets and grew to love ferreting them out if he could. This also led to his love of tailoring, and avidly soaked up any knowledge his father and mother could impart to him. They were both killed on the way to deliver a collection of suits to an up-and-coming gangster. Unfortunately for them, he'd apparently screwed up and he and his retinue were targeted for elimination. The tailor couple were simply collateral damage. Fortunately he was 20 at the time, so instead of being shipped off to foster care, the business was lost as he was to inexperienced. He considered going out to destroy crime, but found that it was much more profitable to control after his apprenticeship with a North European tailor. After five years, he returned to the building and opened it up again, now much better established as a tailor and lived in the loft above the shop.

Within a few years, he had a small cadre of underlings he employs as "Apprentices" at his tailor shop, and now, 7 years later, is firmly established as a respected tailor that frequently travels the world for his materials, preferring to go himself instead of ordering them. He has small outfits all over the world, from smuggling to a few murder for hire outfits.

Other notes: His umbrella has three buttons on it, as I said before, other than that, it's just a regular umbrella, if made of stronger stuff for him to use as his go-to weapon.
The three buttons:
-A lighter
-A single shot zipgun
-And most importantly for him, a little gadget that sends out a signal that disrupts electrical signals so long as he keeps it pressed.

While he may not be a martial arts expert or anything near, he is reasonably proficient with using his umbrella as a blunt sword of sorts.

He is also, of course, a good tailor, who prides himself on dressing his henchmen in the best clothes he himself can make for them. Though he only does this for the few that have proven themselves to be useful enough to be promoted to regional leaders at distributors or tailor houses.

Sorry for the excessive use of pronouns, but I came up with the name last and I'm perfectly willing to change anything you find screwed up. I'm aware of how widespread he is, but I'm unsure of what you're looking for in supervillains at the moment.

Edit:Damn, another demon possessed finished before me. Well, demon-like
 

drmigit2

New member
Dec 25, 2008
1,195
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0
I went for a technological approach to a villain. Hope you like!

Name: Marvin Mattinson
Alias: Mechanical Nightmare

Gender: Male
Age: 24

Appearance: Marvin Mattinson is a lanky five foot eleven inch man with blonde corn rowed hair and green eyes. Outside of combat, Marvin is a normal person. He dresses in a sloppy manner, clad in black sweat pants and a blue tee shirt, he also wears green tinted John Lennon sunglasses. With his suit activated, his entire body ends up covered in a bluish gray metal coating. The back of his head is spiked backwards for aerodynamics. The suit can bulk up or down depending on the situation and which form he is using, for more detailed information on forms, go to powers. Finally, he always has a backpack on, which inside carries his suit and his power matrix. His power matrix is a durable black box that forms on the back of Mattinson. It is bulletproof and weather resistant. Though breaking it is not impossible.

Personality: One would not blame you for mistaking Marvin as a stoner. Aside from his attire, he generally acts the part too. He is always aloof and rarely ever stays on task for anything. His one saving grace is his ability to multitask. Mattinson could be playing five video games at once and still file tax reports and at the same time cook dinner. (Granted his usual dinner is microwavable pizza bagels.) When actually focused on something interesting, he tends to talk a lot about nothing and shows little emotion, putting all his effort towards paying attention.

Alignment: Super-villain

Superpowers: His mech suit has three forms, each with a vast array of weaponry and unique in their own way.

Mattinson's suit is made of a highly durable chromium alloy that is liquid under certain conditions. The matrix on his back is programmed to arange it in his varius forms and then harden it in that form. The process takes all of ten seconds. Finally, in any fight that is less than a three on one, Marvin will get very bored unless it looks like he is losing and make himself open to attacks.

1.) Omniform: Omniform is a fast, basic form for Mattinson. In this form he uses machine guns sprouted from both his shoulders as well as grenades and whatever other guns he has in his hands. The suit in this form is exactly as described in appearance and highly augments his movement speed, about half of the energy in his power matrix goes directly to speed while the other half is split between impact resistance and keeping a 360 lock on everyone around him.

2.) Berserkerform: When this form is used, the matrix actually ends up surrounded by the metalic suit form and is kept safe. Mattinson uses this form against heavy bruisers who catch up with his omniform. On top of being significantly stronger than his omniform, his forearms also have explosive shotguns and his hands both send out flames. He is slightly slower than his omniform, though not significantly due to his increased jumping ability. When in this form, he is about as big as the Juggernaut from X-Men and his neck disappears, instead his head forming a dome at the top. His power matrix spends about half it's power in shock resistance while in this form, while splitting the other half between speed and his 360 vision.

