XBOX Live and the PSN are great tools for gamers. They connect us to people all over the world and let us play our favorite games with friends.
But is this new online gaming world coming at a cost?
Ubisoft's recent release of Rainbow Six: Vegas 2 is having more than just a 'hard time' on the PlayStation 3. The majority of PS3 gamers are having trouble playing the game online. They can't connect to games, matches shut down randomly, and inviting friends is very buggy. Ubisoft has acknowledged the problems, but not (so far) that they are at fault.
Ubisoft did test the game, by I believe using LAN hookups with MLG players. That's all well and good, but did they not think to test the ACTUAL PSN online to see if it worked OK? Where was the testing?
Single player is also riddled with glitches and bugs, on both the XBOX 360 and PS3 versions. Many recall similar woes with Ubisoft's Assassin's Creed for PS3, which froze frequently and had framerate issues, and their latest Splinter Cell title. A patch (surprise, surprise) later fixed the problems that made Assassin's Creed unplayable to many.
Vegas 2 had a patch that needed to be downloaded on the day of its release. Gamers still don't know what the patch was for, but assumed it was fixing some problem.
My question is this: Since when did patches replace well-rounded, effective game testing? Just because companies can fix errors after the game is released doesn't mean they should rely on it. Ubisoft, likely pressured by the upcoming MLG tournament and competition from heralded COD4, probably released Vegas 2 a little prematurely. And that's being nice.
I remember classic NES, SNES, N64, PS, and other older console games that worked without a hitch, when patching was unavailable.
Selling a game that requires patching is a lot like selling a hamburger without the meat and telling a customer they can get it later. I think it's time companies like Ubisoft start taking the time to make sure the meat comes with the game.
But is this new online gaming world coming at a cost?
Ubisoft's recent release of Rainbow Six: Vegas 2 is having more than just a 'hard time' on the PlayStation 3. The majority of PS3 gamers are having trouble playing the game online. They can't connect to games, matches shut down randomly, and inviting friends is very buggy. Ubisoft has acknowledged the problems, but not (so far) that they are at fault.
Ubisoft did test the game, by I believe using LAN hookups with MLG players. That's all well and good, but did they not think to test the ACTUAL PSN online to see if it worked OK? Where was the testing?
Single player is also riddled with glitches and bugs, on both the XBOX 360 and PS3 versions. Many recall similar woes with Ubisoft's Assassin's Creed for PS3, which froze frequently and had framerate issues, and their latest Splinter Cell title. A patch (surprise, surprise) later fixed the problems that made Assassin's Creed unplayable to many.
Vegas 2 had a patch that needed to be downloaded on the day of its release. Gamers still don't know what the patch was for, but assumed it was fixing some problem.
My question is this: Since when did patches replace well-rounded, effective game testing? Just because companies can fix errors after the game is released doesn't mean they should rely on it. Ubisoft, likely pressured by the upcoming MLG tournament and competition from heralded COD4, probably released Vegas 2 a little prematurely. And that's being nice.
I remember classic NES, SNES, N64, PS, and other older console games that worked without a hitch, when patching was unavailable.
Selling a game that requires patching is a lot like selling a hamburger without the meat and telling a customer they can get it later. I think it's time companies like Ubisoft start taking the time to make sure the meat comes with the game.