As the author easily had the verdict in What is the best subscription model?: [http://my.mmosite.com/oliase/Blog/Item/b38edd3bb9e52fa5a7807dbce6890982.html]
How does the world goes, if WOW goes F2P?
Blizzard will earn much more money from the item sale. (that may means bigger blizzard, more nice games from them and faster game development schedule). We will more players in WOW of course, that mean a bigger community, cool. And can save more time from the grind, buy a LVL 70 EXP potion and goes to dungeon with your friends.
No Balance? Use money buy items to save time, no money? Spent time to grind to save money, also can spent some time and some money both. Man, it looks so nice.
In game ads? It will be better, developer will earn much more money, so they could charge less from us.
I goes F2P model (improved version)
And yours? F2P B2P P2P?
Why put F2P to be the worst? F2P is so nice if we can make good use of it. Look.Best subscription model:
Buy to Play!
Buy to play has a lot of the benefits of a pay to play game, but is cheap enough so that a lot of gamers, if not all of them, can afford to play if they really want to. Because of the cost involved in playing the game, hackers and other rule breakers will usually stay clear of the game for the most part because it's not worth the cost if they just want to hack or bot to level up. You also get a great company along with the game who gets involved. With the money earned from this game, which is quite a bit compared to free to play model games, the company can afford more employees, better servers, and is an all-around better and more active company. This means better events as well, which make any game better. Think about it, you're paying a measly $50 tops for a great game, with great customer service, great events, and very few botters, hackers, and rule breakers. Can it get any better than this?
Worst subscription model:
Free to Play!
Free to play, no doubt. This is where all the rule breakers go because it's just a registration form and a download away. They don't require anything from the cash shop, making this their favorite spot. Usually in these games, the game will become very unfair if it is too cash shop dependent, meaning users need to pay for cash shop items to do good in game. Whether it be potions, essential armors/weapons, or experience bonuses. The game also is a breeding ground for crappy companies that have terrible customer support and services, with events that a six-year old could have though up. Overall, this is the worst model as of now.
How does the world goes, if WOW goes F2P?
Blizzard will earn much more money from the item sale. (that may means bigger blizzard, more nice games from them and faster game development schedule). We will more players in WOW of course, that mean a bigger community, cool. And can save more time from the grind, buy a LVL 70 EXP potion and goes to dungeon with your friends.
No Balance? Use money buy items to save time, no money? Spent time to grind to save money, also can spent some time and some money both. Man, it looks so nice.
In game ads? It will be better, developer will earn much more money, so they could charge less from us.
I goes F2P model (improved version)
And yours? F2P B2P P2P?