3.) Assasinform: Just as the name describes, Mattinson in this form becomes an assassin and uses the sensing capabilities of his suit to it's max. His power matrix is revealed on his back again, though with a thin coating of metal. His suit uses the detailed information surrounding him to create a convincing and permanent camouflage. In this form, Mattinson can not move much faster than a regular human though this is made up for by the vast array of weaponry available. First, his right arm has an extended rifle barrel that hooks up with the suit, giving him pinpoint accuracy for almost ten miles. On his left arm, a blade extends out that Mattinson can use to strike at critical points on his opponent. Finally, for vehicles or other critical targets, Mattinson gets long range rockets to fire. While he could be sneaked up on in his other forms, the suit takes a high priority on constant awareness. This form puts 90% of it's power in his 360 auto-lock vision and splits the remaining 10% between speed and shock absorbing.

Weaknesses: Any time spent between forms is time when Marvin is unable to move. Also, if his matrix is highly damaged, the suit will freeze in place, letting out emergency air holes and becoming unmovable until the matrix is fixed. This sends a distress call to the man who made his suit. Mattinson is bad when caught by surprise, as the time he spends transforming is more than enough time to kill him.

Biography: When he was raised in New York itself, Marvin spent little time doing anything at all. Floating on by with C's in school, he befriended the slackers and stoners though he never did any drugs, he found that they messed with the one thing he was good at. Mattinson was extraordinarily good at Real Time Strategy games and spent almost all of his time playing them. His natural ability to focus on multiple things at once made up for his average intelligence and his parents encouraged him to do what he could with it.

From the time he was eighteen to twenty three, Marvin competed in a variety of video game tournaments. He made his rent easily and despite never going to college, did quite well for himself. He never spent much time with other people once he left his town though, finding them more trouble than they were worth. It was this idea, that would later grow into a monster when he met his mentor. At the end of one of his tournaments, a short, heavy set man with a brown bowl cut asked for a moment of his time. Marvin reluctantly followed and was asked if he wanted more fun in his life. His decision would set his life on a radically different course than predicted.

The short man was an engineer by the name of Frankenburg and he needed a suitable pilot for his new suit. Marvin had everything needed for it due to his knack for multitasking. The suit sent dozens of signals and warnings at once, which required lighting reflexes that put Mattinson as one of the very elite few who could use it. The deal was simple, he gets the suit and the good engineer would send him a job once a week to acquire funds. The project was too expensive for any major corporation to sign on, so illegal methods soon arose. Mattinson found himself caring very little as he blasted through vault doors and grabbed more gold than he probably needed.

In his downtime, Marvin began seeking people who could stand up to him. He would purposely cause mayhem to lure as many heroes as possible, killing all of them in a massacre. The suit conveniently masked his face so that he could still live his normal life and compete in video game tournaments, but life has never been the same for Mattinson since that day.
 

Keltrick

New member
Jun 7, 2010
108
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0
Lambi said:
Ryans Solution said:
I'm sorry, but your character's power is just really overpowered. Even if he's a hero, you're still talking about changing the air that everyone breaths into water or ice. I just cannot allow such a power, no matter the alignment.
Isn't this a bit over-cautious? I think they were just trying to explain how their powers work. If you snip out the hydrogen/oxygen explanation and just say 'can create and dismiss ice' it accomplishes the same thing, and no one would see that as overpowered, as long as no ice bombs exploded from lungs. Put a restriction on the power, instead of just dismissing it. An instant kill like that is bad, yeah, but Iceman doesn't do it(regardless of if he could), so just don't let them. I think this is just a perceived op from the wording. A thought.
 

Dr. wonderful

New member
Dec 31, 2009
3,260
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notes: Name: Alan Parker
Alias:pink

Gender: Male
Age: 19 (Born Jan 29, 1993 in Philadelphia Pennsylvania)

Appearance: Alan is an African-American male with short, curly black hair, brown eyes and a fair complexion. His is 5' 6 feet tall and 160 pounds. Alan has a athletic build; honed from years of exercising since he was 13 years old.

For clothing, Alan mostly stick to casual clothes: plain under-shirts with button up over shirt, denim jeans (he only wear denim jeans because of practicality) and sneakers during Spring and summer months. In winter he wears pull over sweaters and of course denim jeans with boots if it's snowing outside.

Alan "work clothes," as he call them are his "pink energy" powers pulling over his clothes and engulfing them in a pink design. When he transforms into Pink, Alan reach into his pocket to retrieve his Domino mask and after putting it on, allows the radiation to form over him; His costume looks like a dark pink bodysuit with a stylized" P" on the right side of his chest. Alan's hair and irises turn dark pink as well.

