PC to console "dumbing down" AKA "Holy crap, what were they thinking?"

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Doclector

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So, today I've been playing ghost master (thank you GOG weekend sale on strategy first titles, I also got port royale 2, all for a little under £4), and it made me feel the pain of a PC gamer. A little.

See, when I was young, just beginning to become a little bit insane in enjoying other people's fear, I snapped up ghost master: the gravenville chronicles on the PS2. At the time I thought it was a sequel, as I'd seen ghost master on PC in a shop years back, but a while later, I discovered that it was a port. At the time I thought not much of it, gravenville chronicles was, at times, infuriating in it's control schemes, glitchiness, hit-and-miss effectiveness of ghostly abilities, and practically everything aside from the intro sequence, but it was original, and at the time, I let it be just on that...but now I've played the original ghost master, I realise just how god awful the port was.

For one thing, content. The PC version has far more levels, an upgrade system for your ghosts, which there are also far more of, longer missions, larger levels, and the ability to replay previous levels with different ghosts, which the PS2 version lacked without a cheat code, and even then you were stuck with the same ghosts that the level gave you. It is a drastically stripped down version, as skeletal as some of the game's protagonists.

The controls were obviously going to be an issue, but they weren't terrible. What made it terrible is attempts to hand hold which end up making the control system's problems worse.
Take the evil dead style shack level, for example. You have to get three students to find an evil book, whilst also scaring off their professor, who's trying to stop them. In the PC game, the solution is fairly simple.
You have to get a spirit to blow the leaves off the basement door, and with or without spiritual encouragement, they'll eventually find it and enter. Then you have to use a kinesis ability to get the book out of its hiding place, then the professor will show up. Since he mostly hangs around the basement, you can pretty easily scare him off with minimal effect on his students, this made even easier when trained ghosts can be told to pick on him, at which point his students read the book and unleash ye olde horrible beasty. Extra depth is added to the level by three trapped ghosts hidden around, who you can try to save for your team.

in the ps2 version
this was easily one of the most infuriating levels. You have to blow the leaves off, which only works SOMETIMES, then you have to find a key for the basement by using, not kinesis, but an electrical ability in the room it's hidden in (god knows why), then you have to guide the stupid students to the basement once more, use kinesis to reveal the book (which still only sometimes works) scare off the professor and pray the students don't run as well, all whilst dealing with a priest and a time limit (a feature the ps2 game has for no apparent reason). This was frustrating as hell, relying upon broken systems and hoping against hope that the spells you use to draw the mortals where you want them both actually work, and work on the right people.

It seems to me they wanted a more structured, hand holding game, but ended up making it immensely frustrating. What annoys me more, is that they thought they had to. The control scheme wasn't completely awful, they didn't need to strip it down so much. So many poor design decisions, so much squashing and crunching of the PC version, why? Because apparently, the console gamers aren't as smart as the PC gamers? Certainly not to this point.

It makes no sense at all. Did people actively ask for ghost master on the PS2? Because then it means that someone decided they didn't want ghost master, but this messed up atrocity instead. I'm reminded of an old argument about amnesia on consoles; "They'd dumb it down and make it more action orientated!" But why? That would mean it wouldn't be amnesia anymore, it'd be dead space in a haunted house. What would be the point?

So, what do you think of ports between PCs and consoles? I think personally, far too much change happens sometimes. Sure, technically, change will probably be necessary, but why change the mechanics? If one or the other party wanted it on their console, they wanted IT, not whatever version of it some idiot executive thinks the target audience wants. Look at torchlight, for example. I haven't played the PC version personally, but it would appear all that changed was a neccessary console-isation of the controls. Maybe it leads to a slightly different feel, but it's still effectively the same game, your success is more dependant on RPG strategy than any kind of hack and slash game skill. That's how it should be done. Changed as much as technically necessary, and no more.
 

Terminate421

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Jul 21, 2010
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Its only rare that I ever came across this "dumbing down" syndrome

People say it happened to Crysis 2; I however did not see a single sign of that happening. Yes there were only 2 abilities, big deal. It allowed the game to flow at its own pace much better suited for urban warfare IMO.
 

Sp3ratus

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I haven't experienced it that much, to be honest, but I do have one thing I'd like to mention. That thing, is the removal of the tactical view for the PC version of DA2. From what I've read, the reason for it was to keep the experience consistent across platforms, but I think the blame is really the short development cycle for the game, as is the case for the other faults of that game as well. I still like the game, but leaving out the tactical view was a bad choice on Bioware's part.
 

