Overwatch: Guide to Competitive Reinhardt

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Steven Bogos

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Jan 17, 2013
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Hey guys! I'm no longer producing content for the site (just a little bit of news this month then I'm done next month...) but it would help me out if you could check out a little freelance project a friend and I are working on, competitive guides for all of the Overwatch characters.

Here's the first one, on Reinhardt. Comments and critiques are much appreciated, I would like to improve on the next one.

https://www.youtube.com/watch?v=yXeb8UwtiVE
 

Sassafrass

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I enjoyed it, although I won't ever use the tips personally. I'm too busy locking down Mercy as no one every picks healer and D.Va is my main go to for tank. Or Junkrat, because Junkrat can do ANYTHING.

Also, as a video request, can you make one titled "EU servers, you don't need a fucking Genji on every fucking round"? :p
 

IceForce

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Can't watch the video right now because I'm at work. But one neat tip with Rein (not necessarily related to competitive) is;

When swinging at an enemy, aim diagonally at them. In other words, have them on either the left or right of your screen when you swing, not in the middle.
The reason for this is because Rein's melee hitbox (and indeed all melee hitboxes, although Rein's is the biggest and therefore the most noticeable) are cube-shaped. This means you get a bit extra reach at the 'corners', which are roughly at the left and right edges of your screen. This makes it harder for people to simply run away from your hammer.

On the other side of this match-up, if an enemy Rein is chasing and swinging at you, don't backpedal, no matter how tempting it is to back away while taking potshots at him. Instead, turn around and try to run away with your back to him.
The reason for this is that every hero moves 10% slower (ie: 90% normal speed) when moving backwards. Since the enemy Rein is moving forwards in this scenario, he will always catch you up and you will never outrun him if you try to move backwards away from him. (This is also, incidentally, why you can never outrun a Symmetra's beam while backing away from her.)
All of this is assuming there's no Lucio around, of course, as the speed-boost will obviously change this scenario completely.
 

Dirty Hipsters

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IceForce said:
Can't watch the video right now because I'm at work. But one neat tip with Rein (not necessarily related to competitive) is;

When swinging at an enemy, aim diagonally at them. In other words, have them on either the left or right of your screen when you swing, not in the middle.
The reason for this is because Rein's melee hitbox (and indeed all melee hitboxes, although Rein's is the biggest and therefore the most noticeable) are cube-shaped. This means you get a bit extra reach at the 'corners', which are roughly at the left and right edges of your screen. This makes it harder for people to simply run away from your hammer.

On the other side of this match-up, if an enemy Rein is chasing and swinging at you, don't backpedal, no matter how tempting it is to back away while taking potshots at him. Instead, turn around and try to run away with your back to him.
The reason for this is that every hero moves 10% slower (ie: 90% normal speed) when moving backwards. Since the enemy Rein is moving forwards in this scenario, he will always catch you up and you will never outrun him if you try to move backwards away from him. (This is also, incidentally, why you can never outrun a Symmetra's beam while backing away from her.)
All of this is assuming there's no Lucio around, of course, as the speed-boost will obviously change this scenario completely.
As an addition to this, Reinhardt's melee hitbox lingers slightly (because of lag), so if you spin around while swinging you can hit people in about 280 degrees, rather than just right in front of you. Great for when you get surrounded.