Whenever Alan is using his blasting power he formed his hands into fists and stretch-out his arms for better aim. Whenever Alan is flying it he leaves a short pink streak behind him wherever he goes. Last but not least, Alan is incapable of changing the color of his costume.
Personality: Alan is a shy but brave soul who always looks out for other people. He always try to look for the good in people even if he realizes it's a lost cause. He is dedicated but easy-going around others but is shy around the opposite sex. This mostly stems from an experience he had when he was younger from a girl and her (overly-protective) father. Alan though when he is by himself is often pushing himself- and- his powers to their limits: exercising so that if he "burns out" he could run from a villain, taking up boxing so that he would always be useful during a fight and dieting so he always be fit.

Alan main dislike is arrogance. He doesn't care if someone can lift six-hundred tons; there no need for them to act as if their god gift to the world. Alan is also one of the few heroes willing to take a villain life, he said, "if I did all I could do to handle the situation as peacefully as possible, but the guy would only stop if he is killed? Then I guess that the way it has to be."

Alignment: Superhero

Superpowers: Alan Grant powers are basically low level energy construction. He is capable of using his powers to fly and construct objects like for example a shield to protect from gunfire or the earlier example of creating his costume.
To Fly, Alan uses low-enough energy to spread around him, kind of creating a cloud for him to fly in. This also explains why Alan leaves behind a pink streak; he's quite literally pushing himself through the air. Unfortunately for Alan his powers does not allow him to share this with others, if he was to let someone fly with him, he would have to carry them.

Alan main form of attack is to shoot "bolts" of pink energy at his targets that are usually the equal to a round from a bean-bag gun. Alan still have to exercise caution on each shot; he can end up severally breaking someone ribs. On criminals with extreme durability, Alan ups the pressure by using bolts that is capable of turning over a small car. It should be noted that if Alan uses his Bolts at FULL power, he will not vaporized someone but render them in hamburger like-gore. Despite being willing to kill, Alan only uses the methods that are suitable, for the situation.

Alan main form of defense is to create a circular shield in front of him; it can shield from major blows and gunfire, fire electrical shocks. His costume also allows him increase durability

Weakness: Alan in his depowered form is a normal human being, who can be kill by any assortment of way.
When Alan is pink though, his main weakness are overwhelming force of well, anything. Alan powers has limits and while for example he is perfectly capable of taking a bullet or two without his shield, he can't take 30 rounds to the torso and head. Same applies to basically every single dangerous situation. It's like the old saying goes: "everything has a breaking point."

Biography: Alan Grant was born Jan 29, 1993 to Teddy and Shaqueena Grant and was a only child till he was seven years old. Alan was a shy child but had an average childhood: going trick and treating during Halloween, playing with toys till he was old enough to play video games and even watching sports (though he didn't enjoy it).

His father was a butcher and his mother was a nurse, but despite their busy lives, they always had time to share with Alan and his sister Kayla. When he was 12, in the 5'th grade, Alan, had a crush on a girl named Wendy Perkins. Wendy knew of the crush invited Alan to her house. Wendy didn't said that her father was overly protective of her and when he caught Alan in her room...he had something of a temper.

Alan never disclosed what happened there that day, only that he gave up his crush on Wendy and he would (to this day)" stay the hell out of her Neighborhood. "


Alan Grant, received his superpowers at the age of 14 on July 4, 2007 at 7:06 pm. It was a warm summer night, and Alan was sneaking into an abandoned warehouse. He heard a rumor that it was hunted since the death of a super scientist that owned it in '96. Alan wanted to see if this was true, so he bought a camera and went in by himself.

Apparently, he lacked common-sense as well.

Alan found nothing there but a huge crack in the wall. He peer in to see a small room with a big gun that looks as though it was ripped from a old 1950's science fiction movie. Taking a crowbar he found lying about, Alan broke down the wall and step inside the room. Just then, the machine came to life and shot Alan point-blank. Alan entire body felt as though he was on fire; he scream out for help, anyone to help.

Then everything went to black.

Alan Grant woke up on July 5, 2007 at 2:30 am, a changed person. He felt a surge in his body and a intense power. Not contemplating on how he got the power, or even the fact on how he was still alive. Alan merely ran home and snuck into his room. He jumped into bed and simply went to sleep.

When Alan woke up, he was floating.

It took three hours for his parents to bring Alan down, and five seconds to confessed about what he done the night before. Alan was grounded (quite literally in this case) until he could control his powers.

