I'm interested in hearing people's thoughts on the new Overwatch brawl game mode, CTF (or "Capture the Rooster", if you want to be pedantic).
I've played it for a bit, but as expected, it's wayyy too unbalanced for it to be a serious game mode.
First thing that surprised me was the fact that there are no debuffs on the flag carrier; they can still use all their abilities and movement techniques while carrying the flag. This makes Tracer and other high-mobility characters rather OP, (and no one was surprised, because people have been asking for a CTF mode in the game for a while, but the devs have always disregarded the idea specifically because Tracer would be OP).
To help offset this though, the devs have made it so that it takes 2 or 3 seconds to actually pick up the enemy flag, and you cannot take any damage while doing so, otherwise it resets the 2-3 second timer, (Tracer standing still for 2-3 seconds usually means a dead Tracer). But some enterprising individuals have discovered an even more OP hero; Sombra.
Clever Sombras have discovered that you can grab the enemy flag while invisible (meaning Torb and Symm turrets won't target you), and then teleport out once you've got the flag. It's pretty much unstoppable once the flag is taken.
(Finally! A use for Sombra! Who knew!)
The second thing that jumped out at me was the fact that the game doesn't adhere to the standard CTF ruleset. Specifically, in standard CTF, you cannot score a point if your own flag isn't at your base. ie: If BOTH teams have taken each other's flags, no one can cap until one of them is returned.
But 'Capture the Rooster' doesn't work this way. If both teams steal each other's flags at the same time, they both get a point, which is silly, and not how standard CTF works.
I played quite a bit of Unreal Tournament and Quake 3 back in the day and the CTF modes within, and they both adhered to the standard CTF ruleset, so I have no idea why the Overwatch devs didn't do that with this. Perhaps they just forgot how CTF works.
Anyway, interested in hearing your thoughts and experiences on this.
I've played it for a bit, but as expected, it's wayyy too unbalanced for it to be a serious game mode.
First thing that surprised me was the fact that there are no debuffs on the flag carrier; they can still use all their abilities and movement techniques while carrying the flag. This makes Tracer and other high-mobility characters rather OP, (and no one was surprised, because people have been asking for a CTF mode in the game for a while, but the devs have always disregarded the idea specifically because Tracer would be OP).
To help offset this though, the devs have made it so that it takes 2 or 3 seconds to actually pick up the enemy flag, and you cannot take any damage while doing so, otherwise it resets the 2-3 second timer, (Tracer standing still for 2-3 seconds usually means a dead Tracer). But some enterprising individuals have discovered an even more OP hero; Sombra.
Clever Sombras have discovered that you can grab the enemy flag while invisible (meaning Torb and Symm turrets won't target you), and then teleport out once you've got the flag. It's pretty much unstoppable once the flag is taken.
(Finally! A use for Sombra! Who knew!)
The second thing that jumped out at me was the fact that the game doesn't adhere to the standard CTF ruleset. Specifically, in standard CTF, you cannot score a point if your own flag isn't at your base. ie: If BOTH teams have taken each other's flags, no one can cap until one of them is returned.
But 'Capture the Rooster' doesn't work this way. If both teams steal each other's flags at the same time, they both get a point, which is silly, and not how standard CTF works.
I played quite a bit of Unreal Tournament and Quake 3 back in the day and the CTF modes within, and they both adhered to the standard CTF ruleset, so I have no idea why the Overwatch devs didn't do that with this. Perhaps they just forgot how CTF works.
Anyway, interested in hearing your thoughts and experiences on this.