Gorilla Gunk

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May 21, 2011
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You say "Dumb downed," I say "Streamlined because over-complicating everything doesn't make a game good."
 

Smooth Operator

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Well the name of it will be one of those things we will argue on forever, some people like simplistic design and some don't, and really that is what brings us to this predicament.

Someone at the top decided that a port to platform X will yield better sales if they tailor it to the general market, so they may go simpler, cut features, switch game style even,...
But then again a straight "we put no thought into this" port is just as bad because the different platforms do not work in the same way.
Even with ports you need someone that puts proper work into creating an equal experience on all platforms, but that is costly and it often doesn't happen.
 

TrevHead

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There's controller issues aswell, a game thats made for touchpad, motion control, m&k or pad usually doesn't translate 100% to another.

(some) PC gamers have been ranting about FPS games for years and are soon to find out it applies both ways when they try to play Dark Souls with a m&k
 

malestrithe

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It does not matter. Nowadays, the console and the PC versions are identical in a lot of ways.
 

Clearing the Eye

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It's hard to avoid. PCs are just always going to be better, more advanced technology and consoles, due to their easy to use nature, will always have a higher percentage of gamers seeking less complex experiences.
 

Zhukov

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Dec 29, 2009
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SmashLovesTitanQuest said:
Crysis 2 was dumbed down, end of. You could also complete entire levels on the highest difficulty setting without firing a shot - not by means of stealth though. You could just stroll through a barrage of enemies without dying, in plain sight.
Funny, that's how I got through most of the first Crysis.

...

OT: The only example of dumbing down I've ever encountered was Deus Ex: Invisible War.
 

Clearing the Eye

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NameIsRobertPaulson said:
Clearing the Eye said:
It's hard to avoid. PCs are just always going to be better, more advanced technology and consoles, due to their easy to use nature, will always have a higher percentage of gamers seeking less complex experiences.
I don't like the implication that console gamers are somehow "dumber" for their choice of platform. Easier does not mean dumber. I bought my PS3 and my current PC at the same time (3 years ago). One of them can play modern games. One of them can't.

OT: There are some shoddy ports. Certain games just shouldn't be played on console, or on PC.
I didn't say they were dumber. I said, and I quote, "Consoles, due to their easy to use nature, will always have a higher percentage of gamers seeking less complex experiences."

People don't buy a PC to play games unless they are serious about it. You don't go out of your way to buy a very expensive new computer or go through the upgrading process unless you are really into it. What do you do if you just wanna hop into some games? Buy a console and plug it in.

Also, as someone said in reply to you, "Your PS3 can't play modern games, it can play games of the same quality and scope as those of 6 years ago when it was released." My PC can play modern games (and make them look a hell of a lot better). Your PS3 can play games being released now. There's a difference.
 

teebeeohh

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Jun 17, 2009
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TrevHead said:
There's controller issues aswell, a game thats made for touchpad, motion control, m&k or pad usually doesn't translate 100% to another.

(some) PC gamers have been ranting about FPS games for years and are soon to find out it applies both ways when they try to play Dark Souls with a m&k
except that i can just plug in a controller into my PC and be fine while playing fps on a console leaves me with vaguely pointing in the direction the enemy is and hoping for the aim assistance to kick in.

and i think the problem has nothing to do with the games being on consoles (except the limits of controllers) but rather with the fact that the vast majority of gamers these days just want to sit down and play without worrying about hardware or having to read a manual to understand the game. And that just works better on consoles where you are limited to one set of hardware and a controller with two sticks and 10 buttons.
the Problem is when developers start to abandon more complex games on consoles because they think the market only exists on the PC, which is of course bullshit
 

Zhukov

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Dec 29, 2009
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SmashLovesTitanQuest said:
Zhukov said:
SmashLovesTitanQuest said:
Crysis 2 was dumbed down, end of. You could also complete entire levels on the highest difficulty setting without firing a shot - not by means of stealth though. You could just stroll through a barrage of enemies without dying, in plain sight.
Funny, that's how I got through most of the first Crysis.

...
I don't think so. Try to walk past enemies while not invisible, stroll right in front of their noses - you'll be dead before you can say "I make stupid claims on internet forums".
How very presumptuous of you.

I spent half of Crysis sprinting past everybody and the other half standing behind a tree waiting for my energy to recharge.

My experiments with the "invisible - lol" stealth mode made the game even easier, but I stopped that because it was too slow.