Alan spent a week trying to gain control to the point he no longer needed help getting back down, and he spent an extra week learning how to depowered himself. Then one week was spent trying to see if he could form anything from the strange energy, the only thing Alan could form was a shield and allow the energy to morph into a costume that fit him. Alan stood in front of the mirror the bodysuit that his energy created, his hair, and irises of his eyes were dark pink along with the bodysuit that his energy created Alan mom walks in to his room.
"You're going to be a Superhero or something?" she asked.

Alan thought about it for a moment, and replied, "What else is there for me to do, rob a bank?



Note: Alan Grant has been active in the superhero community for 5 years, At the start of the RP.

Alan originally didn't choose a superhero name but the Philadelphia Daily News, named him Pinkie, as a Nick name. Alan, shorten to just Pink.

Alan was going to enrolled in CCP(Community College of Philadelphia) before accepting Seraphim offer.

Alan was raised Catholic, but is very private in his religion. And such, he often utter the Hail Mary prayer before going into battle.

Because of his diet, Alan doesn't get the chance to enjoy his favorite foods: Cheese Steak, Cheeseburger/Cheese fries, Apple pies and Dr.Pepper. He doesn't drone about it for long considering the fact his lifestyle actually helped in the long way.

One out character for this guy, though: I do not have a webcam, or Mic so the fastest way you can contact me is by PM on the Escapist. I'm going to post this thread in my Active thread so I can return quickly.
Another note though, is that Alan Grant is based on a slew of Suuperheroes, he's basically a green lantern (Alan is named after Alan Scott) His "bolts" are based off of Starfire from Teen Titans, alon with the flying as well (from the Teen Titans comics as well). Alan Transformation into Pink is base off of Danny Phantom's transformation

Example:
[http://gifsoup.com/view/148227/danny-phantom-transform.html]​
EDIT: I've completed the bio. Take a look.
 

Captainguy42

Is trapped in a title factory.
May 20, 2009
2,781
0
0
Name: Ryan Lawson
Alias: Red Coyote

Gender: Male
Age: 25

Appearance: Built like a prize fighter, Ryan stands 6', with a triangular face, strawberry blonde hair, and cold blue eyes. As Red Coyote he wears a red full-faced black helmet, black duster, black flak-jacket, utility belt, combat boots, and red gloves. Over his left hand is a metal four-taloned claw. His helmet is made of a special silicene based polymer and has been shaped like the head of a coyote. On it he?s painted three eyes ringed in blue, yellow, and black, and a mouth full of sharp teeth. On the back of his duster he wears his emblem a Jolly Roger with a coyote's skull.


Personality: Red Coyote is a special combination of ruthless, competitive, and garrulous. He looks for any path to victory, no option is too dastardly or too depraved for him to at least consider. However this is often balanced by his desire to constantly push himself and surpass others. As a result he often avoids the easiest path for one that can pay off better down the line. If he shows mercy it is often because he believes killing someone would be too easy, lack style, or a waste. So he prefers to toy and play with his enemies rather than simply go for the kill. He is also possessed of a rather caustic and "colorful" vocabulary which he turns on friends and foe alike. Against foes he uses it to keep them on edge. He tries to get under their skins, find their fears, weaknesses, and above all start questioning themselves. He believes it's a good friends duty to mocks his partners in order to toughen them up. Though those close to him know not to take much of what he says at face value, deception is his specialty after all.

Above all else, Red is obsessed with his image. He values the reputations that he has built for being merciless, unpredictable, and clever. His public actions are aimed at cultivating this reputation and expanding it further. This is all in the hopes of creating a symbol that represents the epitome of trickery, deceit, and chaos.

Ryan see's the Red Coyote persona as nothing more than another tool. Meant simply to control his opponents through fear and pre-existing notions. While Red Coyote appears addicted to the spot-light, in reality Ryan is more than happy to let his hologram's hold people's attention while he works in the shadows.

Alignment: Villain
Superpowers:
Martial Prowess - For years Ryan has trained in the art of war. He is versed in dozens of martial arts and hundreds of different weapons. Constant training has honed his body and reflexes to the peak of their human potential, and a combination of PED's to surpass it.

Gadgetry - Ryan is constantly stealing, reverse engineering, and inventing devices to give him an edge against more powerful opponents. This includes explosives, hologram projectors, grappling hooks, drones, sensors, and firearms.

Deception - With a mix of technology and cunning, Ryan uses deception and trickery to weaken, separate, and mislead his opponents. In particular he uses custom built surveillance and projection drones, to create life-like holograms to trick his enemies.


Weaknesses:
- Despite all his martial training, Ryan simply is not strong or tough enough to stand against heavy hitters in a straight up fight. He must rely on stealth and misdirection to keep powerful enemies away as his only true protection is distance.

- His Surveillance and Projection Drone (SPD?s) are not magic. They can only project or play things that were previously recorded, or created digitally. Certain things, such as electrical disturbances and high winds can cause the images to distort as well, giving them away.

Biography: Ryan was born without an inherent supernatural powers, his mother passed away during childbirth, when his biological father abandoned him at the hospital, so the staff passed him on to St. Bennet Orphanage. At a young age, little was given to him, but he discovered with only a bit of skill and cunning he could take it. The moral lessons of the orphanages Nuns: about working hard and diligently to achieve success, fell on deaf ears. Why should he toil for a daily wage, and when he could get everything he ever wanted and more just by taking it. After fourteen years at St. Bennett, it was clear the orphanage wasn't going to work out much longer, the Nuns were worried about his behavior and he heard that they wanted to send him to a correctional facility. He ran off, but he wasn't as prepared for life on the streets as he had thought. So after two months on his own he was starving, sick, and near death. Out of desperation he turned to pick-pocketing. Lucky for him, one this lead him to meet Wu Mon,
The Kyoto Whisper, a retired villain. The lost of his right arm made Wu seems like a easy mark, but he quickly caught Ryan?s clumsy attempts to lift his wallet. Rather than beat him for trying to steal from him, Wu saw within Ryan someone who needed direction and could serve as student. Still he simply left Ryan with some advice about stealing and left him.

The next day Wu came back to the same street, he walked through it, and never saw Ryan. But then noticed his wallet was missing. Quickly he went back and tracked Ryan down, and found the boy buying himself a huge sack of candy. From that day forward Wu Mon adopted Ryan, and as his foster father, he trained Ryan in the ways of war, stealth, and deception. Wu Mon had been a formidable villain in his hay-day, and had a significant arsenal of weapons and a wealth of experience to pass on. Through countless days and nights they trained, and Wu molded Ryan into a criminal mastermind. He taught Ryan not only how to trick his opponents, but also manipulate and break their spirits.

For the first time in his life, Ryan wanted to succeed and excel. He attack Wu?s training vigorously, desperate to learn to secrets that would get him what he wanted. At 16, he made his first contracted kill. There began a long a profitable career as a professional criminal. He adopted the name, Red Coyote and developed a reputations by taking just about every kind of job under the sun. Smuggling, corporate espionage, assassination, espionage, coups, bank robberies, train heists, plane heists, boat heists, coercion, extortion, cover-ups, and racketeering. This life of crime as allowed him to collect all of the gadgets he needed set himself apart from other hired guns, thanks to the Surveillance and Projection Drones he developed. Recently he?s began setting his sights higher, looking for bigger scores and allies to help him pull them off.

Other Notes:

Gadgets:

- Surveillance and Projection Drones; (SPD's for short) small (about the size of a basketball), self-propelled drones that carry surveillance equipement and holographic projector. The drones beam video feeds to his helmet, allowing him to keep an eye on multiple parts of the battlefield at once. The SPD's have several features, including sound dampening technology, self-destruct, and grabbing claw.

- Helmet; The silicene-polymer that the helmet is made of is five times stronger than steel and only one third the weight, effectively protecting his head from bullets, shrapnel, and explosions without being prohibitively heavy. The helmet contains an array of comm equipement for controlling the SPD's, computer processors, HUD, and a small oxygen supply for emergencies. The helmet is built in two parts, the outer coyote-shaped shell; which contains the oxygen and extra antennas. Then there is the inner shell, which is much sleeker black face-helmet, painted just like the one over it. The inner shell contains computers and and video feeds that show him what each of his SPD's are seeing and the statistics of the current situation.

- BOB (Battle Observation Bot), an A.I. computer program who Ryan uses to interface with various pre-program scripts for his SPD's and other digital attacks. During battle BOB is responsible for maneuvering the SPD's and executing certain projection commands.

-Mini computer; A small compact compute that fits over his right arm, using it he can interface with various pieces of electronic equipement.

- Grapple-Claw

Weapons:

Widow-Maker, Red Coyote's heavily modified HK G3 Battle Rifle. It has been equipped with a video enabled scope, digital safeties, underslung compressed air cannon, and laser sights. The compressed air cannon can be used to fire concussive blasts, or launch items like grenades, bean-bags, or even Red Coyote's custom made sticky cams.

His side-arms include, a wrist mounted stun-gun, Glock 18, and friction forged combat knife.

And explosives, never forget about the explosives.

There you go, really proud of this one. Tell me if there is anything I need to change or could adjust.